Dark Knight: Difference between revisions
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→Additional Combos
Shironsaki (talk | contribs) m (Text replacement - "DKcombo5.png" to "Combo - Dark Knight 2.png") |
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! width="25%" |Damage | ! width="25%" |Damage | ||
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| [[File:Combo - Dark Knight 1.png]] | | [[File:Combo - Dark Knight 1.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, fire multiple blood slashes forward that pierce through two targets, hitting up to three targets. Repeatedly pressing {{CZ}} will send out more waves. The last two waves will pierce all enemies. Waves can be absorbed/reflected. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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+ 87% Phy. Damage x4<br> | + 87% Phy. Damage x4<br> | ||
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| [[File:Combo - Dark Knight 2.png]] | | [[File:Combo - Dark Knight 2.png|520px]] | ||
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After doing the standard {{CDR}}{{CZ}} combo, turn around and strike enemies. Continue the combo by releasing dark energy while in Super Armor and finish by launching them with a kick. The longer you hold {{CX}}, the longer you will release dark energy before doing the back kick. The back kick can be interrupted by movement, allowing you to continue comboing without knocking enemies away. | |||
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{{CDR}}<br> | {{CDR}}<br> | ||
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{{CDeX}}{{CDeX}}{{CDeZ}} | {{CDeX}}{{CDeX}}{{CDeZ}} | ||
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{{CX}}{{CIO|X}} combo is reworked; striking enemies with a quick slash instead of the spinning slash. Continue slashing your opponent while in '''Super Armor''' with a quick combo attack that knocks the target up on the final attack. You are able to perform the uppercut at any point after the initial {{CDeX}}{{CDeX}} by pressing {{CDeZ}}. | |||
*[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed. | *[[Elesis]]'s {{CDeX}}{{CDeX}}{{CDeX}} and {{CDeX}}{{CDeX}}{{CViZ}} can no longer be performed. | ||
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| [[File:DKCombo6.png]] | | [[File:DKCombo6.png]] | ||
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After | After doing the standard {{CDRU}}{{CZ}} combo, you can throw a dark disc either forward or at an angle downward. | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
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| 06/30/2016 || 07/13/2016 || align="left" | | | 06/30/2016 || 07/13/2016 || align="left" | | ||
*{{buff|{{CDR}}{{CZ}}{{CZ}}{{ | *{{buff|{{CDR}}{{CZ}}{{CZ}}{{CIO|ConZ|Con}} now burns -2 MP per projectile.}} | ||
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| 07/04/2019 || 07/31/2019 || align="left" | | | 07/04/2019 || 07/31/2019 || align="left" | | ||
*{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}} | *{{buff|The final kick after {{CDR}}{{CZ}}{{CX}}{{CHoldX}} can be cancelled by moving.}} | ||
*{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{ | *{{buff|Added Super Armor to {{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CX}}{{CIO|X}}.}} | ||
**This also applies to interrupting it earlier with {{CZ}}. | **This also applies to interrupting it earlier with {{CZ}}. | ||
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