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__NOTOC__
__NOTOC__{{Languages|Overflowing Blood}}
{{Languages|Blood Runaway}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CAIcon1.png]]
| [[File:CAIcon1.png]]
| '''[Passive]''' Striking an enemy has a chance of granting Elesis one stack. Elesis recovers HP upon reaching 5 stacks. The HP recovered depends on the amount of HP left (Note: This is not the translated ingame skill description)
| {{SkillType|P}} When below 50% HP (25% in PvP), activate {{se|1018|Overflowing Blood}} buff that increases attack power and HP consumed by [[Blood Hit]] is decreased. Recover from harmful effects at regular intervals, and when attacking, have a chance to inject demonic energy. 5 stacks of {{se|237|Demonic Injection}} will cause the attack power to increase significantly for a short period.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{ADSquareSkill}}
|- style="background:#DC6E6E"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
! Class            !! Master !! Level Required !! SP Cost per Level  !! Alternative
|-
|-
| [[Dark Knight]] || Lv. 20 || 35          || || [[Madness Runaway]]
! Class !! Level Required !! Skill Requirement
|-
| [[Crimson Avenger]] || 60 || {{SkillText|SkillQuest|4}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:#DC6E6E"
! Skill Level !! Level Required  !! Activation Chance !! Stack Duration !! Stage 1 Recovery !! Stage 2 Recovery !! Stage 3 Recovery !! Stage 1 Cooldown !! Stage 2 Cooldown !! Stage 3 Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 35 || 12% || rowspan="20" | 8 seconds || rowspan="20" | 5% || rowspan="20" | 10% || rowspan="20" | 15% || rowspan="2" | 30 seconds || rowspan="2" | 25 seconds || rowspan="2" | 20 seconds
! rowspan=3 | Skill Level !! rowspan=3 | Level Required !! colspan=4 | {{se|1018|Overflowing Blood}} !! colspan="2" | Debuff Removal !! colspan=5 | {{se|237|Demonic Injection}}
|-
|-
| align="left" | 2 || 14%
! rowspan=2 | HP Threshold !! rowspan=2 | Blood Hit<br>HP Consumption Decrease !! rowspan="2" | All Damage Increase
! rowspan="2" |Duration!! rowspan="2" | Amount !! rowspan=2 | Interval !! rowspan=2 | Chance !! rowspan=2 | Reactivation<br>Cooldown !! rowspan=2 | Duration !! colspan=2 | {{se|1017|Overflowing Blood}}<br>(Upon Obtaining 5 Stacks of {{se|237|Demonic Injection}})
|-
|-
| align="left" | 3 || 36 || 16% || rowspan="2" | 29 seconds || rowspan="2" | 24 seconds || rowspan="2" | 19 seconds
! All Damage Increase !! Duration
|-
|-
| align="left" | 4 || 39 || 18%
| colspan=13 | {{PvE}}
|-
|-
| align="left" | 5 || 42 || 20% || rowspan="2" | 28 seconds || rowspan="2" | 23 seconds || rowspan="2" | 18 seconds
| align="left" | 1 || 60 || rowspan=4 | <50% || rowspan=4 | 90% || 4% || rowspan=4 | 5 Seconds || rowspan=4 | 1 || 40 Seconds || rowspan=4 | 50% || rowspan=4 | 1 Second || rowspan=4 | 15 Seconds || 5% || rowspan=4 | 15 Seconds
|-
|-
| align="left" | 6 || 45 || 22%
| align="left" | 2 || 67 || 6% || 30 Seconds || 10%
|-
|-
| align="left" | 7 || 48 || 24% || rowspan="2" | 27 seconds || rowspan="2" | 22 seconds || rowspan="2" | 17 seconds
| align="left" | 3 || 69 || 8% || 20 Seconds || 15%
|-
|-
| align="left" | 8 || 51 || 26% ||
| align="left" | 4 || 99 || 10% || 10 Seconds || 20%
|-
|-
| align="left" | 9 || 54 || 28% || rowspan="2" | 26 seconds || rowspan="2" | 21 seconds || rowspan="2" | 16 seconds
| colspan=13 | {{PvP}}
|-
|-
| align="left" | 10 || 57 || 30% ||
| align="left" | 1 || 60 || rowspan=4 | <25% || rowspan=4 | 20% || 4%|| rowspan=4 | 5 Seconds || rowspan=4 | 1 || 40 Seconds || rowspan=4 | 50% || rowspan=4 | 1 Second || rowspan=4 | 15 Seconds || 2% || rowspan=4 | 15 Seconds
|-
|-
| align="left" | 11 || 60 || 32% || rowspan="2" | 25 seconds || rowspan="2" | 20 seconds || rowspan="2" | 15 seconds
| align="left" | 2 || 67 || 6% || 30 Seconds || 4%
|-
|-
| align="left" | 12 || 63 || 34% ||
| align="left" | 3 || 69 || 8% || 20 Seconds || 6%
|-
| align="left" | 13 || 66 || 36% || rowspan="2" | 24 seconds || rowspan="2" | 19 seconds || rowspan="2" | 14 seconds
|-
| align="left" | 14 || 69 || 38% ||
|-
| align="left" | 15 || 72 || 40% || rowspan="2" | 23 seconds || rowspan="2" | 18 seconds || rowspan="2" | 13 seconds
|-
|-
| align="left" | 4 || 99 || 10% || 10 Seconds || 8%
|}
|}
<br>
<br>


== Trivia ==
== Tips and Details ==
* If her HP is between 70-51%, she will be in Stage 1. If her HP is between 50-31%, she will be in Stage 2. If her HP is between 30%-0%, she will be in Stage 3.
*Any debuff except Binded, [[Delayed Fire]]'s Mark, {{se|129|Helpless||sd}}, [[Invincible Fire]], and {{se||Power Faint||sd}} can be removed. This also includes debuffs inflicted by [[elements]], as well as drain effects like that of [[Wind Blade]].
*The {{se|1018|Overflowing Blood}} buff's duration will only start counting down once your HP is over the threshold. Otherwise, it lasts indefinitely.
<br>


==  Gallery ==
<gallery widths=150px heights=150px>
File:Status 228.png|Unused '''Boiling Blood Ⅰ''' buff icon before 2015 Skill Tree Revamp. (Remove debuffs, recover HP)
File:Status 229.png|Unused '''Boiling Blood Ⅱ''' buff icon before 2015 Skill Tree Revamp. (Remove debuffs, recover HP)
File:Status 230.png|Unused '''Boiling Blood Ⅲ''' buff icon before 2015 Skill Tree Revamp. (Remove debuffs, recover HP)
</gallery>
<br>
<br>
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 08/13/2014 || 01/28/2015 || colspan=2 align="left" |
*'''Overflowing Blood''' added.
|-
| 08/21/2014 || - || colspan=2 align="left" |
*Cooldown changed to increase per skill level.
|-
| rowspan=2 | 12/18/2014 || rowspan=2 | - || colspan=2 align="left" |
*{{nerf|Added a 1 second cooldown between stacks on Evil Energy Injection Effect.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Added modifier of the Health Recovery Amount Effect.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Chance decreased.}}
*{{nerf|Duration decreased.}}
*{{nerf|Cooldown increased.}}
|-
| 04/30/2015 || - || align="left" |
*None
| align="left" |
*Fixed the error where the cooldown of Evil Energy Injection is only working in.
|-
| 09/03/2015 || 02/17/2016 || colspan=2 align="left" |
*{{buff|Added attack power increase buff.}}
*{{nerf|Doesn't recover HP.}}
|-
| 09/10/2015 || - || colspan=2 align="left" |
*{{buff|Damage buff duration increased.}}
*{{buff|Damage increased when HP is below 50% and damage taken from blood hit decreased.}}
*{{buff|Made dark energy gathering time longer so they can stack easily.}}
*Fixed receiving damage buff when debuff was removed.
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{buff|Skill's Debuff removal effect's cooldown time decreased.}}
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{buff|Blood Hit HP decrease amount activation condition made easier.}}
*{{buff|Blood Hit HP decrease amount decreased.}}
*{{buff|Evil Energy Injection chance increased.}}
|-
| 11/03/2016 || 11/23/2016 || colspan=2 align="left" |
*{{nerf|Blood Hit HP decrease amount activation condition made harder.}}
*{{nerf|Blood Hit HP decrease amount increased.}}
*{{nerf|Physical Attack Increase in certain HP decreased.}}
|-
| 03/30/2017 || 04/12/2017 || colspan=2 align="left" |
*Fixed issue where can remove [[Seal of Time|Time Sickness]].
|-
| 06/15/2017 || 06/28/2017 || align="left" |
*None
| align="left" |
*{{nerf|HP Threshold decreased.}}
|-
| 08/23/2018 || 09/06/2018 || colspan=2 align="left" |
*{{buff|Attack Power Increase increased.}}
|-
| rowspan=2 | 09/20/2018 || rowspan=2 | 10/11/2018 || colspan=2 align="left" |
*{{buff|Overflowing Blood Duration increased.}}
|-
| align="left" |
*{{buff|Blood Hit HP Reduction increased.}}
| align="left" |
*None
|-
| 01/17/2019 || 02/20/2019 || colspan=2 align="left" |
*{{buff|'''Blood Hit Strength''' changed to timed buff instead of conditional effect.}}
**Buff does not wear of when healing above 50% HP.
*{{buff|'''Demonic Injection''' can be applied by Special Actives}}
|-
| 06/04/2020 || 07/01/2020 || colspan=2 align=left |
*{{nerf|Attack Power Increase decreased.}}
|-
| rowspan=2 | 11/19/2020 || rowspan=2 | 12/16/2020 || colspan=2 align=left |
*{{buff|Demonic Injection Chance increased.}}
|-
| align="left" |
*None
| align="left" |
*{{nerf|Overflowing Blood Attack Power Increase decreased.}}
|-
| rowspan=2 | 11/09/2023 || rowspan=2 | 12/06/2023 ||
*{{nerf|'''Increased Attack Power''' at max stacks decreased.}} | *None
|-
| colspan=2 align="left" |
*Buff icon changed from {{se|227}} to {{se|1018}}{{se|1017}}.
|}
<br>
<br>


{{DKSkills}}
== Alternative Names ==
 
{{AlternateLanguages
 
|Color={{ColorSel|CharLight|Elesis}}  
[[Category:Dark Knight Skills]]
|KR=혈기 폭주 |KRName=Blood Runaway
 
|FR=Adepte du sang |FRName=Blood Adept
|UK=Blood Runaway
|JP=血気暴走 |JPName=Blood Runaway
|CN=气血暴走 |CNName=Blood Runaway
|DE=Adeptin des Blutes |DEName=Blood Adept
|PL=Adept Krwi |PLName=Blood Adept
|IT=Adepta del sangue |ITName=Blood Adept
|ES=Adepta de la sangre |ESName=Blood Adept
|BR=Rio de Sangue |BRName=Blood River
}}
<br>
<br>
{{SkillNav - Crimson Avenger}}

Latest revision as of 22:26, 17 March 2024

[Passive]
When below 50% HP (25% in PvP), activate  Self BuffOverflowing BloodSelf BuffOverflowing Blood buff that increases attack power and HP consumed by Blood Hit is decreased. Recover from harmful effects at regular intervals, and when attacking, have a chance to inject demonic energy. 5 stacks of  Self BuffDemonic InjectionSelf BuffDemonic Injection will cause the attack power to increase significantly for a short period.


Requirements

Class Level Required Skill Requirement
Crimson Avenger 60 Expert Training Skill Quest


Skill Information

Skill Level Level Required  Self BuffOverflowing BloodSelf BuffOverflowing Blood Debuff Removal  Self BuffDemonic InjectionSelf BuffDemonic Injection
HP Threshold Blood Hit
HP Consumption Decrease
All Damage Increase Duration Amount Interval Chance Reactivation
Cooldown
Duration  Self BuffOverflowing BloodSelf BuffOverflowing Blood
(Upon Obtaining 5 Stacks of  Self BuffDemonic InjectionSelf BuffDemonic Injection)
All Damage Increase Duration
PvE
1 60 <50% 90% 4% 5 Seconds 1 40 Seconds 50% 1 Second 15 Seconds 5% 15 Seconds
2 67 6% 30 Seconds 10%
3 69 8% 20 Seconds 15%
4 99 10% 10 Seconds 20%
PvP
1 60 <25% 20% 4% 5 Seconds 1 40 Seconds 50% 1 Second 15 Seconds 2% 15 Seconds
2 67 6% 30 Seconds 4%
3 69 8% 20 Seconds 6%
4 99 10% 10 Seconds 8%


Tips and Details

  • Any debuff except Binded, Delayed Fire's Mark,  Self DebuffHelplessSelf DebuffHelpless, Invincible Fire, and  Self DebuffPower FaintSelf DebuffPower Faint can be removed. This also includes debuffs inflicted by elements, as well as drain effects like that of Wind Blade.
  • The  Self BuffOverflowing BloodSelf BuffOverflowing Blood buff's duration will only start counting down once your HP is over the threshold. Otherwise, it lasts indefinitely.


Gallery


Updates

Date Changes
KR NA PvE PvP
08/13/2014 01/28/2015
  • Overflowing Blood added.
08/21/2014 -
  • Cooldown changed to increase per skill level.
12/18/2014 -
  • Added a 1 second cooldown between stacks on Evil Energy Injection Effect.
  • None
  • Added modifier of the Health Recovery Amount Effect.
02/05/2015 -
  • Chance decreased.
  • Duration decreased.
  • Cooldown increased.
04/30/2015 -
  • None
  • Fixed the error where the cooldown of Evil Energy Injection is only working in.
09/03/2015 02/17/2016
  • Added attack power increase buff.
  • Doesn't recover HP.
09/10/2015 -
  • Damage buff duration increased.
  • Damage increased when HP is below 50% and damage taken from blood hit decreased.
  • Made dark energy gathering time longer so they can stack easily.
  • Fixed receiving damage buff when debuff was removed.
02/04/2016 03/16/2016
  • Skill's Debuff removal effect's cooldown time decreased.
04/21/2016 05/18/2016
  • Blood Hit HP decrease amount activation condition made easier.
  • Blood Hit HP decrease amount decreased.
  • Evil Energy Injection chance increased.
11/03/2016 11/23/2016
  • Blood Hit HP decrease amount activation condition made harder.
  • Blood Hit HP decrease amount increased.
  • Physical Attack Increase in certain HP decreased.
03/30/2017 04/12/2017
06/15/2017 06/28/2017
  • None
  • HP Threshold decreased.
08/23/2018 09/06/2018
  • Attack Power Increase increased.
09/20/2018 10/11/2018
  • Overflowing Blood Duration increased.
  • Blood Hit HP Reduction increased.
  • None
01/17/2019 02/20/2019
  • Blood Hit Strength changed to timed buff instead of conditional effect.
    • Buff does not wear of when healing above 50% HP.
  • Demonic Injection can be applied by Special Actives
06/04/2020 07/01/2020
  • Attack Power Increase decreased.
11/19/2020 12/16/2020
  • Demonic Injection Chance increased.
  • None
  • Overflowing Blood Attack Power Increase decreased.
11/09/2023 12/06/2023
  • Increased Attack Power at max stacks decreased.
*None
  • Buff icon changed from to .


Alternative Names

Server Name Translation
South Korea 혈기 폭주 Blood Runaway
Japan 血気暴走 Blood Runaway
China (Simplified Chinese) 气血暴走 Blood Runaway
Germany Adeptin des Blutes Blood Adept
Spain Adepta de la sangre Blood Adept
France Adepte du sang Blood Adept
Italy Adepta del sangue Blood Adept
Poland Adept Krwi Blood Adept
United Kingdom Blood Runaway
Brazil Rio de Sangue Blood River