ECP System: Difference between revisions
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=== Over Strike === | === Over Strike === | ||
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. ECP will | While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. The ECP gauge will recover 7 points per second during '''Over Strike''', filling back up to 70 over 10 seconds, which ends the effect. | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rose}}" | |- style="background:{{ColorSel|CharLight|Rose}}" | ||
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! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ||
|- | |- | ||
| 10% || 20% || | | 10% || 20% || 15% || 20% || 10 Seconds | ||
|} | |} | ||
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! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration | ||
|- | |- | ||
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | | | '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 15% || 150% || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| '''{{PvP}}''' || 20% | | '''{{PvP}}''' || 20% | ||
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== Tips and Details == | == Tips and Details == | ||
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''. | *While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''. | ||
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see. | |||
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there. | |||
<br> | <br> | ||