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ECP System: Difference between revisions

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=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. ECP will be recharged slowly over time during '''Over Strike''', and the effect will be removed once the gauge fills up again.
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use ECP skills while '''Over Strike''' is active, but Weapon Switching is still allowed. The ECP gauge will recover 7 points per second during '''Over Strike''', filling back up to 70 over 10 seconds, which ends the effect.
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rose}}"
|- style="background:{{ColorSel|CharLight|Rose}}"
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! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
|-
| 10% || 20% || 10% || 20% || 10 Seconds
| 10% || 20% || 15% || 20% || 10 Seconds
|}
|}


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! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
! MP Gain on Attacking Increase !! Special Active Skill Damage Increase !! Critical Damage Increase !! Command Damage Increase !! Duration
|-
|-
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 10% || 150% || rowspan=2 | 10 Seconds
| '''{{PvE}}''' || rowspan=2 | 10% || rowspan=2 | 20% || rowspan=2 | 15% || 150% || rowspan=2 | 10 Seconds
|-
|-
| '''{{PvP}}''' || 20%
| '''{{PvP}}''' || 20%
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== Tips and Details ==
== Tips and Details ==
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''.
*While having insufficient ECP may prevent you from using '''ECP''' skills, performing a finisher or switching weapons do not share the same limitation and methods to burning off extra ECP in order to attain '''Over Strike'''.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
**Despite this, in-game testing shows the Critical Damage Increase is actually 15%, not 10% as is claimed there.
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