ECP System: Difference between revisions
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→Over Strike
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=== Over Strike === | === Over Strike === | ||
While '''Over Strike''' is active, the | While '''Over Strike''' is active, you will gain certain effects for a duration, but become unable to use Active skills as you wait for the ECP gauge to recharged. | ||
==== NA ==== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Mode !! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | |||
|- | |||
| '''{{PvE}}/{{PvP}}''' || 10% || 20% || 10% || 20% || 10 Seconds | |||
|} | |||
==== KR ==== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rose}}" | |||
! Mode !! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | |||
|- | |||
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds | |||
|- | |||
| '''{{PvP}}''' || 20% | |||
|} | |||
=== Weapon Switching === | === Weapon Switching === |