Trojan Horse/ModA: Difference between revisions
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== Total Damage == | == Total Damage == | ||
{{:Snowball Code}} | |||
<!-- PvE --> | <!-- PvE --> | ||
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{{#vardefine: total_damage_normal |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}} | {{#vardefine: total_damage_normal |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}} | ||
{{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44}}}} | {{#vardefine: total_damage_heavy |{{#expr: {{#var:total_damage_normal}} * 1.44}}}} | ||
{{#vardefine: total_damage_snowball_code |{{#expr: {{#var:total_damage_normal}} * | {{#vardefine: total_damage_snowball_code |{{#expr: {{#var:total_damage_normal}} * {{#arrayindex:snowball_code|0}}}}}} | ||
{{#vardefine: total_damage_snowball_code_heavy |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}} | {{#vardefine: total_damage_snowball_code_heavy |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}} | ||
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{{#vardefine: total_damage_normal_pvp |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}} | {{#vardefine: total_damage_normal_pvp |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}} | ||
{{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}} | {{#vardefine: total_damage_heavy_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}} | ||
{{#vardefine: total_damage_snowball_code_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * 1 | {{#vardefine: total_damage_snowball_code_pvp |{{#expr: {{#var:total_damage_normal_pvp}} * {{#arrayindex:snowball_code|1}}}}}} | ||
{{#vardefine: total_damage_snowball_code_heavy_pvp |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}} | {{#vardefine: total_damage_snowball_code_heavy_pvp |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}} | ||
Revision as of 12:34, 12 November 2021
- English
[Special Active: Bravery] [Moby Access] Create an army of small Trojan Horses. The horses will chase enemies and devastate the area. | |
Core Activation Skill
|
Requirements
Class | Level Required |
---|---|
Code: Antithese | 99 |
Skill Information
Mode | Petite Trojan Horse (Physical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Orb Count | Hits per Orb | ||||
PvE | 49% | 14 | 20 | 300 MP | 22 Seconds |
PvP | 19% |
Skill Traits
Critical Trojan Horse | Heavy Trojan Horse | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP | Damage increased to 144% Cooldown increased to 120% |
26.4 Seconds |
Total Damage
Mode | Regular | Snowball Code | ||
---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |
PvE | 13,720% | 19,756.8% | Expression error: Missing operand for *.% | Expression error: Unexpected < operator.% |
PvP | 5,320% | 7,660.8% | Expression error: Missing operand for *.% | Expression error: Unexpected < operator.% |
Tips and Details
- The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
- During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as Chaos Leviathan.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/02/2021 | 09/29/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트로이 목마 | Trojan Horse |