Anonymous

Socketing Equipment: Difference between revisions

From Elwiki
m (Text replacement - "'''''double attack'''''" to "'''''Double Attack'''''")
Line 1,174: Line 1,174:
* Maximize : (1916/143) = 13.4%
* Maximize : (1916/143) = 13.4%
* HP : (4080/1570) = 2.6%
* HP : (4080/1570) = 2.6%
== Efficiency Stages ==
When the percentage of most stats reaches a certain percentage, the efficiency of that stat will begin to drop, requiring more stats in order to raise it by 1%.
* Stats that do not possess this normalization effect is Awakening Time and HP. But instead they have maximum value of 40% and 50% respectively. The exception is Critical Damage, which does not possess normalization effect and doesn't have a maximum value.
=== Maximize ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 90%
|-
| 120% || 90% || 25% || 90% ~ 100%
|-
| 160% || 100% || 0% || Greater than 100%
|}
=== Additional Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 75% || 40% ~ 70%
|-
| 80% || 70% || 50% || 70% ~ 92.5%
|-
| 125% || 92.5% || 25% || Greater than 92.5%
|}
=== Critical ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 40%
|-
| 40% || 40% || 80% || 40% ~ 68%
|-
| 75% || 68% || 60% || 68% ~ 86%
|-
| 105% || 86% || 40% || 86% ~ 100%
|-
| 140% || 100% || 0% || Greater than 100%
|}
=== Action Speed / Movement Speed / Jump Speed ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 30% || 20% ~ 24.5%
|-
| 35% || 24.5% || 20% || 24.5% ~ 28.5%
|-
| 55% || 28.5% || 10% || 28.5% ~ 30%
|-
| 70% || 30% || 0% || Greater than 30%
|}
=== MP Gain when Attacked  / MP Gain when Attacking ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 30%
|-
| 30% || 30% || 35% || 30% ~ 38.75%
|-
| 55% || 38.75% || 25% || 38.75% ~ 46.25%
|-
| 85% || 46.25% || 15% || 46.25% ~ 50%
|-
| 110% || 50% || 0% || Greater than 50%
|}
=== Damage Reduction ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 50% || 20% ~ 32.5%
|-
| 45% || 32.5% || 35% || 32.5% ~ 41.25%
|-
| 70% || 41.25% || 15% || 41.25% ~ 45%
|-
| 95% || 45% || 0% || Greater than 45%
|}
=== Awakening Charge Speed ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! Unnormalized Percentage !! Normalized Percentage !! Efficiency Stage !! Efficiency Interval
|-
| 0% || 0% || 100% || 0% ~ 20%
|-
| 20% || 20% || 85% || 20% ~ 32.75%
|-
| 35% || 32.75% || 75% || 32.75% ~ 40.25%
|-
| 45% || 40.25% || 65% || 40.25% ~ 50%
|-
| 60% || 50% || 0% || Greater than 50%
|}
<br>
{{Guides}}
ElEditors, Administrators
70,710

edits