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| * Maximize : (1916/143) = 13.4% | | * Maximize : (1916/143) = 13.4% |
| * HP : (4080/1570) = 2.6% | | * HP : (4080/1570) = 2.6% |
|
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| == Efficiency Stages ==
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| When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.
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| * Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and doesn't have a maximum value.
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| === Maximize ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 40%
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| |-
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| | 40% || 40% || 75% || 40% ~ 70%
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| |-
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| | 80% || 70% || 50% || 70% ~ 90%
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| |-
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| | 120% || 90% || 25% || 90% ~ 100%
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| |-
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| | 160% || 100% || 0% || Greater than 100%
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| |}
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|
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| === Additional Damage ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 40%
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| |-
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| | 40% || 40% || 75% || 40% ~ 70%
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| |-
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| | 80% || 70% || 50% || 70% ~ 92.5%
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| |-
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| | 125% || 92.5% || 25% || Greater than 92.5%
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| |}
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|
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| === Critical ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 40%
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| |-
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| | 40% || 40% || 80% || 40% ~ 68%
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| |-
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| | 75% || 68% || 60% || 68% ~ 86%
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| |-
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| | 105% || 86% || 40% || 86% ~ 100%
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| |-
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| | 140% || 100% || 0% || Greater than 100%
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| |}
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|
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| === Action Speed / Movement Speed / Jump Speed ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 20%
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| |-
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| | 20% || 20% || 30% || 20% ~ 24.5%
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| |-
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| | 35% || 24.5% || 20% || 24.5% ~ 28.5%
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| |-
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| | 55% || 28.5% || 10% || 28.5% ~ 30%
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| |-
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| | 70% || 30% || 0% || Greater than 30%
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| |}
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|
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| === MP Gain when Attacked / MP Gain when Attacking ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 30%
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| |-
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| | 30% || 30% || 35% || 30% ~ 38.75%
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| |-
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| | 55% || 38.75% || 25% || 38.75% ~ 46.25%
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| |-
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| | 85% || 46.25% || 15% || 46.25% ~ 50%
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| |-
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| | 110% || 50% || 0% || Greater than 50%
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| |}
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|
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| === Damage Reduction ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 20%
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| |-
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| | 20% || 20% || 50% || 20% ~ 32.5%
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| |-
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| | 45% || 32.5% || 35% || 32.5% ~ 41.25%
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| |-
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| | 70% || 41.25% || 15% || 41.25% ~ 45%
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| |-
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| | 95% || 45% || 0% || Greater than 45%
| |
| |}
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|
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| === Awakening Charge Speed ===
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| {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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| ! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
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| |-
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| | 0% || 0% || 100% || 0% ~ 20%
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| |-
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| | 20% || 20% || 85% || 20% ~ 32.75%
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| |-
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| | 35% || 32.75% || 75% || 32.75% ~ 40.25%
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| |-
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| | 45% || 40.25% || 65% || 40.25% ~ 50%
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| |-
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| | 60% || 50% || 0% || Greater than 50%
| |
| |}
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|
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| <br>
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| {{Guides}}
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