Nasod Armor Mode - Overlimit: Difference between revisions
From Elwiki
Nasod Armor Mode - Overlimit (view source)
Revision as of 03:45, 5 September 2014
, 5 September 2014→Tips and Details
Line 76: | Line 76: | ||
== Tips and Details == | == Tips and Details == | ||
*To activate '''Time Tracer''''s | *To activate '''Time Tracer''''s Battle Gear combos, the following will trigger the option for DP Combos: | ||
**Combos ([[Time Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], | **Combos ([[Time Tracer]]): ZZZ[Z], ZZX[X], ZZZ[X], XX[X], XXZZ~[Z], >>ZZ[Z], >>XX[X], >>^X[X] | ||
***Note that the [ ] does | ***Note that the [ ] does need to connect to an opponent to extend your combos. | ||
**Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]]. | **Skills([[Add|Tracer]]): [[Void Breaker]], [[Energy Boom]], [[Neutron Bomb]]. | ||
**Skills([[Time Tracer | **Skills([[Time Tracer]]): [[Void Impact]], [[EMP Shock]]. | ||
*'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport | **'''Warning:''' Add cannot begin Nasod Armor mode against [[Epic NPCs]]. | ||
**Do note that this does not negate stun, flattened or power stun. | *'''Add''''s Nasod Armor combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burn 20 DP to completely negate the damage with his dynamos. During that animation, you can press either Z or X to teleport Add so that the original target is in front of him and restart his combo. | ||
**The teleportation has unlimited range. | |||
**Do note that this does not negate stun, flattened, petrify, or power stun. | |||
**Although Add's Nasod Armor combos can resist most attacks, dual hit attacks like [[Eve]]'s electron balls, other Adds' XXX combo, [[Blazing Heart]]'s fireballs, and [[Rena]]'s attacks that activated '''Nature's Force''' will stop him. | |||
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge. | **This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge. | ||
***However, if Add had invested in a large amount of DP Charge and DP Consumption Reduction, he can repeatedly counter you in a battle of attrition. | |||
<br> | <br> | ||
{{TTracerSkills}} | {{TTracerSkills}} |