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:''For the [[Wind Sneaker]] skill by the same name, see [[Nature's Force]]''.
{{Languages|Nature's Force System}}
{{Languages|Nature's Force System}}
[[File:NSPoster.png|thumb|350px|Promotional Image for Nature's Spirit Update in KR 01/02/2014]]
[[File:NSPoster.png|thumb|300px|Promotional Image for the Nature's Spirit Update released in KR 01/02/2014]]
[[File:NSteaser.png|thumb|150px|2nd Promotional Image]]
 
'''Every character in Elsword has their own set of unique features that sets them apart from other characters.'''
<br>
== Nature's Force ==
== Nature's Force ==
[[Image:Ns1.png]]<br>
[[File:Ns1.png]]
On 01/02/2014 in the Korean server, [[Rena]] received a new system, the '''Nature's Force''' system. '''Nature's Force''' is a system exclusive to only elves. The system interface is indicated below the MP bar. The orbs are indicated in game as '''NF.'''
<br>
<br>
<br>
 
=== Increasing Amount of Nature Orbs ===
Rena is able to charge up the nature orb gauge by hitting targets with basic kicks, arrow commands, and Active skills. After '''6''' commands, '''1''' bar of the nature orb gauge is filled.
<br>
 
E.g., using {{CDRU}}{{CX}}{{CX}}{{CX}} is three commands despite having five hits total.<br>


'''Nature's Force''' is a system exclusive to elves. Its interface is indicated below [[Rena]]'s MP bar, and the orbs are indicated in-game as '''NF'''.


When [[Awakening Mode|Awakening]], 5 NF bars will be filled. If you receive NF when your orbs are already full, you will instead receive 30 MP.<br>
=== How to obtain NF ===
Rena is able to fill up the NF gauge by hitting targets with basic kicks, arrow commands, and Active skills. 1 NF is obtained for every 3 commands landed on a target. Even if a command deals multiple hits, it will only count as one command. For example, using {{CDRU}}{{CX}}{{CX}}{{CX}} counts as three commands despite dealing up to five hits.


NF can also be obtained by entering [[Awakening Mode]], which will recover five NF. Any excess NF will grant 15 MP (PvP: 3 MP) each. Entering [[Awakening Mode]] with three beads will also set your NF Gauge to five NF permanently for the entire duration of Awakening.
[[File:NF2.gif|thumb|200px|right|Orbs appear to help Rena]]
As the bars fill, certain graphical effects will surround Rena:
As the bars fill, certain graphical effects will surround Rena:
 
*'''<font color="d7fa01">1 NF</font>''': A faint green orb appears.
*1 bar: A faint green orb appears.
*'''<font color="b6e403">2 NF</font>''': The orb has a green trail.
*2 bars: The orb has a green trail.
*'''<font color="95d205">3 NF</font>''': The orb becomes more luminous.
*3 bars: The orb becomes more luminous.
*'''<font color="76bf07">4 NF</font>''': A second orb appears. It has the same appearance as the previous stage.
*4 bars: A second orb appears. It has the same appearance as the previous stage.
*'''<font color="53aa09">5 NF</font>''': A third orb appears. Same appearance.
*5 bars: A third orb appears. Same appearance.
**Since the number of orbs does not match the number of bars filled, they aren't a good indicator of your gauge's current status.
**Since the number of orbs do not match the number of bars filled, they aren't a good indicator of your gauge's current status.
[[File:Ns4.gif|thumb|200px|Buff and mana regeneration state]]
[[Image:NF2.png]]
<br>
 
[[Image:Ns4.png|300px|right]]


=== Nature's Force Buff ===
=== Nature's Force Buff ===
When Rena has at least 1 bar in her nature orb gauge, she gains a passive buff that increases '''all speed, passive MP recovery, damage reduction, arrow MP gain''' and decreases her '''arrow MP usage'''.
When Rena has at least one NF in her gauge, she gains a passive buff that increases Critical Chance, Critical Damage, Elemental Resistance, arrow MP gain and decreases her arrow MP usage. The effects are amplified if she possesses more NF.
<br>
[[File:NF5.png|thumb|200px|Nature's Force extra attack]]
<br>
=== Nature's Force Damage Boost ===
When Rena has at least one NF in her gauge, she is able to boost the damage done by commands. Most of her combos can use up one NF on the last command to deal an additional, non-flinching hit to the target. This does not apply to combos with only one command, such as {{CU}}{{CZ}}. No NF is consumed if no targets are hit by the command. Some commands can also consume multiple NF to deal multiple hits, such as Rena's {{CX}}{{CX}}{{CX}}({{CUX}}/{{CDX}}) consuming one NF for each of the 3 arrows.


=== Nature's Force Damage Boost ===
NF can also be consumed by most Special Actives to trigger an additional blast on their first hit. The number of NF consumed will vary by the skill's type but the damage of the blast will increase for each NF consumed.
[[Image:NF5.png|300px|right]]
When Rena has at least 1 bar in her nature bars gauge, she is able to boost the damage done by commands and Special Active skills.
*At the end of each combo, an orb will explode on the target. However, this does not apply to single hit combos (E.g: ↑Z).
**Some combos removed the orb detonation after a later patch on the same day.
***Sniping Ranger: ↑↑X[X], →→X[X]
***Combat Ranger: ↑↑Z[Z]
***Night Watcher: →→↑Z[Z], →→Z[X], ZZZ[X]
**All three arrows of Rena's XXX↑[X] and XXXv[X] can each detonate one orb.
*The list below shows the maximum number of bars used for each eligible skill. The explosion hits the first target struck by the skill.
**If a Special Active skill is used with less than the maximum number of bars, the explosion damage is equal to the number of bars available.
**Most Active skills and some Special Active skills (e.g., [[Karma]]) do not use bars.


{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
|
! Skill Type !! Number of NF Consumed
| valign="top" |
'''[[Rena]]/<br>Base'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Rail Stinger.PNG]]<br>
| Tenacity || 1
| width="150" | [[Rail Stinger]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Perfect Strom.PNG]]
| Strength || 2
| width="150" | [[Perfect Storm]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Aero Tornado.PNG]]  
| Bravery || 3
| width="150" | [[Aero Tornado]]<br>: 3 Bars<br>
|}
Currently, the only Special Actives that do not consume NF are [[Airelinna]], [[Rapid Shot]], [[Gungnir]], [[Ace in the Hole]], and [[Karma]].
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=3 | Explosion Damage !! colspan=5 | {{se|023|Nature's Force||sb}}
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Commands !! Skills !! [[Awakened Will: Wind Sneaker]]<br>[[Awakened Will: Grand Archer]]<br>[[Awakened Will: Night Watcher]] !! Arrow Command<br>MP Recovery Increase {{stat|n}} !! Arrow Command<br>MP Usage Decrease {{stat|n}} !! Critical Damage {{stat|n}} !! Elemental Resistance {{stat|n}} !! Movement Speed<br>Increase {{stat|m}}
|-
| colspan="10" | {{PvE}}
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 370% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +6% || +50 || 4%
|-
|-
| width="40" | [[Image:Assault Kick.PNG]]<br>
| align=left | 2 || 20% || 20% || +12% || +100 || 8%
| width="150" | [[Assault Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:Phoenix Strike.PNG]]
| align=left | 3 || 30% || 30% || +18% || +150 || 12%
| width="150" | [[Phoenix Strike]]<br>: 3 Bars<br>
|-
|}
| align=left | 4 || 40% || 40% || +24% || +200 || 16%
 
| valign="top" |
 
'''[[Combat Ranger]]/<br>[[Wind Sneaker]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Crecent Kick.png]]
| align=left | 5 || 50% || 50% || +30% || +250 || 20%
| width="150" | [[Crescent Kick]]<br>: 2 Bars<br>
|-
| colspan="10" | {{PvP}}
|-
|-
| width="40" | [[Image:Spinning Kick.png]]
| align=left | 1 || rowspan=5 | 185% || rowspan=5 | 185% x 1.2 x [Skill NF Usage] || rowspan=5 | 193% || 10% || 10% || +2% || +10 || 4%
| width="150" | [[Spinning Kick]]<br>: 1 Bar<br>
|-
|-
| width="40" | [[Image:TAI-HO-MING.png]]
| align=left | 2 || 20% || 20% || +4% || +20 || 8%
| width="150" | [[Dive Kick Bombing]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[File:Violent Attack.PNG]]
| align=left | 3 || 30% || 30% || +6% || +30 || 12%
| width="150" | [[Violent Attack]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:SHOCK HO.png]]
| align=left | 4 || 40% || 40% || +8% || +40 || 16%
| width="150" | [[Sharp Fall]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:WSs1.png]]
| align=left | 5 || 50% || 50% || +10% || +50 || 20%
| width="150" | [[Slide Double Kick]]<br>: 1 Bar<br>
|}
|}


| valign="top" |
<br>


'''[[Sniping Ranger]]/<br>[[Grand Archer]]'''
== Specialization <font color = red> (Not available anymore) </font> ==
{| border="1" style="border-collapse: collapse;" cellpadding="1"
 
{| cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse; width: 100%;"
|-
|-
| width="40" | [[Image:Guide Arrow.png]]  
! width="6%" | Character
| width="150" | [[Guided Arrow]]<br>: 2 Bars<br>
! width="46%" | [[File:HQ Shop Item 72550.png|35px]] Specialization A
! width="46%" | [[File:HQ Shop Item 72560.png|35px]] Specialization B
|-
|-
| width="40" | [[Image:Wind Ward.png]]  
| [[File:Icon - Rena.png|center|link=Rena]] || x% chance of gaining extra NF (Max: 50%) || MP Usage decreases by how many NF consumed (Max: 40%)
| width="150" | [[Wind Wall]]<br>: 1 Bars<br>
|}
<br>
 
== Tips and Details ==
*Explosion damage is based on the player's average attack power: (Physical Attack + Magical Attack) / 2.
**The damage is also affected by damage range on an equipped weapon and as such is affected by Maximize.
**The damage from Commands and any '''Awakened Will''' passives is also affected by the job command modifiers (so x1 to x1.15 depending on Base to 3rd Job). Explosion damage from skills is not affected by this, instead always being x1.2
*The explosion hits all targets in range and '''ignores defense and guard'''. The explosion does not inflict hitstun but can proc Attributes.
<br>
 
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
 
== Gallery ==
<gallery>
NSteaser.png|Promotional image
</gallery>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| width="40" | [[Image:Crazy Shot.png]]
! colspan=2 | Date !! colspan=2 | Changes
| width="150" | [[Crazy Shot]]<br>: 3 Bars<br>
|-
|-
| width="40" | [[Image:SI Aero-Strafe.png]] 
! KR !! NA !! PvE !! PvP
| width="150" | [[Aero Strafe]]<br>: 2 Bars<br>
|-
|-
| width="40" | [[Image:Wind Blast.png]]
| 01/02/2014 || 07/30/2014 || colspan=2 align="left" |  
| width="150" | [[Wind Blast]]<br>: 2 Bars<br>
*'''Nature's Force''' added.
*{{buff|Commands required to gain a nature orb reduced from seven to six.}}
*{{buff|Skills increase your Nature's Spirit command count on activation.}}
|-
|-
| width="40" | [[Image:GAs1.png]]
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| width="150" | [[Freezing Arrow - Sting]]<br>: 1 Bar<br>
*System revamped.
|}
 
| valign="top" |
 
'''[[Trapping Ranger]]/<br>[[Night Watcher]]'''
{| border="1" style="border-collapse: collapse;" cellpadding="1"
|-
|-
| width="40" | [[Image:Fatality.png]]
| 08/27/2015 || - || colspan=2 align="left" |  
| width="150" | [[Fatality]]<br>: 2 Bars<br>
*{{nerf|Adjusted damage reduction buff per 1 NF point which was set too high.}}
|-
|-
| width="40" | [[Image:Humming Wind.png]]
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
| width="150" | [[Humming Wind]]<br>: 1 Bars<br>
*{{nerf|MP recovery effect decreased.}}
*{{nerf|Damage Reduction effect removed.}}
|-
|-
| width="40" | [[Image:Eldrasil's rage.png]]
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| width="150" | [[Eldrasil's Fury]]<br>: 1 Bar<br>
*{{buff|Commands required to gain a nature orb reduced from six to three.}}
|-
|-
| width="40" | [[Image:Callofruin.png]]
| 08/11/2016 || 09/28/2016 || colspan=2 align="left" |  
| width="150" | [[Call of Ruin]]<br>: 3 Bars<br>
*Fixed issue where NF consume is affected by Specialization B and Skill Trait.
|-
|-
| width="40" | [[Image:Evoke.png]]
| 05/18/2017 || 05/31/2017 || colspan=2 align="left" |  
| width="150" | [[Evoke]]<br>: 1 Bar<br>
*Fixed issue where cannot gain NF when awaken during entering the next stage.
|-
|-
| width="40" | [[Image:TA fungus.png]]
| 11/02/2017 || 11/15/2017 || colspan=2 align="left" |  
| width="150" | [[Trapping Arrow - Fungus]]<br>: 2 Bars<br>
*{{nerf|Passive MP Recovery decreased.}}
|-
|-
| width="40" | [[Image:NWSActive2.png]]
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |  
| width="150" | [[Gliding Strike]]<br>: 2 Bars<br>
*{{buff|Critical Chance, Critical Damage, and Elemental Resistance Increase per NF added.}}
*{{nerf|All Speed and Natural MP Recovery Increase per NF removed.}}
|-
|-
| width="40" | [[Image:NWSActive1.png]]
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |
| width="150" | [[Furious Engage]]<br>: 1 Bar<br>
*{{buff|Movement Speed per NF added.}}
|}
*{{buff|NF is no longer consumed in 3 bead Awakening.}}
|}
<br>
 
== Feature Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! rowspan=2 | Bars !! colspan=2 | Explosion !! colspan=5 | Buff
|- style="background-color: {{ColorSel|CharLight|Rena}}"
! Damage per<br>Bar Used !! Max Bars<br>Used !! All Speed<br>Increase !! Passive MP<br>Recovery !! Damage<br>Reduction !! Arrow MP Gain<br>Increase !! Arrow MP Usage<br>Decrease
|-
|-
| align=left | 1 || rowspan=5 | 370% || rowspan=5 | 3 || % || +1 MP/3 seconds || 10% || % || %
| 02/21/2019 || - || colspan=2 align="left" |  
*Added tooltip to buff for stat increase related effects.
|-
|-
| align=left | 2 || % || +2 MP/3 seconds || 20% || % || %
| 07/02/2020 || 07/29/2020 || align="left" |  
*None
| align="left" |  
*{{nerf|Lose all NF when revived.}}
|-
|-
| align=left | 3 || % || +3 MP/3 seconds || 30% || % || %
| 01/04/2024 || 01/31/2024 || align="left" |  
*None
| align="left" |  
*{{nerf|'''MP Recovery per excess Nature’s Force gained''' reduced.}}
|-
|-
| align=left | 4 || % || +4 MP/3 seconds || 40% || % || %
| rowspan=2 | 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |  
*{{nerf|'''Critical Increase''' removed.}}
*{{buff|'''Arrow Command MP Recovery Increase''' increased.}}
|-
|-
| align=left | 5 || % || +5 MP/3 seconds || 50% || % || %
| align="left" |
*None
| align="left" |
*{{nerf|'''Elemental Resistance''' decreased}}
|}
|}
<br>
== Tips and Details ==
*Damage is based on the player's average attack power.
*The explosion hits all targets in range and '''ignores defense and guard'''. After the Rena Reborn update (07/23/2015 KR Patch), it no longer inflicts hitstun, meaning it no longer prevents knockdown.
*The damage reduction is a rare type and that multiplies the damage reduction stat and adds to it: Damage reduction = 10% × NF amount + Stat × (1 + NF amount ÷ 10)<br>
**E.g., if you have no damage reduction stat, you gain 10% damage reduction. If you have 40%, it is increased to 54%. In other cases, a 10% damage reduction buff would increase the 40% to 46% due to different mechanics.
**[[The Evolution/3 - Secret Dungeon Reorganization|Mechanized Mark III]]'s 5-set effect and [[Knight's Destiny]] are the other buffs of this type.
<br>
== Trivia ==
*Although the poster states the system as '''Nature Force,''' a direct translation of the words indicate it as '''Nature's Spirit.'''
**In NA, this feature is named '''Nature's Force''', similar to the KR poster. This can easily be confused with [[Wind Sneaker]]'s [[Nature's Force]].
<br>
== Updates ==
*01/02/2014 KR
**Nature's Spirit system added.
*01/28/2014 KR
**Commands required to gain a nature orb reduced from seven to six.
**Skills increase your Nature's Spirit command count on activation.
*07/23/2015 KR
**System revamped.
<br>
<br>


{{SpecialAbilities}}
{{SpecialAbilities}}
{{Guides}}
{{Guides}}
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