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== Enchantment Overview == | {{Languages|Attributing Equipment}}{{Development}}__FORCETOC__ | ||
== Attribute Enchantment Overview == | |||
The Elemental Attributing System allows you to apply powerful attributes to your weapons to make them stronger, as well as add resistances to your armor. Attributing is done by using El Shards, which come in seven types: Fire, Water, Nature, Wind, Light, Dark, and Mystery. In dungeons, certain enemies can also be enchanted with elemental attributes. | |||
[[ | Attributing weapons grants the ability to inflict [[Status Effects]] while attributing armor adds resistance to the element type. | ||
The amount of possible enchants relies on the weapon's level. Typically it is two, once weapons are level 40+ or 70+, 3 or 4 elements become available. | |||
The amount of possible enchants relies on the weapon's | |||
Elemental resistances decreases the chance of receiving the corresponding element's effect as well as reducing its effectiveness. The first armor enchantment grants 75 corresponding resistance, while the second bumps it up to 110, the third bumps it up to 135. The maximum resistance to a certain element is 500, where the element will only have a 20% effect in PvP and no effect in PvE. | |||
== How to | == How to Attribute == | ||
[[File:Elshardupda.png|1000px]] | |||
<br> | <br> | ||
=== Guide === | |||
#Go to any town alchemist and select ''Attributes''. | #Go to any town alchemist and select ''Attributes''. | ||
#Select the armor or weapon you wish to enchant. | #Select the armor or weapon you wish to enchant. | ||
#Select the element you wish to enchant with. | #Select the element you wish to enchant with. | ||
<br> | <br> | ||
If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process. | |||
When removing enchantments for different attributes, be sure to remove ALL at once if re-attributing to III enchantment. Failing to do so will result in the use of excessive El Shards. | |||
<br> | <br> | ||
=== El Shard Requirements === | |||
[[File:HQ Shop Item 130047.png|thumb|El Shard (Mystery)]] | |||
To add attributes to equipment, you must have a certain number of El Shards of a particular element in your inventory. El Shards can be found in various methods, such as trading with other players, event rewards, [[Ice Burners]], or identified from Mystery El Shards. | |||
Mystery El Shards can be used to apply a random element to your equipment, or you can refine them into elemental El Shards at random by right-clicking on them for a cost of 2000 ED each. All elements have an equal chance of being identified from a Mystery El Shard. | |||
1st | The number of El Shards required depends on the equipment's level, type, rarity, and number of existing attributes. | ||
{| cellpadding="5" border="1" style="border-collapse: collapse;" | |||
2nd | |- | ||
! Attribute !! Weapon !! Armor !! Variable List | |||
|- | |||
|- | |||
! 1st Attribute | |||
| (EL + ER) × 0.5 | |||
| (EL + ER) × 0.125 | |||
| rowspan=4 | | |||
*''EL'' = Equipment's Level Requirement | |||
*''ER'' = Equipment's Rarity | |||
**{{ItemName|Old|Old}}/{{ItemName|Normal|Normal}} = -4 | |||
**{{ItemName|Rare|Rare}} = -2 | |||
**{{ItemName|Elite|Elite}} = 0 | |||
**{{ItemName|Unique|Unique}} = 2 | |||
**{{ItemName|Legend|Legend}} = 3 | |||
|- | |||
! 2nd Attribute | |||
| (EL + ER) × 1.5 | |||
| (EL + ER) × 0.375 | |||
|- | |||
! 3rd Attribute | |||
| (EL + ER) × 3 | |||
| (EL + ER) × 0.75 | |||
|- | |||
! 4th Attribute | |||
| (EL + ER) × 6 | |||
| N/A | |||
<!-- | |||
|- | |||
| colspan=4 | During the calculation, the result should be rounded (down/up?) to the nearest whole number. | |||
--> | |||
|} | |||
== Element Abilities == | == Element Abilities == | ||
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual attributing equipment, you can only combine one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible. | |||
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual | |||
=== Stacking Elemental Effects === | === Stacking Elemental Effects === | ||
These elements' effects can be stacked up to three times each, hence the name of their group. This is indicated by the number over the debuff icon. | |||
When a weapon is enchanted with a stackable attribute, the weapon will be enveloped in a small cloud of the element's color. When the attribute reaches level III or IV, the weapon outline of your character's commands will change to that same color. This will not affect [[Lu/Ciel|Lu]], [[Rose]], [[Ain]], or [[Laby]]. For Rena, [[Rena#Arrows_Graphical_Effects|the color of her arrows will change]] instead of her weapon outline. | |||
<br> | |||
==== [[File:Fire Icon.png]] Fire (Burning) ==== | |||
[[File:FireELSTONE.png|thumb|El Shard (Fire)]] | |||
Fire inflicts {{se|102|Burning||ed|icon=no}}, which drastically deals damage and MP burn over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword]], [[Nova Imperator]], and [[Oz Sorcerer]]. It is possible for the burn to kill enemies. | |||
Additionally, Fire Resistance will also increase the player's resistance towards {{se||Burn|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Fire}}" | |||
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's average attack power) !! rowspan=2 | MP Burn Per Second !! rowspan=2 | Duration | |||
|- style="background:{{ColorSel|Element|Fire}}" | |||
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks | |||
|- | |||
| Burning I || 5% || 15% || 25% || 35% || 60% || 90% || 120% || -3 MP || rowspan=4 | 5 Seconds | |||
|- | |||
| Burning II || 8% || 24% || 40% || 56% || 120% || 180% || 240% || -4 MP | |||
|- | |||
| Burning III || 10% || 30% || 50% || 70% || 180% || 240% || 360% || -5 MP | |||
|- | |||
| Burning IV || 12% || 36% || 60% || 84% || 240% || 360% || 480% || -6 MP | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Fire}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Fire}}" | |||
! KR !! NA | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{buff|MP Burn effect added.}} | |||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Based on weapon's attack power.}} | |||
*{{buff|Activation Chance Increase when stacking effect added.}} | |||
*{{nerf|Duration decreased.}} | |||
|- | |||
| 12/01/2016 || 01/11/2017 || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|- | |||
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" | | |||
*{{nerf|{{se|071|Fire Field||ed}} is not affected by target’s fire attribute resistance.}} | |||
|} | |||
<br> | |||
==== [[File:Water Icon.png]] Water (Freezing) ==== | |||
[[File:IceELSTONE.png|thumb|El Shard (Water)]] | |||
Water inflicts {{se|104|Freezing||ed|icon=no}}, which drastically decreases Action Speed and lowers the enemy's defense stats. This will also reduce the knockback distance that enemies will travel. Increasing its enchantment level highly will raise its chance of effect. Water makes it a good compromise for PvP. Water works especially well with characters that utilize trapping, such as [[Daybreaker]], [[Twilight]], and [[Aether Sage]]. It is also particularly useful for dungeons where enemies have high defenses. | |||
Additionally, Water Resistance will also increase the player's resistance towards {{se||Extreme Coldness|tt=no}}, {{se||Freeze|tt=no||label=no}}{{se|562|Freeze||ed|tt=no}}, {{se|097|Bubble Aura||ed|tt=no}}, and {{se|520|Weak Icerite||ed|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Action Speed Reduction !! colspan=3 | Defense Pierce !! rowspan=2 | Duration | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks | |||
|- | |||
| Freezing I || 6% || 12% || 18% || 24% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 40% || rowspan=4 | 10% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 10 Seconds | |||
|- | |||
| Freezing II || 12% || 24% || 36% || 48% | |||
|- | |||
| Freezing III || 15% || 30% || 45% || 60% | |||
|- | |||
| Freezing IV || 18% || 36% || 54% || 72% | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Water}}" | |||
! KR !! NA | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{buff|Activation Chance Increase when stacking effect added.}} | |||
*Changed from Movement Speed Decrease to Action Speed Decrease. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || align="left" | | |||
*{{nerf|Defense Reduction decreased.}} | |||
*Fixed issue where Defense Reduction amount is not affected by Water Resistant. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Duration fixed at 10 seconds.}} | |||
*{{nerf|Defense Reduction decreased.}} | |||
|- | |||
| ??/??/2023 || ??/??/2023 || colspan=2 align="left" | | |||
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s water attribute resistance.}} | |||
|} | |||
<br> | |||
==== [[File:Nature Icon.png]] Nature (Poisoning) ==== | |||
[[File:PoisonELSTONE.png|thumb|El Shard (Nature)]] | |||
Nature inflicts {{se|103|Poisoning||ed|icon=no}}, which slightly decreases Movement/Jump Speed and deals slight damage over time. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Although not as strong as Fire, Nature makes it very difficult for opponents to run away in PvP. People tend to stack up against this the most because of this movement crippling effect. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Knight Emperor]] and [[Anemos]]. [[Twilight]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high-speed opponents such as [[Furious Blade]] and [[Immortal]]. Like Fire, Nature can also kill. | |||
Additionally, Nature Resistance will also increase the player's resistance towards {{se||Poison|tt=no}}, {{se||Move Slowdown|tt=no|label=no}}{{se|352|Move Slowdown||ed|tt=no}}, {{se|096|Tied Down||ed|tt=no}}, {{se|107|Dryad's Fury||ed|tt=no}}, and {{se|115|Toxic||ed|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Nature}}" | |||
! rowspan=2 | Level !! colspan=4 | Activation Chance !! colspan=3 | Damage<br>(Based on weapon's average attack power) !! colspan=3 | Movement Speed Reduction !! rowspan=2 | Duration | |||
|- style="background:{{ColorSel|Element|Nature}}" | |||
! Base !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks !! 1 Stack !! 2 Stacks !! 3 Stacks | |||
|- | |||
| Poisoning I || 5% || 10% || 15% || 20% || 30% || 45% || 60% || rowspan=4 | 20% || rowspan=4 | 30% || rowspan=4 | 40% || rowspan=4 | 15 Seconds | |||
|- | |||
| Poisoning II || 8% || 16% || 24% || 32% || 60% || 90% || 120% | |||
|- | |||
| Poisoning III || 10% || 20% || 30% || 40% || 90% || 135% || 180% | |||
|- | |||
| Poisoning IV || 12% || 24% || 36% || 48% || 120% || 180% || 240% | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Nature}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Nature}}" | |||
! KR !! NA | |||
|- | |||
| 06/30/2016 || 07/13/2016 || align="left" | | |||
*{{buff|Nature Resistance will also increase player's resistance towards {{se||Move Slowdown}}.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
==== | *{{buff|Duration increased.}} | ||
*{{buff|'''Damage''' increased.}} | |||
*{{buff|Based on weapon's attack power.}} | |||
*{{buff|Activation Chance Increase when stacking effect added.}} | |||
*Changed from Action Speed Decrease to Movement/Jump Speed Decrease. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| 04/27/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Jump Speed Reduction removed.}} | |||
*{{nerf|Movement Speed Reduction decreased.}} | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|'''Damage''' decreased.}} | |||
|} | |||
<br> | <br> | ||
=== Instant Effect Elements === | === Instant Effect Elements === | ||
These elements' effects only work once each time they occur and do not stack, hence the name of their group. | |||
When a weapon is enchanted with an attribute with an instant effect, a light will appear on your character's hand. As the level of enchantment increases, the light will increase in size until it forms an orb. | |||
<br> | |||
==== [[ | ==== [[File:Wind Icon.png]] Wind (Piercing) ==== | ||
Wind ignores the enemy's defense | [[File:WindELSTONE.png|thumb|El Shard (Wind)]] | ||
Wind ignores the enemy's defense and guard and adds 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces Knockdown by -10 (will take the lower value if the attack reduces Knockdown as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Knight Emperor]], [[Rena]], and [[Raven]] as well as multi-hitter specialists like [[Immortal]], [[Code: Ultimate]], and [[Bloody Queen]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with. | |||
Additionally, Wind Resistance will also increase the player's resistance towards {{se||Bleed|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Wind}}" | |||
! Level !! Activation Chance !! Damage<br>(Based on weapon's average attack power) | |||
|- | |||
| Piercing I || 6% || rowspan=4 | 40% | |||
|- | |||
| Piercing II || 12% | |||
|- | |||
| Piercing III || 15% | |||
|- | |||
| Piercing IV || 18% | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Wind}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Wind}}" | |||
! KR !! NA | |||
|- | |||
| 04/21/2016 || 05/18/2016 || align="left" | | |||
*{{buff|Wind Resistance will also increase player's resistance towards {{se||Bleed}}.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{buff|Based on weapon's attack power.}} | |||
*Fixed issue where damage becomes 2x. | |||
|- | |||
| 12/01/2016 || 01/11/2017 || align="left" | | |||
*Based on the weapon attack as if it was +0 in Free Channel. | |||
|- | |||
| ??/??/2023 || ??/??/2023 || align="left" | | |||
*{{buff|Wind Resistance will also increase player's resistance towards {{se|355|Penetrating Will||ed}}.}} | |||
|- | |||
| 01/18/2024 || 01/31/2024 || colspan=2 align="left" | | |||
*{{nerf|{{se|355|Penetrating Will||ed}} is not affected by target’s wind attribute resistance.}} | |||
|} | |||
<br> | |||
==== [[ | ==== [[File:Light Icon.png]] Light (Petrifying) ==== | ||
Light petrifies enemies, | [[File:LightELSTONE.png|thumb|El Shard (Light)]] | ||
Light inflicts {{se|105|Petrifying||ed|icon=no}}, which petrifies enemies, stopping them mid-animation and leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect and the petrification duration. In dungeons, Petrifying's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with strong one-hit attackers or fast multi-hit attackers such as [[Furious Blade]], [[Aether Sage]], and [[Add]]. However, this element can be disruptive and can cause early knockdowns in PvP due to bad timing, lag, or resistance. Unfortunately, it does not take a high amount of light resistance to cause this effect. Light Element has most use in dungeons, where it can completely stop an enemy or boss from moving. | |||
Additionally, Light Resistance will also increase the player's resistance towards {{se||Faint|tt=no}}, {{se|101|Blind||ed|icon=no|tt=no}} from [[Photon Flare]], and {{se|194|Electrocution||ed|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Light}}" | |||
! rowspan=2 | Level !! rowspan=2 | Activation Chance !! rowspan=2 | {{se|105|Petrifying||ed|icon=no}} Duration !! colspan=2 | {{se|342|Stiff Body||ed}} | |||
|- style="background:{{ColorSel|Element|Light}}" | |||
! Attack Decrease !! Duration | |||
|- | |||
| Petrifying I || 5% || 3 Seconds || rowspan=4 | 30% || rowspan=4 | 10 Seconds | |||
|- | |||
| Petrifying II || 8% || 3.5 Seconds | |||
|- | |||
| Petrifying III || 10% || 4 Seconds | |||
|- | |||
| Petrifying IV || 12% || 4.5 Seconds | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Light}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Light}}" | |||
! KR !! NA | |||
|- | |||
| - || - || align="left" | | |||
*{{buff|Defense Increase effect removed.}} | |||
|- | |||
| 06/30/2016 || 07/13/2016 || align="left" | | |||
*{{buff|Light Resistance will also increase player's resistance towards Stun.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{buff|Attack Decrease when {{se|105|Petrifying||ed|icon=no}} is ended effect added.}} | |||
*{{buff|Duration increased.}} | |||
|- | |||
| 12/15/2016 || - || align="left" | | |||
*Fixed issue where Attack Decrease not work for monsters. | |||
|} | |||
<br> | |||
==== [[File:Dark Icon.png]] Dark (Plagued) ==== | |||
[[File:DarkELSTONE.png|thumb|El Shard (Dark)]] | |||
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters but works especially well with characters that have multiple-hit moves, such as [[Furious Blade]], [[Immortal]], and [[Prime Operator]], or have long-ranged attacks that hit multiple enemies, such as [[Armageddon Blade]] or passives such as [[Vibe Shot]]. | |||
Usually, resistance against this element is not invested by players for PvE. However, it is still a very common thing to stack up against it for PvP. Draining the exact amount of HP/MP is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. | |||
Additionally, Dark Resistance will also increase the player's resistance towards {{se|078|Aging|tt=no}} and {{se||Curse|tt=no}}. | |||
<br> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Dark}}" | |||
! Level !! Activation Chance !! HP Drain<br>(Based on weapon's base average attack power) !! MP Drain | |||
|- | |||
| Plagued I || 5% || 40% || 4 MP | |||
|- | |||
| Plagued II || 8% || 80% || 6 MP | |||
|- | |||
| Plagued III || 10% || 120% || 8 MP | |||
|- | |||
| Plagued IV || 12% || 160% || 10 MP | |||
|} | |||
===== Updates ===== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|Element|Dark}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Element|Dark}}" | |||
! KR !! NA | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|- | |||
| 04/27/2017 || 05/10/2017 || align="left" | | |||
*{{nerf|MP Drain decreased.}} | |||
|} | |||
<br> | |||
== How to calculate an elemental effect's value or duration == | |||
<math>E \times \left(1 - F\times \frac{ER - RD}{500}\right)</math> | |||
<br | * ''E'' - The value or the duration of the effect. | ||
* ''F'' - Factor of effectiveness. 1 in Dungeons, 0.8 in PvP. | |||
* ''ER'' - Elemental Resistance of the enemy. Set individually per monster, between 0 and 500. | |||
* ''RD'' - Elemental Resistance Decrease from gear, skills, etc. | |||
<br> | |||
==Refined El Shards== | |||
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]] | |||
== | Refined El Shards are special El Shards that can automatically enchant two attributes when used. Refined El Shards can only be used on weapons and will remove any pre-existing attributes that the weapon has before applying its effects. | ||
These items are obtainable from events and are not tradable between players. | |||
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | {| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- | |- | ||
Line 192: | Line 372: | ||
|- | |- | ||
| [[File:DoubleFireES.png]] | | [[File:DoubleFireES.png]] | ||
| | | Refined El Shard (Burning Master) | ||
| Gives a weapon Double "Burning" effect enchantment. | | Gives a weapon Double "Burning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleIceES.png]] | | [[File:DoubleIceES.png]] | ||
| | | Refined El Shard (Freezing Master) | ||
| Gives a weapon Double "Freezing" effect enchantment. | | Gives a weapon Double "Freezing" effect enchantment. | ||
|- | |- | ||
| [[File:DoublePoisonES.png]] | | [[File:DoublePoisonES.png]] | ||
| | | Refined El Shard (Poison Master) | ||
| Gives a weapon Double "Poisoning" effect enchantment. | | Gives a weapon Double "Poisoning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleWindES.png]] | | [[File:DoubleWindES.png]] | ||
| | | Refined El Shard (Piercing Master) | ||
| Gives a weapon Double "Piercing" effect enchantment. | | Gives a weapon Double "Piercing" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleLightES.png]] | | [[File:DoubleLightES.png]] | ||
| | | Refined El Shard (Petrifying Master) | ||
| Gives a weapon Double "Petrifying" effect enchantment. | | Gives a weapon Double "Petrifying" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleDarkES.png]] | | [[File:DoubleDarkES.png]] | ||
| | | Refined El Shard (Plague Master) | ||
| Gives a weapon Double "Plagued" effect enchantment. | | Gives a weapon Double "Plagued" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleWindFireES.png]] | | [[File:DoubleWindFireES.png]] | ||
| | | Refined El Shard (Burning Piercing) | ||
| Gives a weapon "Piercing" and "Burning" effect enchantment. | | Gives a weapon "Piercing" and "Burning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleLightFireES.png]] | | [[File:DoubleLightFireES.png]] | ||
| | | Refined El Shard (Burning Petrifying) | ||
| Gives a weapon "Petrifying" and "Burning" effect enchantment. | | Gives a weapon "Petrifying" and "Burning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleDarkFireES.png]] | | [[File:DoubleDarkFireES.png]] | ||
| | | Refined El Shard (Burning Plague) | ||
| Gives a weapon "Plagued" and "Burning" effect enchantment. | | Gives a weapon "Plagued" and "Burning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleWindIceES.png]] | | [[File:DoubleWindIceES.png]] | ||
| | | Refined El Shard (Freezing Piercing) | ||
| Gives a weapon "Piercing" and "Freezing" effect enchantment. | | Gives a weapon "Piercing" and "Freezing" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleLightIceES.png]] | | [[File:DoubleLightIceES.png]] | ||
| | | Refined El Shard (Freezing Petrifying) | ||
| Gives a weapon "Petrifying" and "Freezing" effect enchantment. | | Gives a weapon "Petrifying" and "Freezing" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleDarkIceES.png]] | | [[File:DoubleDarkIceES.png]] | ||
| | | Refined El Shard (Freezing Plague) | ||
| Gives a weapon "Plagued" and "Freezing" effect enchantment. | | Gives a weapon "Plagued" and "Freezing" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleWindPoisonES.png]] | | [[File:DoubleWindPoisonES.png]] | ||
| | | Refined El Shard (Poison Piercing) | ||
| Gives a weapon "Piercing" and "Poisoning" effect enchantment. | | Gives a weapon "Piercing" and "Poisoning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleLightPoisonES.png]] | | [[File:DoubleLightPoisonES.png]] | ||
| | | Refined El Shard (Poison Petrifying) | ||
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment. | | Gives a weapon "Petrifying" and "Poisoning" effect enchantment. | ||
|- | |- | ||
| [[File:DoubleDarkPoisonES.png]] | | [[File:DoubleDarkPoisonES.png]] | ||
| | | Refined El Shard (Poison Plague) | ||
| Gives a weapon "Plagued" and "Poisoning" effect enchantment. | | Gives a weapon "Plagued" and "Poisoning" effect enchantment. | ||
|} | |} | ||
<br> | |||
== Gallery == | |||
<gallery widths="150px" heights="150px"> | |||
File:FireElement.png|A weapon with Burning IV | |||
File:WaterElement.png|A weapon with Freezing IV | |||
File:NatureElement.png|A weapon with Poisoning IV | |||
File:WindElement.png|A weapon with Piercing IV | |||
File:LightElement.png|A weapon with Petrifying IV | |||
File:DarkElement.png|A weapon with Plagued IV | |||
File:Ara's visual freezing.png|Ara's level 3 Freezing commands visual effect | |||
File:Add's visual freezing.png|Add's level 3 Freezing commands visual effect | |||
File:Elesis's visual freezing.png|Elesis's level 3 Freezing commands visual effect | |||
File:Status 102.png|Unused '''Burn (Burning)''' debuff icon. | |||
File:Status 104.png|Unused '''Freeze (Freezing)''' debuff icon. | |||
File:Status 103.png|Unused '''Poison (Poisoning)''' debuff icon. | |||
File:Status 105.png|Unused '''Conviction''' debuff icon. | |||
</gallery> | |||
<br> | |||
== Tips and Details == | |||
*Beneficial effects coming from Attributes are affected by the enemy's Elemental Resistance stat. The lower resistance, the better the effect. | |||
**The Elemental Resistance stat is not capped at 0, thus the effects will increase even beyond their maximum when it goes negative. | |||
**Negative Water Attribute Resistance is able to extend the duration of {{se||Freeze}} from skills and items. It will also increase the Defense Pierce effect, making it extremely potent, provided that the enemy can be debuffed. | |||
*Poison Resistance can be useful for a dungeon like [[Transporting Tunnel: Contaminated Area]], in which case the player will be able to avoid the auto-poisoning from the time limit running out. | |||
*Fire Resistance can be useful for dungeons like [[Dragon Nest: Abyss]], that have a lot of fire-based obstacles and attacks. | |||
*Water Resistance can be useful for a dungeon like [[Water Dragon's Compass]] against [[Denif]]'s '''Freeze''' debuff. | |||
<br> | |||
== General Updates == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background-color: {{ColorSel|Misc}}" | |||
! KR !! NA | |||
|- | |||
| - || - || align="left" | | |||
*{{buff|3 elements become available for weapons, 2 elements become available for armors.}} | |||
|- | |||
| 11/03/2016 || 11/23/2016 || align="left" | | |||
*{{buff|4 elements become available for weapons, 3 elements become available for armors.}} | |||
*The estimated probability of yielding a certain el shard from solving an el shard (mystery) changed to be same. | |||
|- | |||
| 08/24/2017 || 09/13/2017 || align="left" | | |||
*{{nerf|Elemental Resistance effectiveness decreased in PvP. All resistance is 20% less effective.}} | |||
|- | |||
| 06/04/2020 || 07/01/2020 || align="left" | | |||
*Weapon Effect (Enhancement, Attribute) on/off function added. | |||
|} | |||
<br> | |||
{{Guides}} | {{Guides}} |