Mortar: Difference between revisions
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Revision as of 14:35, 12 May 2015
[Active] Place a mortar on the ground. When a enemy is near, the mortar will fire a bomb.
(Cannot summon more than 2 mortar at once) |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Tactical Trooper | Lv. 20 | 50 | 4 | Wonder Wall |
Skill Information
Skill Level | Level Required | Damage (Magical) | Number of Bombs (Dungeons) | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Mortar Installation | Shelling | |||||
1 | 50 | 63% | 250% | 4 (8) | 30 MP | 7 Seconds |
2 | 65% | 261% | ||||
3 | 53 | 68% | 273% | |||
4 | 57 | 71% | 284% | |||
5 | 61 | 74% | 295% | |||
6 | 65 | 77% | 306% | |||
7 | 69 | 79% | 318% | |||
8 | 73 | 82% | 329% | |||
9 | 77 | 85% | 340% | |||
10 | 81 | 88% | 351% | |||
11 | 85 | 91% | 363% |
Tips and Details
- The mortar is considered an entity rather than an object, so mobs will target it. It is invincible in dungeons.
- The mortar appears to be black on the enemy team to prevent confusion.
- The distance between the mortar and the target does not matter.
- With this skill, it is possible to use Commander's Mark in a combo that foes would escape otherwise.
- The bombs cannot trigger attributes nor other special effects.
Trivia
- The marking beacon represents Echo's head.
- The shaft of the mortar has the same design as the top half of Tactical Trooper's Destroyer.
Updates
- 11/07/2013 KR
- Bomb count increased by 1 and doubled in dungeons and fields.
- 07/10/2014 KR
- Multiple mortars can be set in PvP.
- Changed to be invincible in dungeons.
- Damage increased.
- 04/20/2015 KR
- Mortar Installation is unable to hit the enemies below the platform.
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ???? | Automatic Mortar |
North America | Mortar Fire (before the Skill Tree Revamp) | |
France | Mortier automatique | Automatic Mortar |