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Demonic Invasion: Difference between revisions

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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|-
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=4 | On hit with Command/Active within 3 Seconds
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Maximize Increase {{stat|u}} !! colspan=3 | On hit with Command/Active within 3 Seconds
|-
|-
! Maximize Increase !! Damage Increase !! Knockdown Reduction !! Reactivation Cooldown
! Damage Increase !! Knockdown Decrease !! Reactivation Cooldown
|-
|-
| colspan="6" | {{PvE}}
| colspan="6" | {{PvE}}
|-
|-
| align="left"| 1 || 35 || rowspan=4 | 15% || 7.5% || -4 || rowspan=4 | 10 Seconds
| align="left"| 1 || 35 || rowspan=4 | 15% || 7.5% || 4 || rowspan=4 | 10 Seconds
|-
|-
| align="left"| 2 || 51 || 10% || -6
| align="left"| 2 || 51 || 10% || 6
|-
|-
| align="left"| 3 || 56 || 12.5% || -8
| align="left"| 3 || 56 || 12.5% || 8
|-
|-
| align="left"| 4 || 94 || 15% || -10
| align="left"| 4 || 94 || 15% || 10
|-
|-
| colspan="6" | {{PvP}}
| colspan="6" | {{PvP}}
|-
|-
| align="left"| 1 || 35 || rowspan=4 | 5% || 7.5% || -4 || rowspan=4 | 10 Seconds
| align="left"| 1 || 35 || rowspan=4 | 5% || 7.5% || 4 || rowspan=4 | 10 Seconds
|-
|-
| align="left"| 2 || 51 || 10% || -6
| align="left"| 2 || 51 || 10% || 6
|-
|-
| align="left"| 3 || 56 || 12.5% || -8
| align="left"| 3 || 56 || 12.5% || 8
|-
|-
| align="left"| 4 || 94 || 15% || -10
| align="left"| 4 || 94 || 15% || 10
|}
|}
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*The duplicate enemy can be any enemy of the same kind, even the enemy you initially hit.
*The duplicate enemy can be any enemy of the same kind, even the enemy you initially hit.
*Due to the passive only boosting one hit, the best skills to use this passive with are [[Abyss Strike]], which can easily be chained from a normal {{CZ}}, or Ciel's version of [[Rapid Impact]], which deals two hits and thus would have the second hit boosted.
*Due to the passive only boosting one hit, the best skills to use this passive with are [[Abyss Strike]], which can easily be chained from a normal {{CZ}}, or Ciel's version of [[Rapid Impact]], which deals two hits and thus would have the second hit boosted.
*Likely unintentional, this passive's cooldown resets every time you switch, effectively making it permanently boost certain hits during a switch combo such as >>^XZX or >>ZXXXXZ.
*'''Potential Bug:''' This passive's cooldown resets every time you switch, effectively making it permanently boost certain hits during a switch combo such as {{CDRU}}{{CX}}{{CZ}}{{CX}} or {{CDR}}{{CZ}}{{CX}}{{CX}}{{CX}}{{CX}}{{CZ}}.
*Maximize Increase is unnormalized.
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