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__NOTOC__
__NOTOC__{{Languages|Scare Chase}}
{{Languages|Scare Chase}}
{{#ev:youtube|pWDRK9dyFQU|400|right}}
<div style="float: right;">{{#ev:youtube|tsZA2utjfFo|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Scare_Chase.png]]
| [[File:Scare_Chase.png]]
| '''[Special Active]''' Chung slams his Destroyer down and reloads one cannonball before firing a missile that seeks the nearest foe and explodes on impact.
| {{SkillType|SA|T}} Launch a homing missile after reloading the cannon.
|-
|
| {{SkillText|Cannonball|1}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:#99CCFF"
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
| [[Chung|Guardian]] || Lv. 20 || 5              || 2 || [[Brutal Swing]]
! Class !! Level Required
|-
| [[Chung]] || 1
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Shell<br>(Physical) !! Explosion<br>(Magical)
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 82% || 1332% || rowspan="20" | 400 Units || rowspan="20" | 7 Seconds || rowspan="20" | 1 || rowspan="20" | 150 MP || rowspan="20" | 8 Seconds
! rowspan="2" | Mode !! colspan="3" | Damage <!--!! rowspan="2" | Explosion Radius--> !! rowspan="2" | Missile Duration !! rowspan="2" | Cannonball Reload !! rowspan="2" | Cannonball Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
| align="left" | 2 || 84% || 1362%
! {{tt|Cannon Hit<br>(Physical)|Unlisted, see [[#Tips and Details]]}} !! Bullet Attack<br>(Physical) !! Blast<br>(Magical)
|-
|-
| align="left" | 3 || 86% || 1392%
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 4 || 6 || 88% || 1422%
| {{PvE}} || 100% || 258% || 777% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| align="left" | 5 || 8 || 89% || 1452%
| {{PvP}} || 100% || 196% || 592%
|-
|-
| align="left" | 6 || 10 || 91% || 1492%
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 7 || 12 || 93% || 1512%
| {{PvE}} || 100% || 309% || 932% <!--|| rowspan="2" | 400 Units--> || rowspan="2" | 7 Seconds || rowspan="2" | 1 || rowspan="2" | 1 || rowspan="2" | 120 MP || rowspan="2" | 8 Seconds
|-
|-
| align="left" | 8 || 14 || 95% || 1542%
| {{PvP}} || 100% || 236% || 711%
|-
|}
| align="left" | 9 || 16 || 97% || 1572%
<br>
|-
 
| align="left" | 10 || 18 || 99% || 1602%
== [[Skill Traits]] ==
|-
{{Traits|Chung|Scare Chase|Empowered, Gigantic|130|130}}
| align="left" | 11 || 20 || 100% || 1632%
<br>
|-
 
| align="left" | 12 || 22 || 102% || 1662%
== Total Damage ==
|-
{{Damage|true|Chung
| align="left" | 13 || 24 || 104% || 1692%
| dmg = 309, 932
|-
| pvp_dmg = 236, 711
| align="left" | 14 || 26 || 106% || 1722%
| empowered = 1.3
| passive1=Modified Warhead
| suffix1=([[Centurion]])
}}
*Does not include '''Cannon Hit'''.
<br>
 
== Related Skills ==
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"
|-
|-
| align="left" | 15 || 28 || 108% || 1752%
| valign="top" |  
|-
===[[Fatal Phantom]]===
| align="left" | 16 || 30 || 110% || 1782%
{{SkillTable
|-
|i=1|
| align="left" | 17 || 32 || 112% || 1812%
SI_RemodelMag.PNG; Remodel Magazine;
|-
Gas_Piston_System.png; Gas Piston System Locked-Expert;
| align="left" | 18 || 34 || 113% || 1841%
DCTrans5.png; Endless Chase Locked-Trans2;
|-
FPPhantom_Shooter.png; Phantom Shooter;
| align="left" | 19 || 36 || 115% || 1871%
}}
|-
| valign="top" |
| align="left" | 20 (M) || 38 || 117% || 1901%
===[[Centurion]]===
{{SkillTable
|i=1|
ConvertedWarhead.png; Modified Warhead;
Reload.png; Reload Mastery;
}}
|}
|}
|-|
<br>
KR=
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
== Tips and Details ==
|- style="background:#99CCFF"
*The unlisted '''Cannon Hit''' is not affected by the '''[Final Enhanced]''' effect, but it is affected by the '''Empowered''' skill trait and its damage is converted to magic damage on the class paths where this is applicable.
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! colspan="2" | Damage !! rowspan="2" | Explosion<br>Radius !! rowspan="2" | Homing<br>Duration !! rowspan="2" | Ammo Usage !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
**This hit will push enemies back slightly, usually exactly in front of where the missile will appear, ensuring they are hit by it right away.
|- style="background:#99CCFF"
*The missile will home in on the closest target, including barricades and boxes.
! Shell<br>(Physical) !! Explosion<br>(Magical)
**As with other homing skills, the missile will not target any targets that are in invincibility frames during the moment the skill was cast.
*The skill has two separate skill freeze durations. Enemies within the missile's homing radius near you will be stopped for long enough for the missile to home in on them and connect, though enemies further away can move immediately after the missile is fired.
*Despite requiring a cannonball, the skill can be cast even without, as it will always reload one first.
<br>
 
== Trivia ==
*If a victory animation interrupts [[Scare Chase]]'s casting, a blast will come out from '''Chung''''s cannon midway through the animation.
*Potentially due to the skill always using the cannonball reloaded by its own effect to fire the missile, [[Centurion]]'s [[Mobile Shelling|Enhanced Cannonballs]] cannot be consumed by this skill.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
| align="left" | 1 || rowspan="3" | 5 || 397% || 1332% || rowspan="21" | 400 Units || rowspan="21" | 7 Seconds || rowspan="21" | 1 || rowspan="21" | 150 MP || rowspan="21" | 8 Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 2 || 406% || 1362%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 3 || 415% || 1392%
| 12/23/2010 || 07/27/2012 || colspan=2 align="left" |  
*'''Scare Chase''' added.
|-
|-
| align="left" | 4 || 6 || 424% || 1422%
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|'''Bullet Attack''' damage greatly increased.}}
|-
|-
| align="left" | 5 || 8 || 433 || 1452%
| 07/10/2014 || - || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 6 || 10 || 442% || 1492%
| 08/20/2015 || 01/27/2016 || colspan=2 align="left" |  
*{{buff|'''MP Usage''' decreased to 100 MP.}}
|-
|-
| align="left" | 7 || 12 || 451% || 1512%
| 01/21/2016 || - || colspan=2 align="left" |  
*Skill cutin type error fixed.
|-
|-
| align="left" | 8 || 14 || 460% || 1542%
| 03/10/2016 || - || colspan=2 align="left" |  
*Fixed issue where the skill is affected by The Ring of Strength (II).
|-
|-
| align="left" | 9 || 16 || 468% || 1572%
| rowspan=2 | 04/21/2016 || rowspan=2 | 05/18/2016 || colspan=2 align="left" |  
*{{nerf|'''MP Usage''' increased.}}
|-
|-
| align="left" | 10 || 18 || 477% || 1602%
| align="left" |  
*None
| align="left" |  
*{{nerf|PvP modifier increased.}}
*{{nerf|Range decreased.}}
|-
|-
| align="left" | 11 || 20 || 486% || 1632%
| 12/29/2016 || 01/11/2017 || colspan=2 align="left" |  
*{{buff|'''Bullet Attack''' damage increased.}}
*{{nerf|'''Blast''' damage decreased.}}
|-
|-
| align="left" | 12 || 22 || 495% || 1662%
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 13 || 24 || 504% || 1692%
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
*{{nerf|'''Bullet Attack''' damage decreased.}}
*{{buff|'''Blast''' damage increased.}}
|-
|-
| align="left" | 14 || 26 || 513% || 1722%
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
|-
*{{buff|'''Damage''' increased.}}
| align="left" | 15 || 28 || 522% || 1752%
|-
| align="left" | 16 || 30 || 531% || 1782%
|-
| align="left" | 17 || 32 || 540% || 1812%
|-
| align="left" | 18 || 34 || 549% || 1841%
|-
| align="left" | 19 || 36 || 558% || 1871%
|-
| align="left" | 20 (M) || 38 || 567% || 1901%
|-
| align="left" | 21 || -* || 576% || 1931%
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories and titles.
</tabber>
<br>
<br>


== [[Skill Note]] ==
== Alternative Names ==
'''Name:''' Wide Explosion (광폭발)
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Chung}}
'''Description:''' Increases the explosion radius by 50%.
|KR=스케어 체이스  |KRName=Scare Chase
*600 units.
|FR=Poursuivant explosif |FRName=Explosive Chaser
|UK=Explosive Seeker
|JP=スケアチェイス|JPName=Scare Chase
|CN=加农追击炮 |CNName=Cannon Chase
|BR=Perseguição Aérea |BRName=Air Chase
|DE=Explosiver Verfolger |DEName=Explosive Chaser
|ES=Remate explosivo |ESName=Explosive Finish
|IT=Inseguitore Esplosivo |ITName=Explosive Chaser
|PL=Wybuchowy Prześladowca |PLName=Explosive Chaser
}}
<br>
<br>
 
{{SkillNav - Chung}}
== Tips and Details  ==
*If used at melee range, the cannon slam deals approximately 120% physical damage and knocks enemies back about 200 range before firing the missile.
**Those enemies are most likely going to be hit by the missile.
*400 range is approximately the size of [[Hornet Sting]]'s explosion, or slightly smaller than [[Iron Scraps]]' radius.
*[[Scare Chase]] homes in on the closest target; this includes barricades and boxes
*Has a large delay range and time, causing opponents even far away to stop in place until after the missile hits.
<br>
 
<tabber>
NA=
{{ChSkills}}
|-|
KR=
{{ChungSkillsKR}}
</tabber>
 
[[Category:Chung_Skills|<br>Chung_Skills]]
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