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Sweep Rolling: Difference between revisions

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==Tips and Details==
==Tips and Details==
*Foes are continuously pushed and damaged until the triangle's duration is over. If an enemy was not grounded, they will be kept airborne by the triangle.
*The triangle will pull enemies towards its center on hit. While in <font color="green">Reactive</font> or <font color="grey">Fusion</font> mode, enemies will be pulled along with the triangle as it travels as long.  
**If the triangle's center is too close to the ground, enemies may be grounded by the skill's hits, even if they were held airborne before.
*If an enemy was not grounded, they will be kept airborne by the triangle, though if the triangle's center is too close to the ground, they may be grounded by the skill's hits, even if they were held airborne before.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them with it.
*There is a bug where if an enemy who is being hit by '''Sweep Rolling''' while being suspended in the air Mana Breaks, they will be untargetable but the triangle will still pull them in.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
*If an opponent in PvP attempts to jump into '''Sweep Rolling''' from below, they will bounce off it downwards assuming they can receive hitstun.
*The triangle has a black hole effect that only works on enemies that are already being hit by it.
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