Talk:Knockdown: Difference between revisions
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== KR knockdown revamp == | |||
Guys, don't we have any data on the KD revamp? What I understood from babel is that: | |||
#There is no launch counter or launch resets anymore, but all launches that previously had 0 KD now had a positive KD value implemented into them; (according to a friend, this is equals 5 for CN's >>X, but this needs confirmation) | |||
#Air hits decrease KD, including X-drops and the spear hits from CN's >>X'''Z''', despite X-drops not resetting anymore. | |||
- | However, we need ''numbers''! How much KD was added to the launches that previously had 0 KD? How much KD does each air hit decrease? Do the KD decreases change if I'm using CN's >>XZ or an X-drop from an Elboy, for example? | ||
// I' | Also, I've been curious for a while for data on the KD of new attacks that came with the revamp, such as CEmp's >>ZX (pass-through combo) and RF's adjusted combos. Is there no data on that, either? | ||
also, | |||
[[User:Naï|Naï]] ([[User talk:Naï|talk]]) 21:40, 18 June 2014 (EDT) | |||
:Your information on the KD revamp is a bit incorrect. Only aerial attacks (dash-jump and jump) that normally knockdown (not launch) and horizontal-launch (like Elesis's XX'''X''' or IS's ZZZZ'''Z''') attacks will decrease the KD counter. The spears from CN's >>X'''Z''' shouldn't have any changes since the last spear deals a very small launch. | |||
::What about attacks such as a grounded CN's >>ZZZ? Would that decrease KD? I was hoping they hadn't nerfed CN as brutally as I thought they did (unlimited no-X-drops combos was the only thing CN could really boast), but noo, time to switch over to Enhanced Nasod Weapons, is it... ; | |||
::I think a grounded >>ZZZ would decrease KD, though, according to [http://elwiki.net/babel/?p=1489 this Babel post]... but you're right, a >>XZ shouldn't decrease KD at all: rather, both the electronball and spear parts will have KD, seeing as they're both launches... gg KOG... | |||
::BUT STILL, we do need some numbers on this! I don't play KR so I can't test myself. Either way, thanks for the input. -- [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 08:50, 19 June 2014 (EDT) | |||
== Knockdown Values == | |||
{{Tabs | |||
|tab1=Elsword | |||
|contents1=T | |||
|tab2=Aisha | |||
|contents2=T | |||
|tab3=Rena | |||
|contents3=T | |||
|tab4=Raven | |||
|contents4=T | |||
|tab5=Eve | |||
|contents5=T | |||
|tab6=Chung | |||
|contents6=T | |||
|tab7=Ara | |||
|contents7=T | |||
|tab8=Elesis | |||
|contents8=T | |||
|tab9=Add | |||
|contents9=T | |||
}} | |||
<br> | |||
== 0 KD? == | |||
Theoretically there is no 0 KD,there is only X(a number) KD refreshing to 0,because I tested it as VP-Player that the Air Fireball(^x) got some KD if it´s in the end of the combo. | |||
As the page states, a target is knocked down on ''any'' hit after the knockdown counter has been reached. In other words, you get knocked down on ''the hit after'' your knockdown counter is reached. Regardless of whether you go from 93 > 100 or 99 > 134, the hit after you reach the knockdown limit is when you will fall down. -[[User:Meseki|Meseki]] ([[User talk:Meseki|talk]]) 11:12, 17 December 2014 (EST) | |||
Ah,okay.From this perspective, one could also consider that.(''Sorry for my bad Eng.,new in here)''-[[User:Gaudeon|Gaudeon]] ([[User talk:Gaudeon|talk]]) | |||
== S4 values == | |||
I assume the only updated values at all are the Eve ones? I don't know anything about Luciel, but other than them all values are either blank or show skills in places they don't belong (Kick on base Elesis) or skills/passives with levels attached. | |||
Edit to the edit: nevermind. I'll begin a mass data gathering soon with a friend, so it should hopefully take care of the S4 tables. | |||
[[User:Naï|Naï]] ([[User talk:Naï|talk]]) 01:41, 21 April 2016 (UTC) | |||
== I am interested researching/testing KD values == | |||
Since we did not have any recent KD revamp, KD value are more or less unchanged. | |||
But it pains me to see that KD calculations are no longer on the main page since it's almost been '''6 years''' since the last time anyone took interest. | |||
Currently i main Eve and many of the values are wrong based on personal experience in pvp, it is also the only class where i play every job. | |||
We may never use KD calculations again but still i am interested in providing as much info through testing as possible, also there are a lot of hidden mechanics in the KD system that are generally known by experienced player but never cataloged anywhere. | |||
OFC been new to wiki editing i would appreciate any type of assistance as to avoid any mistakes. | |||
What i want from anyone seeing this is to ask we have any pervious available data gathered by previous Editors.While i could create | |||
my own template to gather data it would be easier if i could gather the work of other people since from personal experience i had to create an equation with 2 unknows to calculate a very specific KD and i had to reopen my highschool math books in order to do so.....which was hell. | |||
I see that some editors are linking their wiki account in the end of their post, idk if it's needed but i will do it until someone says otherwise. | |||
Other than that if anyone has any questions i am willing to discuss them. | |||
[[User:Skeptic|Skeptic]] ([[User talk:Skeptic|talk]]) 21:02, 03 November 2021 (GMT+2) |
Latest revision as of 19:03, 3 November 2021
KR knockdown revamp
Guys, don't we have any data on the KD revamp? What I understood from babel is that:
- There is no launch counter or launch resets anymore, but all launches that previously had 0 KD now had a positive KD value implemented into them; (according to a friend, this is equals 5 for CN's >>X, but this needs confirmation)
- Air hits decrease KD, including X-drops and the spear hits from CN's >>XZ, despite X-drops not resetting anymore.
However, we need numbers! How much KD was added to the launches that previously had 0 KD? How much KD does each air hit decrease? Do the KD decreases change if I'm using CN's >>XZ or an X-drop from an Elboy, for example?
Also, I've been curious for a while for data on the KD of new attacks that came with the revamp, such as CEmp's >>ZX (pass-through combo) and RF's adjusted combos. Is there no data on that, either?
Naï (talk) 21:40, 18 June 2014 (EDT)
- Your information on the KD revamp is a bit incorrect. Only aerial attacks (dash-jump and jump) that normally knockdown (not launch) and horizontal-launch (like Elesis's XXX or IS's ZZZZZ) attacks will decrease the KD counter. The spears from CN's >>XZ shouldn't have any changes since the last spear deals a very small launch.
- What about attacks such as a grounded CN's >>ZZZ? Would that decrease KD? I was hoping they hadn't nerfed CN as brutally as I thought they did (unlimited no-X-drops combos was the only thing CN could really boast), but noo, time to switch over to Enhanced Nasod Weapons, is it... ;
- I think a grounded >>ZZZ would decrease KD, though, according to this Babel post... but you're right, a >>XZ shouldn't decrease KD at all: rather, both the electronball and spear parts will have KD, seeing as they're both launches... gg KOG...
Knockdown Values
0 KD?
Theoretically there is no 0 KD,there is only X(a number) KD refreshing to 0,because I tested it as VP-Player that the Air Fireball(^x) got some KD if it´s in the end of the combo.
As the page states, a target is knocked down on any hit after the knockdown counter has been reached. In other words, you get knocked down on the hit after your knockdown counter is reached. Regardless of whether you go from 93 > 100 or 99 > 134, the hit after you reach the knockdown limit is when you will fall down. -Meseki (talk) 11:12, 17 December 2014 (EST)
Ah,okay.From this perspective, one could also consider that.(Sorry for my bad Eng.,new in here)-Gaudeon (talk)
S4 values
I assume the only updated values at all are the Eve ones? I don't know anything about Luciel, but other than them all values are either blank or show skills in places they don't belong (Kick on base Elesis) or skills/passives with levels attached.
Edit to the edit: nevermind. I'll begin a mass data gathering soon with a friend, so it should hopefully take care of the S4 tables.
Naï (talk) 01:41, 21 April 2016 (UTC)
I am interested researching/testing KD values
Since we did not have any recent KD revamp, KD value are more or less unchanged. But it pains me to see that KD calculations are no longer on the main page since it's almost been 6 years since the last time anyone took interest. Currently i main Eve and many of the values are wrong based on personal experience in pvp, it is also the only class where i play every job. We may never use KD calculations again but still i am interested in providing as much info through testing as possible, also there are a lot of hidden mechanics in the KD system that are generally known by experienced player but never cataloged anywhere. OFC been new to wiki editing i would appreciate any type of assistance as to avoid any mistakes.
What i want from anyone seeing this is to ask we have any pervious available data gathered by previous Editors.While i could create my own template to gather data it would be easier if i could gather the work of other people since from personal experience i had to create an equation with 2 unknows to calculate a very specific KD and i had to reopen my highschool math books in order to do so.....which was hell.
I see that some editors are linking their wiki account in the end of their post, idk if it's needed but i will do it until someone says otherwise.
Other than that if anyone has any questions i am willing to discuss them.