Add: Difference between revisions
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Shironsaki (talk | contribs) (→Combos) |
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| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. | ||
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{{CZ}} 190% Phy. Damage<br> | {{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAZ}} 370% Phy. Damage | ||
{{CZ}} 234% Phy. Damage<br> | |||
{{CZ}} 146% Phy. Damage x2<br> | |||
{{CNAZ}} 370% Phy. Damage | |||
|- | |- | ||
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}} | | {{CZ}}{{CZ}}{{CZ}}{{CNAX}} | ||
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | | Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. | ||
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{{CZ}} 190% Phy. Damage<br> | {{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAX}} 491% Phy. Damage | ||
{{CZ}} 234% Phy. Damage<br> | |||
{{CZ}} 146% Phy. Damage x2<br> | |||
{{CNAX}} 491% Phy. Damage | |||
|- | |- | ||
| {{CZ}}{{CZ}}{{CX}}{{CNAX}} | | {{CZ}}{{CZ}}{{CX}}{{CNAX}} | ||
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*The second {{CX}} will follow the path | *The second {{CX}} will follow the path | ||
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{{CX}} 249% Mag. Damage (2 MP)<br> | {{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP) | ||
{{CX}} 281% Mag. Damage (2 MP)<br> | |||
{{CNAX}} 354% Mag. Damage (2 MP) | |||
|- | |- | ||
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | | {{CX}}{{CX}}{{CZ}}{{CNAConZ}} | ||
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*The {{CConZ}} has Super Armor status. | *The {{CConZ}} has Super Armor status. | ||
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{{CX}} 249% Mag. Damage (2 MP)<br> | {{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CZ}} 146% Mag. Damage x2<br>{{CNAConZ}} 36% Mag. Damage x2~9 (Each hit use 1 MP)<br>+ 248% Mag. Damage | ||
{{CX}} 281% Mag. Damage (2 MP)<br> | |||
{{CZ}} 146% Mag. Damage x2<br> | |||
{{CNAConZ}} 36% Mag. Damage x2~9 (Each hit use 1 MP)<br> | |||
+ 248% Mag. Damage | |||
|- | |- | ||
| {{CU}}{{CZ}} | | {{CU}}{{CZ}} | ||
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| Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd {{CZ}} can also be triggered by pressing or holding down {{CD}}, the cause for this is unknown. | | Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd {{CZ}} can also be triggered by pressing or holding down {{CD}}, the cause for this is unknown. | ||
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{{CDR}} <br> | {{CDR}} <br>{{CZ}} 56% Phy. Damage x4<br>{{CZ}} 189% Mag. Damage<br>{{CNAZ}} 452% Phy. Damage | ||
{{CZ}} 56% Phy. Damage x4<br> | |||
{{CZ}} 189% Mag. Damage<br> | |||
{{CNAZ}} 452% Phy. Damage | |||
|- | |- | ||
| {{CDR}}{{CX}}{{CX}}{{CNAX}} | | {{CDR}}{{CX}}{{CX}}{{CNAX}} | ||
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | | Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br>{{CX}} 242% Mag. Damage<br>{{CX}} 422% Phy. Damage<br>{{CNAX}} 535% Phy. Damage | ||
{{CX}} 242% Mag. Damage<br> | |||
{{CX}} 422% Phy. Damage<br> | |||
{{CNAX}} 535% Phy. Damage | |||
|- | |- | ||
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | | {{CDRU}}{{CZ}}{{CZ}}{{CZ}} | ||
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| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot. | | Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot. | ||
| | | | ||
{{CDRU}}<br> | {{CDRU}}<br>{{CX}} 82% Mag. Damage x3<br>{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP) | ||
{{CX}} 82% Mag. Damage x3<br> | |||
{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP) | |||
|- | |- | ||
| '''{{CDRU}}{{CU}}''' | | '''{{CDRU}}{{CU}}''' |