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Extreme Chaser: Difference between revisions

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__NOTOC__{{Languages|Extreme Chaser}}
__NOTOC__{{Languages|Extreme Chaser}}
<div style="float: right;">{{Tabber
|NA=
{{#ev:youtube|rQdudgLmVSY|400|right}}
|KR (02/29/2024)=
{{#ev:youtube|qJMUc0BD7O4|400|right}}
{{#ev:youtube|qJMUc0BD7O4|400|right}}
}}
</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:MastermindSkill11 (Old).png]]
| [[File:MastermindSkill11.png]]
| {{SkillType|SA|B}} Deploys a dissolver beam generator that fires down and chases nearby targets.<br>Dissolver beams deal more damage when attacking the same target longer.
| {{SkillType|SA|B}} Deploy shockwaves that swiftly chases targets. The shockwave creates an energy explosion upon hit and attack enemies fiercely.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
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== Skill Information ==
== Skill Information ==
<tabber>
\\NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
! rowspan=2 | Mode !! rowspan=2 | Dissolving Beam (Physical) !! colspan=2 | Max Hits !! colspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery<br>(Dissolution Mode) !! rowspan=2 | Cooldown
|-
! Initial !! Additional !! Initial !! Additional
|-
| colspan="9" | '''Normal'''
|-
| {{PvE}} || 256% → 512% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
| {{PvP}} || 102% → 204%
|-
| colspan="9" | '''[Enhanced]'''
|-
| {{PvE}} || 307% → 614% || rowspan=2 | 20 || rowspan=2 | 4 ~ 8 || rowspan=2 | 5 Seconds || rowspan=2 | 1 ~ 2 Seconds || rowspan=2 | 300 MP || rowspan=2 | 60 DP || rowspan=2 | 23 seconds
|-
| {{PvP}} || 122% → 244%
|}
\\KR (02/29/2024)=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | DP Recovery !! rowspan=2 | Cooldown
|-
|-
! Shockwave !! Energy Blast !! Shockwave !! Energy Blast<br/>(Per Shockwave hit)
! Shockwave !! Energy Blast !! Shockwave !! Energy Blast<br/>(Per Shockwave hit)
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| {{PvP}} || 120% || 170%
| {{PvP}} || 120% || 170%
|}
|}
</tabber>
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
<tabber>
\\NA=
{{Traits|Add|Extreme Chaser|Haste, Light|cd=23|mp=300}}
\\KR (03/14/2024)=
{{Traits|Add|Extreme Chaser|Heavy, Haste|cd=23}}
{{Traits|Add|Extreme Chaser|Heavy, Haste|cd=23}}
</tabber>
<br>
<br>


== Total Damage ==
== Total Damage ==
{{DamagePatch
{{Damage|true|Add
|<nowiki>
true|Add
|dmg=307, 614
|pvp_dmg=122, 244
|hits=4, 16
|awk_hits=i, 24
|dmp=2
</nowiki>
|date=03/14/2024
|dmg=268, 427
|dmg=268, 427
|pvp_dmg=120, 170
|pvp_dmg=120, 170
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|heavy=true
|heavy=true
|bug=true
|bug=true
|old=
|dmp=2
*Does not include the additional damage effect.
}}
|new=
*'''Average''' assumes 3 '''Shockwave''' and {{#expr:3*6}} '''Energy Explosion''' hits, or {{#expr:3*7}} with [[Control Tower]].
*'''Average''' assumes 3 '''Shockwave''' and {{#expr:3*6}} '''Energy Explosion''' hits, or {{#expr:3*7}} with [[Control Tower]].
}}
<br>
<br>


== Related Skills ==
== Related Skills ==
{{SkillTable|
{{SkillTable
DomPassive2.png; Control Tower;
|
MastermindPassive4.png; Awakened Will: Mastermind;
DominatorPassive1.png; Energy Flow;
DominatorPassive2.png; Control Tower;
}}
}}
<br>
== Tips and Details ==
*Damage values doubles after attacking a single target for 1 second.
*Skill does not inflict hitstun.
*'''Extreme Chaser''' checks for new targets within an area, shown by the [[Force Field]] visual effect upon casting.
**This area is completely separate from '''Add''' and is instead tied to the device.
**If there are no more targets in the area, it will continue firing at its current location.
*'''Extreme Chaser''' travels towards its new target due to the beams being generated from a mobile summon off-screen.
**This is in contrast to [[Install - Starfall]] which fires lasers at a target area from a stationary drone.
***This gives [[Extreme Chaser]] a shorter interval between firing and landing due to beams only travelling halfway compared to '''Starfall'''.
<br>
<br>


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*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
*Fixed skill being unable to hit '''Drabaki''' in [[Twisted Time and Space - Fahrmann's Peak]].
|-
|-
| 02/29/2024 || rowspan=2 | <!-- Approx 03/27/2024--> || colspan=2 align="left" |  
| 02/29/2024 || rowspan=2 | 03/27/2024 || colspan=2 align="left" |  
*Skill features changed.
*Skill features changed.
*Icon changed from [[File:MastermindSkill11 (Old).png|30px]] to [[File:MastermindSkill11.png|30px]]
*Icon changed from [[File:MastermindSkill11 (Old).png|30px]] to [[File:MastermindSkill11.png|30px]]
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