Code: Q-Proto 00: Difference between revisions
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| align="left" | Each hit of Q-PROTO_00's Queen's Throne will not reduce Proto's MP. Furthermore, they will actually contribute to her ability to gather MP, giving her one of the most MP-productive combos of all NPCs. | | align="left" | Each hit of Q-PROTO_00's Queen's Throne will not reduce Proto's MP. Furthermore, they will actually contribute to her ability to gather MP, giving her one of the most MP-productive combos of all NPCs. | ||
|- | |- | ||
| [[File:Cloaking. | | [[File:Cloaking.png]] | ||
| '''Cloaking''' | | '''Cloaking''' | ||
| Active | | Active | ||
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| align="left" | Q-PROTO_00 has super armor during activation of Cloaking, and can rapidly activate it mid-combo, permitting reversals. Queen's Throne and Metal Dust Aura is still visible while Q-PROTO_00 has cloaking activated. | | align="left" | Q-PROTO_00 has super armor during activation of Cloaking, and can rapidly activate it mid-combo, permitting reversals. Queen's Throne and Metal Dust Aura is still visible while Q-PROTO_00 has cloaking activated. | ||
|- | |- | ||
| [[File:Metal_Dust. | | [[File:Metal_Dust.png]] | ||
| '''Metal Dust Aura''' | | '''Metal Dust Aura''' | ||
| Active | | Active | ||
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| align="left" | This skill enables Q-PROTO_00 to escape delay if she manages to hit a target with it during delay. Q-PROTO_00 will almost always have this skill activated. | | align="left" | This skill enables Q-PROTO_00 to escape delay if she manages to hit a target with it during delay. Q-PROTO_00 will almost always have this skill activated. | ||
|- | |- | ||
| [[File:Mega_Electronball. | | [[File:Mega_Electronball.png]] | ||
| '''Mega Electron Ball''' | | '''Mega Electron Ball''' | ||
| Active | | Active | ||
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| align="left" | Unlike the regular Mega Electron Ball, Q-PROTO_00 does not need to charge this skill before using it. | | align="left" | Unlike the regular Mega Electron Ball, Q-PROTO_00 does not need to charge this skill before using it. | ||
|- | |- | ||
| [[File:Spear_Burst. | | [[File:Spear_Burst.png]] | ||
| '''Spear Burst''' | | '''Spear Burst''' | ||
| Active | | Active | ||
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| align="left" | Has a significant duration; Q-PROTO_00 has super armor during the duration of this entire skill. Also has significant range, similar to that of Rising Slash. Each spear has a heavy hitstun, and will lock you within the field if you are hit. | | align="left" | Has a significant duration; Q-PROTO_00 has super armor during the duration of this entire skill. Also has significant range, similar to that of Rising Slash. Each spear has a heavy hitstun, and will lock you within the field if you are hit. | ||
|- | |- | ||
| [[File:Hornet_Sting. | | [[File:Hornet_Sting.png]] | ||
| '''Hornet Sting''' | | '''Hornet Sting''' | ||
| Special Active | | Special Active | ||
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| align="left" | Much stronger than Code Exotic's version of Hornet's Sting; however, this is rarely used compared to Atomic Blaster. | | align="left" | Much stronger than Code Exotic's version of Hornet's Sting; however, this is rarely used compared to Atomic Blaster. | ||
|- | |- | ||
| [[File:Atomic_Blaster. | | [[File:Atomic_Blaster.png]] | ||
| '''Atomic Blaster''' | | '''Atomic Blaster''' | ||
| Special Active | | Special Active | ||
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| align="left" | Frequently used as part of her combo, Q-PROTO_00 is capable of continuing to combo after Atomic Blaster. | | align="left" | Frequently used as part of her combo, Q-PROTO_00 is capable of continuing to combo after Atomic Blaster. | ||
|- | |- | ||
| [[File:Iron_Scraps. | | [[File:Iron_Scraps.png]] | ||
| '''Iron Scraps''' | | '''Iron Scraps''' | ||
| Special Active | | Special Active |