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Sweep Rolling: Difference between revisions

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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
Line 48: Line 50:
| '''{{PvP}}''' || 80% → 209%
| '''{{PvP}}''' || 80% → 209%
|}
|}
\\KR (03/30/2023)=
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
! rowspan="3" |Mode!! colspan="10" |Triangle Damage (Magical)!! colspan="3" |Max Hits!! rowspan="3" |Duration !! rowspan="3" | MP Usage!! rowspan="3" |Cooldown
|-
! colspan="2" |Normal
! colspan="2" |Amplify
! colspan="2" |Spectrum
! colspan="2" |Reactive
! colspan="2" |Fusion
! rowspan="2" |Initial
! rowspan="2" |After 3.5 Seconds
! rowspan="2" |Triangle Count (Spectrum/Fusion Only)
|-
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
!After 3.5 Seconds
!Initial
! After 3.5 Seconds
!Initial
!After 3.5 Seconds
|-
| colspan="17" |'''Normal'''
|-
|'''{{PvE}}'''||176%
| 325%
|194%
|358%
|70%
| 130%
|158%
|293%
|88%
| 163% || rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|'''{{PvP}}'''||42%
|78%
|46%
|85%
|16%
|31%
|37%
|70%
|21%
|39%
|-
| colspan="17" |'''[Enhanced]'''
|-
|'''{{PvE}}'''||212%
|390%
|233%
|429%
|85%
|156%
|191%
|351%
|106%
|195%|| rowspan="2" |20
| rowspan="2" |14
| rowspan="2" |3|| rowspan="2" |6 Seconds|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
| '''{{PvP}}'''||51%
|93%
|56%
|102%
| 20%
|37%
| 46%
|84%
| 25%
|46%
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
==[[Skill Traits]]==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! colspan=2 | Critical Sweep Rolling !! colspan=2 | Regenerating (1) Sweep Rolling
! colspan="2" |Critical Sweep Rolling!! colspan="2" |Regenerating (1) Sweep Rolling
|-
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! MP Recovery
!Attribute Effect!!MP Usage!!Attribute Effect!!MP Recovery
|-
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Regenerating (1)|50|50}} || 100 MP
|{{SkillText|Critical|120}}||240 MP||{{SkillText|Regenerating (1)|50|50}}||100 MP
|}
|}
<br>
<br>


== Total Damage ==
== Total Damage==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
<tabber>
\\NA=
{| class="colortable-Eve" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! rowspan=4 | Mode !! colspan=8 | Base
! rowspan="4" |Mode !! colspan="8" |Base
|-
|-
! colspan=7 | Uncharged !! rowspan=3 | Charged
! colspan="7" |Uncharged!! rowspan="3" |Charged
|-
|-
! rowspan=2 | Normal !! rowspan=2 | Amplify !! colspan=2 | Spectrum !! rowspan=2 | Reactive !! colspan=2 | Fusion
! rowspan="2" |Normal !! rowspan="2" |Amplify!! colspan="2" |Spectrum!! rowspan="2" |Reactive !! colspan="2" |Fusion
|-
|-
! Per Triangle !! Max !! Per Triangle !! Max
! Per Triangle!!Max !!Per Triangle!! Max
|-  
|-  
| {{PvE}}  
| {{PvE}}
| {{formatnum:{{#expr: (415*20)+(1078*8)}}}}%
|{{formatnum:{{#expr: (415*20)+(1078*8)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*1.2)+(1078*7*1.2)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*1.2)+(1078*7*1.2)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.45)+(1078*7*0.45)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*0.45)+(1078*7*0.45)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.45*3)+(1078*7*0.45*3)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*0.45*3)+(1078*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.55)+(1078*11*0.55)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*0.55)+(1078*11*0.55)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.25)+(1078*11*0.25)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*0.25)+(1078*11*0.25)}}}}%
| {{formatnum:{{#expr: (415*3)+(415*19*0.25*3)+(1078*11*0.25*3)}}}}%
|{{formatnum:{{#expr: (415*3)+(415*19*0.25*3)+(1078*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 415 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|{{formatnum:{{#expr: 415 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|-  
|-  
| {{PvP}}  
|{{PvP}}
| {{formatnum:{{#expr: (80*20)+(209*8)}}}}%
|{{formatnum:{{#expr: (80*20)+(209*8)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*1.2)+(209*7*1.2)}}}}%
|{{formatnum:{{#expr: (80*3)+(80*19*1.2)+(209*7*1.2)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.45)+(209*7*0.45)}}}}%
|{{formatnum:{{#expr: (80*3)+(80*19*0.45)+(209*7*0.45)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.45*3)+(209*7*0.45*3)}}}}%
|{{formatnum:{{#expr: (80*3)+(80*19*0.45*3)+(209*7*0.45*3)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.55)+(209*11*0.55)}}}}%
|{{formatnum:{{#expr: (80*3)+(80*19*0.55)+(209*11*0.55)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25)+(209*11*0.25)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25)+(209*11*0.25)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25*3)+(209*11*0.25*3)}}}}%
| {{formatnum:{{#expr: (80*3)+(80*19*0.25*3)+(209*11*0.25*3)}}}}%
| {{formatnum:{{#expr: 80 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|{{formatnum:{{#expr: 80 * (1 + 1.01406 + 1.02812 + 1.04218 + 1.05624 + 1.0703 + 1.08436 + 1.09842 + 1.11248 + 1.12654 + 1.1406 + 1.15466 + 1.16872 + 1.18278 + 1.19684 + 1.2109 + 1.22496 + 1.23902 + 1.25308 + 1.26714 + 1.27104 + 1.2851 + 1.29916 + 1.29916) round2}}}}%
|}
|}
\\KR (03/03/2023)=
{{Columns|
<div>
===Normal===
{{Damage|true|Eve
|dmg=212, 390
|pvp_dmg=51, 93
|hits=20, 14
}}
</div>
<div>
===Amplify===
{{Damage|true|Eve
|dmg=233, 429
|pvp_dmg=56, 102
|hits=20, 14
}}
</div>
<div>
=== Spectrum===
{{Damage|true|Eve
|dmg=85, 156
|pvp_dmg=20, 37
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
<div>
===Reactive ===
{{Damage|true|Eve
|dmg=191, 351
|pvp_dmg=46, 84
|hits=20, 14
}}
</div>
<div>
===Fusion===
{{Damage|true|Eve
|dmg=106, 195
|pvp_dmg=25, 46
|hits=20, 14
|count=3|count_name=Triangle}}
</div>
}}
</tabber>
<br>
<br>


== Related Skills ==
==Related Skills==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
|-
| width="40" | [[Image:SpectroElCrystal.png]]
| width="40" |[[Image:SpectroElCrystal.png]]
| align="center" width="150" | [[El Crystal Spectrum]]
| align="center" width="150" |[[El Crystal Spectrum]]
| width="40" | [[File:CSPassive.png]]  
| width="40" |[[File:CSPassive.png]]
| align="center" width="150" | [[Overload]]
| align="center" width="150" |[[Overload]]
|}
|}
<br>
<br>


== Tips and Details ==
==Tips and Details==
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
*Releasing the skill key will release the triangle forward. Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through a force field.
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before. This occurs especially frequently when it passes through a force field.
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==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
{| class="colortable-Eve updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan="2" | Date!! colspan="2" |Changes
|-
|-
! KR !! NA !! PvE !! PvP
! KR!!NA!!PvE!!PvP
|-
|-
| 01/26/2012 || 04/03/2013 || colspan=2 align="left" |  
|01/26/2012||04/03/2013|| colspan="2" align="left" |
*'''Sweep Rolling''' added.
*'''Sweep Rolling''' added.
|-
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |  
|06/27/2013||11/06/2013|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling - Over Charge'''.
*Renamed to '''Sweep Rolling - Over Charge'''.
|-
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
|11/07/2013||02/12/2014|| colspan="2" align="left" |
*{{buff|Initial triangle size increased.}}
*{{buff|Initial triangle size increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Initial damage increased.}}
*{{buff|Damage increase over time increased.}}
*{{buff|Damage increase over time increased.}}
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
|04/20/2015||-|| colspan="2" align="left" |
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
*{{nerf|Hitbox changed to follow the visual effect, so it becomes smaller.}}
|-
|-
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
|08/20/2015||01/27/2016|| colspan="2" align="left" |
*Renamed to '''Sweep Rolling'''.
*Renamed to '''Sweep Rolling'''.
|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
|01/12/2017||01/24/2017|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/27/2017 || 05/10/2017 || align="left" |  
|04/27/2017||05/10/2017|| align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/29/2017 || - || colspan=2 align="left" |  
|06/29/2017||-|| colspan="2" align="left" |
*Fixed issue where Damage Modifier not work in Reactive Mode.
*Fixed issue where Damage Modifier not work in Reactive Mode.
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
|04/05/2018||04/18/2018|| colspan="2" align="left" |
*{{buff|'''Damage''' increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |  
|09/11/2019||09/25/2019|| colspan="2" align="left" |
*{{buff|Casting speed increased.}}
*{{buff|Casting speed increased.}}
*{{buff|Hit count increased.}}
*{{buff|Hit count increased.}}
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*'''Absorbing''' trait changed to '''Critical'''.
*'''Absorbing''' trait changed to '''Critical'''.
|-
|-
| 09/26/2019 || 10/23/2019 || colspan=2 align="left" |  
|09/26/2019||10/23/2019|| colspan="2" align="left" |
*Hit that knocks down applied later during the skill.
*Hit that knocks down applied later during the skill.
|-
|-
| rowspan=2 | 01/28/2021 || rowspan=2 | 02/24/2021 || colspan=2 align="left" |
| rowspan="2" |01/28/2021|| rowspan="2" |02/24/2021|| colspan="2" align="left" |
*{{buff|Maximum damage increased.}}
*{{buff|Maximum damage increased.}}
**Damage increase over time unchanged.
**Damage increase over time unchanged.
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*{{nerf|Initial damage decreased.}}
*{{nerf|Initial damage decreased.}}
|-
|-
| 03/30/2023 || - || colspan=2 align="left" |  
|03/30/2023||-|| colspan="2" align="left" |
*Skill features changed.  
*Skill features changed.
*The way the skill reacts to Force Fields is changed.
*The way the skill reacts to Force Fields is changed.
|}
|}
<br>
<br>


==Alternative Names ==
==Alternative Names==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
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