Rumble Shot: Difference between revisions
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| {{SkillText|Cannonball|1 | | {{SkillText|Cannonball|1}} | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! colspan=3 | ! colspan=3 | Persistent Rumble Shot !! colspan=3 | Regenerating (1) Rumble Shot | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | ! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! KD Reduction !! MP Recover | ! KD Reduction !! MP Recover | ||
|- | |||
| 48 || {{SkillText|Persistent|3}} || -24 KD || 56 || {{SkillText|Regenerating (1)|100}} || 30 MP | |||
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**It will also travel down platforms and any land that is one level downwards, but does not go up those. | **It will also travel down platforms and any land that is one level downwards, but does not go up those. | ||
***When used off of an edge, the explosions will continue traveling through the air. | ***When used off of an edge, the explosions will continue traveling through the air. | ||
*'''Rumble Shot''' is unaffected by Skill | *'''Rumble Shot''' is unaffected by Skill Delay. | ||
*In [[Awakening Mode]], the cannonball travels slightly faster. | *In [[Awakening Mode]], the cannonball travels slightly faster. | ||
*The first few hits of '''Rumble Shot''' can hit enemies that are directly behind you. | *The first few hits of '''Rumble Shot''' can hit enemies that are directly behind you. | ||
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<br> | <br> | ||
{{DCSkills}} | {{DCSkills}} | ||
[[Category: Active Skills]] | [[Category: Active Skills]] |
Revision as of 02:40, 11 February 2016
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[Active] Shoot consecutive explosions in a line. |
Cannonball Consumption
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Deadly Chaser | 35 | 48 | 56 |
Skill Information
Skill Level | Chain Explosions (Magical) |
Max Hits | Ammo Usage | MP Usage | Cooldown |
---|---|---|---|---|---|
35 | 116% | 7 | 1 | 30 MP | 5 seconds |
Skill Traits
Persistent Rumble Shot | Regenerating (1) Rumble Shot | ||||
---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details |
KD Reduction | MP Recover | ||||
48 | Skill will reduce 3 KD per hit | -24 KD | 56 | 100% chance of regaining 100% of the MP Usage | 30 MP |
Tips and Details
- Rumble Shot pushes non Super Armored enemies, and goes right through Super Armored enemies.
- It will also travel down platforms and any land that is one level downwards, but does not go up those.
- When used off of an edge, the explosions will continue traveling through the air.
- It will also travel down platforms and any land that is one level downwards, but does not go up those.
- Rumble Shot is unaffected by Skill Delay.
- In Awakening Mode, the cannonball travels slightly faster.
- The first few hits of Rumble Shot can hit enemies that are directly behind you.
Updates
- 11/06/2014 KR
- Doesn't hit bottom platform.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 럼블 샷 | Rumble Shot |
France | Tir fracassant | Smashing Shot |
United Kingdom | Buster Blast |