Shine Prism: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Chung
|Character=Chung
|Skill=Shine Prism
}}
}}
<div style="float: right;">{{#ev:youtube|tH6sM7cNVB4|400}}</div>
{{#ev:youtube|tH6sM7cNVB4|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CorGuardianSkill4.png]]  
| [[File:CorGuardianSkill4.png]]  
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be used in midair)
|{{SkillType|SA|S}} Summon the Guardian Stone that shines multiple rays of light.<br>(Can also be activated midair)
|-
|-
|
|
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|}
|}
<br>
<br>
{{clearfix}}


==Requirements==
==Requirements==
{{ADSquareSkill}}
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|-
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==Skill Information==
==Skill Information==
<tabber>
\\NA=
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
! rowspan="2" | Mode !! rowspan="2" | Holy Light (Physical) !! colspan="3" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
|-
!rowspan=2 | Mode !!rowspan=2 | Damage (Physical)
! Per Shine !! Shine Count per Wave !! Wave Count
! colspan="3" | Max Hits!!rowspan=2 | MP Usage!!rowspan=2 | Cooldown
|-
!Shines per Wave !! Number of Waves
!Hits per Shine
|-
| colspan="7" |'''Normal'''
|-
|{{PvE}}||224%
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|{{PvP}}||88%
|-
| colspan="7" |'''[Enhanced]'''
|-
|{{PvE}}||268%
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|{{PvP}}||106%
|}
\\KR (11/09/2023)=
{| class="colortable-Chung" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
!rowspan=2 | Mode !!rowspan=2 | Damage (Physical)
! colspan="3" | Max Hits!!rowspan=2 | MP Usage!!rowspan=2 | Cooldown
|-
!Shines per Wave !! Number of Waves
!Hits per Shine
|-
|-
| colspan="7" |'''Normal'''
| colspan="7" |'''Normal'''
|-
|-
|{{PvE}}||161%
| {{PvE}} || 161% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP || rowspan="2" | 14 Seconds
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP || rowspan="2" |14 Seconds
|-
|-
|{{PvP}}||64%
| {{PvP}} || 64%
|-
|-
| colspan="7" |'''[Enhanced]'''
| colspan="7" |'''[Enhanced]'''
|-
|-
|{{PvE}}||%
| {{PvE}} || 193% || rowspan="2" | 3 || rowspan="2" | 8 || rowspan="2" | 6 || rowspan="2" | 200 MP|| rowspan="2" | 14 Seconds
| rowspan="2" | 8 || rowspan="2" | 6
| rowspan="2" |3|| rowspan="2" |200 MP|| rowspan="2" |14 Seconds
|-
|-
|{{PvP}}||%
| {{PvP}} || 76%
|}
|}
</tabber>
<br>
<br>


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==Total Damage==
==Total Damage==
<tabber>
\\NA=
{{Damage|true|Chung
| dmg = 268
| pvp_dmg = 106
| hits = 8*6*3
| avg_hits = 18
| heavy = true
}}
\\KR (11/09/2023)=
{{Damage|true|Chung
{{Damage|true|Chung
| dmg = 161
| dmg = 193
| pvp_dmg = 64
| pvp_dmg = 76
| hits = 8*6*3
| hits = 8*6*3
| avg_hits = 18
| avg_hits = 18
| heavy = true
| heavy = true
}}
}}
</tabber>
* Average assumes 18 hits.
* Average assumes 18 hits.
<br>
<br>


==Tips and Details==
==Tips and Details==
*This skill's damage is extremely dependent on the size of a target and their positioning as each shine is different hitbox and its own hit count may vary between 1 and 3.
*This skill's damage is extremely dependent on the size of a target and their positioning, as each '''Shine''' has a different hitbox and its own hit count may vary between 1 and 3.
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
*Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.
<br>
==Trivia==
<br>
<br>



Latest revision as of 17:09, 30 March 2024

[Special Active: Strength]
Summon the Guardian Stone that shines multiple rays of light.
(Can also be activated midair)
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Cor Guardian 30


Skill Information

Mode Holy Light (Physical) Max Hits MP Usage Cooldown
Per Shine Shine Count per Wave Wave Count
Normal
PvE 161% 3 8 6 200 MP 14 Seconds
PvP 64%
[Enhanced]
PvE 193% 3 8 6 200 MP 14 Seconds
PvP 76%


Skill Traits

Heavy Shine PrismCritical Shine Prism
Attribute EffectCooldownAttribute EffectMP Usage
Damage increased to 144%
Cooldown increased to 120%
16.8 SecondsMP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Total Damage

ModeBase
NormalHeavy
AverageMaxAverageMax
PvE3,474%27,792%5,002.56%40,020.48%
PvP1,368%10,944%1,969.92%15,759.36%
  • Average assumes 18 hits.


Tips and Details

  • This skill's damage is extremely dependent on the size of a target and their positioning, as each Shine has a different hitbox and its own hit count may vary between 1 and 3.
  • Roughly humanoid sized targets will usually at most be in the path of 2 orbs per wave and take either 1 or 2 hits per orb dealing somewhere between 12 to 24 hits.


Updates

Date Changes
KR NA PvE PvP
01/05/2023 02/01/2023
  • Shine Prism added.
11/09/2023 12/06/2023
  • Holy Light hitbox modified to activate a certain time after the visual effect's creation.
  • Damage decreased.


Alternative Names

Server Name Translation
South Korea 샤인 프리즘 Shine Prism