Power System: Difference between revisions
From Elwiki
no edit summary
Shironsaki (talk | contribs) No edit summary |
No edit summary |
||
Line 13: | Line 13: | ||
The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate. | The bar below the MP bar is known as the '''Power''' Gauge. The bar will fill up when Ain is attacking or being attacked. When the gauge is full, his special system, '''Power''', will activate. | ||
Power has two modes: [[File:PowerCycleMagic.png|25px]] '''<font color="36e74f">Power: Cycle Magic</font>''' and [[File:PowerCreationMagic.png|25px]] '''<font color="4488ff">Power: Creation Magic</font>'''. When gaining Power, the default mode is known as El's Power: Circulating Magic. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). | Power has two modes: [[File:PowerCycleMagic.png|25px]] '''<font color="36e74f">Power: Cycle Magic</font>''' and [[File:PowerCreationMagic.png|25px]] '''<font color="4488ff">Power: Creation Magic</font>'''. When gaining Power, the default mode is known as El's Power: Circulating Magic. By default, Creation Magic will be activated when the Power Gauge becomes full, but after learning [[Noble Pledge: Eid]], [[Awakened Will: Apostasia]], or [[Wave]], Cycle Magic will be activated instead. While Cycle Magic or Creation Magic is active, they can be switched by pressing the special action key ([V] by default). | ||
After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] '''<font color="888a85">Power: Circulating Magic</font>'''. There is a cooldown of 3 seconds after switching. | After the gauge is consumed, Power will no longer be active and you will switch back to [[File:PowerCirculatingMagic2.png|25px]] '''<font color="888a85">Power: Circulating Magic</font>'''. There is a cooldown of 3 seconds after switching. | ||
Line 84: | Line 84: | ||
== Tips and Details == | == Tips and Details == | ||
*Unlike a [[Reckless Fist]] with [[Subliminal Rage]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration. | *Unlike a [[Reckless Fist]] with [[Subliminal Rage]], [[Cor Guardian]], [[Laby]], and [[Noah]], the duration of [[Ain]]'s Awakening is always fixed upon activation as opposed to stacking on the pre-existing duration. | ||
*While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead. | *While all other melee attacks (including [[Abschluss]]) trigger '''Creation Mode''''s afterimage attacks, '''Ain''''s getup Z/X attack will trigger the projectiles instead. | ||
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]]. | *If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening Stage 3 upon the first awakening. This also applies to [[Fever]]. | ||
Line 95: | Line 95: | ||
File:AinCreationIcon.png|Old Icon of '''Power: Creation Magic'''. | File:AinCreationIcon.png|Old Icon of '''Power: Creation Magic'''. | ||
</gallery> | </gallery> | ||
<br> | |||
== Trivia == | |||
*[[Richter]] is the only class path that does not change the default Power mode from Creation Magic to Cycle Magic. | |||
<br> | <br> | ||