Trojan Horse/ModA: Difference between revisions

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<!-- PvE -->
<!-- PvE -->
{{#vardefine: damage_orb                            |49}}
{{#vardefine: damage_orb                            |49}}
{{#vardefine: damage_orb_pvp                        |19}}
{{#vardefine: max_hits_per_orb                      |20}}
{{#vardefine: max_hits_per_orb                      |20}}
{{#vardefine: orb_count                            |14}}
{{#vardefine: orb_count                            |14}}
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{{#vardefine: total_damage_normal                  |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_normal                  |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_heavy                    |{{#expr: {{#var:total_damage_normal}} * 1.44}}}}
{{#vardefine: total_damage_heavy                    |{{#expr: {{#var:total_damage_normal}} * 1.44}}}}
{{#vardefine: total_damage_snowball_code            |{{#expr: {{#var:total_damage_normal}} * 1.24}}}}
{{#vardefine: total_damage_snowball_code            |{{#expr: {{#var:total_damage_normal}} * 1.15}}}}
{{#vardefine: total_damage_snowball_code_heavy      |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}}
{{#vardefine: total_damage_snowball_code_heavy      |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}}


<!-- PvP -->
<!-- PvP -->
{{#vardefine: damage_orb_pvp                        |19}}
{{#vardefine: total_damage_normal_pvp              |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_normal_pvp              |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_heavy_pvp                |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44}}}}
{{#vardefine: total_damage_heavy_pvp                |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}}
{{#vardefine: total_damage_snowball_code_pvp        |{{#expr: {{#var:total_damage_normal_pvp}} * 1.12}}}}
{{#vardefine: total_damage_snowball_code_pvp        |{{#expr: {{#var:total_damage_normal_pvp}} * 1.075}}}}
{{#vardefine: total_damage_snowball_code_heavy_pvp  |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}}
{{#vardefine: total_damage_snowball_code_heavy_pvp  |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}}



Revision as of 09:55, 27 October 2021

  • English
[Special Active: Bravery]
[Moby Access]
Create an army of small Trojan Horses. The horses will chase enemies and devastate the area.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required
Code: Antithese 99


Skill Information

Mode Petite Trojan Horse (Physical) Max Hits MP Usage Cooldown
Orb Count Hits per Orb
PvE 49% 14 20 300 MP 22 Seconds
PvP 19%


Skill Traits

Critical Trojan Horse Heavy Trojan Horse
Attribute Effect MP Usage Attribute Effect Cooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MP Damage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

Mode Regular Snowball Code
Normal Heavy Normal Heavy
PvE 13,720% 19,756.8% 15,778% 22,720.32%
PvP 5,320% 7,660.8% 5,719% 8,235.36%


Tips and Details

  • The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
    • During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as Chaos Leviathan.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • Trojan Horse added.


Alternative Names

Server Name Translation
South Korea 트로이 목마 Trojan Horse



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