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El Crystal Spectrum: Difference between revisions

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__NOTOC__{{Languages|El Crystal Spectrum}}
__NOTOC__{{Languages|El Crystal Spectrum}}
<div style="float: right;">{{#ev:youtube|Cgk8NCBH9UU|400}}</div>
{{#ev:youtube|Cgk8NCBH9UU|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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| [[File:SpectroElCrystal.png]]
| [[File:CodeElectraSkill1.png]]<br>[[File:CodeElectraSkill1A.png]]
|-
| {{SkillType|A}} Activate different force field modes to change your attacks. You can control angles by using ↑ ↓ key.<br><br>Amplify Mode
| [[File:SpectroElCrystal01.png]]
|}
| {{SkillType|A}} Activates a force field when using force field reactive attacks/skills. You can control the angle of the force field by using the ↑ ↓ keys.<br>Basic Force Field : Amplify Mode (Red Force Field)
*Beam/Electron size and damage increase.  
*Beam/Electron size and damage increase.  
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Code: Electra]] || 15
| [[Code: Electra]] || 15
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! {{se|028|Spectrum Field}}<br>(Amplify Mode) !! rowspan=2 | El Crystal Spectrum<br>Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! El Crystal Spectrum Duration !! MP Usage !! Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Beam/Electron Size<br>and Damage Increase
| colspan="4" | '''Normal'''
|-  
|-
! colspan=4 | Normal
| 30 Seconds || 20 MP || 2 Seconds
|-
| colspan="4" | '''[Enhanced]'''
|-
| 30 Seconds || 10 MP || 2 Seconds
|}
=== <font color="red">Amplify Mode</font> ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
! colspan=2 | {{se|028|Spectrum Field}}
|-
|-
| +20% || 30 Seconds || 20 MP || 2 Seconds
! Affected Command Damage !! Additional Effect
|-
! colspan=4 | [Enhanced]
|-
|-
| +20% || 30 Seconds || 10 MP || 2 Seconds
| x1.2
| align="left" |
*Beam / Electron size is increased by 1.2 times.
|}
|}
<br>
<br>


=== Affected Combos ===
=== Affected Commands ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! [[Eve]] !! [[Code: Electra]] !! [[Code: Battle Seraph]]
! [[Eve]] !! [[Code: Electra]] !! [[Code: Battle Seraph]] !! [[Code: Sariel]]
|-
|-
| '''XXX''' || ZZZ'''→Z''' || →→'''XX'''
| {{CIO|X}}{{CIO|X}}{{CIO|X}} || {{CIO|Z}}{{CIO|Z}}{{CIO|Z}}{{CIO|RZ|Long}} || {{CDRU}}{{CIO|X}}{{CIO|HoldZ|Hold}} || {{CZ}}{{CZ}}{{CIO|X}}
|-
|-
| →→'''X''' || '''XX(Z~Z)''' || →→↑'''X(Z~Z)'''
| {{CDR}}{{CIO|X}} || {{CIO|X}}{{CIO|X}}{{CIO|ConZ|Con}} || {{CDR}}{{CIO|X}}{{CIO|X}} || {{CDRU}}{{CZ}}{{CConX}}{{CIO|Z}}
|-
|-
| →→↑'''X''' || ||
| {{CDRU}}{{CIO|X}} || || ||
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|El Crystal Spectrum|Regenerating (1), Powerful|chance1=15|mp1=100|mp=20|mp_enhanced=10|cd2=130|cd=2}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=3 | Regenerating (1) El Crystal Spectrum !! colspan=2 | Powerful El Crystal Spectrum
|- style="background:{{ColorSel|CharLight|Eve}}"
! Level Requirement !! Attribute Effect !! MP Recovery !! Attribute Effect !! Cooldown
|-
| 40 || rowspan=2 | {{SkillText|Regenerating (1)|15|100}} || 20 MP || rowspan=2 | {{SkillText|Powerful|130}} || rowspan=2 | 2.6 Seconds
|-
| [Enhanced] || 10 MP
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:SpectrumDynamics.png]]
CodeElectraPassive1.png; Spectrum Dynamics;
| width="150" align="center" | [[Spectrum Dynamics]]
CodeBattleSeraphPassive1.png;Ultra Optical Investigation;
| width="40" | [[File:HOR.png]]
CodeBattleSeraphSkill7.png; Energetic Heart;
| align="center" width="150" | [[Ultra Optical Investigation]]
CodeSarielPassive2.png; Evolution;
| width="40" | [[File:BSSActive2.png]]
}}
| align="center" width="150" | [[Energetic Heart]]
| width="40" | [[File:CSPassive2.png]]
| align="center" width="150" |  [[Evolution]]
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*You are only able to aim the field during the start of an attack or skill (or in [[Sweep Rolling]]'s case, when the skill key is released) at a set angle. Afterwards it will remain at that angle until it disappears.
*Later passives add more force field options to this skill:
*Later passives add more force field options to this skill:
**[[Spectrum Dynamics|<font color="blue">Spectrum Mode (Blue)</font>]] is gained from learning [[Spectrum Dynamics]].  
**[[Spectrum Dynamics|<font color="blue">Spectrum Mode (Blue)</font>]] is gained from learning [[Spectrum Dynamics]].  
**[[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] is gained from learning [[Ultra Optical Investigation]].  
**[[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] is gained from learning [[Ultra Optical Investigation]].  
**[[Energetic Heart|<font color="grey">Fusion Mode (White)</font>]] is gained while the [[Energetic Heart]] skill is active.
**You can cycle between modes at 2 second cool-down intervals (0.5 second after learning [[Ultra Optical Investigation]]) until the active skill duration runs out.
**You can cycle between modes at 2 second cool-down intervals (0.5 second after learning [[Ultra Optical Investigation]]) until the active skill duration runs out.
*Using the skill near enemies will cause them to flinch for a moment without taking damage.
*The aiming ability granted by this passive will also work with any of the other force field modes, not just <font color="red">Amplify Mode</font>.
*After learning [[Ultra Optical Investigation]], aside from the initial cast, no animation will play when switching modes, allowing you to continue attacking immediately. However, this also means that only the initial hit will still inflict hitstun.
*The skill deals a small amount of hitstun any time it is used, though it deals no damage.
*The field is situated some distance in front of Eve, so attacks that have yet to pass through it will not be affected. Make sure an attack has time to pass through the field before hitting an enemy.
**Due to [[Ultra Optical Investigation]] removing the animation for switching modes, this also removes the hitstun from all but the initial cast.
*Even if the skill is interrupted and the activation animation won't appear, the effects will still take place and skills/combos will be properly modified according to whatever mode was chosen prior to being interrupted.
*The buff is gained immediately on cast, even if the skill is interrupted.
** If you use [[Sweep Rolling]] and somehow you get thrown behind the force field, the spectrum's effect will still apply.
*For some reason, command electron balls' explosion hit gain any of the fields' damage increase/decrease twice. For example, '''Amplify''' mode's explosion hit will deal x1.2 x1.2 damage, and '''Fusion''' mode's explosion hit will deal x0.25 x0.25 damage.
*For some reason, command electron balls' explosion hit gain any of the fields' damage increase/decrease twice. For example, '''Amplify''' mode's explosion hit will deal x1.2 x1.2 damage, and '''Fusion''' mode's explosion hit will deal x0.25 x0.25 damage. This does not apply to [[Mega Electron Ball: Flash]].
*Commands will generate the force field some distance in front of Eve, so attacks that have yet to pass through it will not be affected. Make sure an attack has time to pass through the field before hitting an enemy.
*By comparison, skills instead directly change their behavior and effect based on the current mode, and do not pass through any actual fields besides a visual representation of it either directly in front of Eve near her hands like in [[Giga Stream]], or around her like in [[Final Strike]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
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! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA
! KR !! NA
|-
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{{SkillNav - Code: Electra}}
{{CLSkills}}
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