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Shooting Star/ModA: Difference between revisions

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| {{Force|SI_SHOOTINGSTAR.png}}
| {{Force|SI_SHOOTINGSTAR.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>
| {{SkillType|SA|B}}<br>{{SkillType|M}} Shoot 1 missile which tracks down enemies. Install a magnetic field where the missile explodes.<br>Enemies hit by tracking missile cannot mana break.<br>Not affected by [[Endless Chase]] passive.
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| Not affected by Endless Chase passive.
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{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Shoot out multiple missiles that seek enemies and explode upon impact.
*Improved with [[Endless Chase]] passive.
|<!--Changed Features-->
*Shoot out 1 missiles that seek enemies. Missile will explode into a magnetic field that pulls enemies in.
*Not affected by [[Endless Chase]] passive.
}}


== Related Skills ==
== Related Skills ==
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*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
*'''[Mod] Shooting Star''' can track enemies for up to 7 seconds and has infinite homing range in PvE.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
**Unlike its regular variant, it will also actively search for targets even after the initial casting.
*This version of the skill unfortunately does not benefit from [[Endless Chase]].
*On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
*This skill also has a black hole effect added to it.
**On targets that can't be hitstunned, each hit will instead cause the target to stutter, drastically slowing down their movements.
*The homing bullet's initial hit will cancel [[Mana Break]].
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