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Tactical Field/ModA: Difference between revisions

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m (Text replacement - "08/18/2022 || -" to "08/18/2022 || 09/14/2022")
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== Extra Information ==
== Total Damage ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
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| {{formatnum:{{#expr: 170*10}}}}%
| {{formatnum:{{#expr: 170*10}}}}%
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|}
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{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Create a field that follows you to buff allies within range.
*{{se|111|Tactical Field||pb}}
**Damage Received Decrease
**Physical/Magical Attack Increase
**Continuous MP Recovery
**Super Armor
**(Self only) Reload Normal Cannonballs on cast
**(Self only) Continuously reload Enhanced Cannonballs
|<!--Changed Features-->
*Create a pulsating field around you.
*Unable to move. Hold the skill key to keep the field active. (Standard invincibility applies while extending the skill.)
*{{se|111|Tactical Field||pb}}
**Damage Received Decrease
**Damage Dealt to Mid Boss/Boss Monsters Increase
**Continuous MP Recovery
**Super Armor
**(Self only) Reload Normal Cannonballs on cast
}}
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