Code: Q-Proto 00: Difference between revisions

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m (Text replacement - "Queen's Throne.PNG" to "CodeExoticSkill2.png")
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| align="left" | Each hit of Q-PROTO_00's Queen's Throne will not reduce Proto's MP. Furthermore, they will actually contribute to her ability to gather MP, giving her one of the most MP-productive combos of all NPCs.  
| align="left" | Each hit of Q-PROTO_00's Queen's Throne will not reduce Proto's MP. Furthermore, they will actually contribute to her ability to gather MP, giving her one of the most MP-productive combos of all NPCs.  
|-
|-
| [[File:Cloaking.PNG]]
| [[File:Cloaking.png]]
| '''Cloaking'''
| '''Cloaking'''
| Active
| Active
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| align="left" | Q-PROTO_00 has super armor during activation of Cloaking, and can rapidly activate it mid-combo, permitting reversals. Queen's Throne and Metal Dust Aura is still visible while Q-PROTO_00 has cloaking activated.
| align="left" | Q-PROTO_00 has super armor during activation of Cloaking, and can rapidly activate it mid-combo, permitting reversals. Queen's Throne and Metal Dust Aura is still visible while Q-PROTO_00 has cloaking activated.
|-
|-
| [[File:Metal_Dust.PNG]]
| [[File:Metal_Dust.png]]
| '''Metal Dust Aura'''
| '''Metal Dust Aura'''
| Active
| Active
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| align="left" | This skill enables Q-PROTO_00 to escape delay if she manages to hit a target with it during delay. Q-PROTO_00 will almost always have this skill activated.  
| align="left" | This skill enables Q-PROTO_00 to escape delay if she manages to hit a target with it during delay. Q-PROTO_00 will almost always have this skill activated.  
|-
|-
| [[File:Mega_Electronball.PNG]]
| [[File:Mega_Electronball.png]]
| '''Mega Electron Ball'''
| '''Mega Electron Ball'''
| Active
| Active
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| align="left" | Unlike the regular Mega Electron Ball, Q-PROTO_00 does not need to charge this skill before using it.
| align="left" | Unlike the regular Mega Electron Ball, Q-PROTO_00 does not need to charge this skill before using it.
|-
|-
| [[File:Spear_Burst.PNG]]
| [[File:Spear_Burst.png]]
| '''Spear Burst'''
| '''Spear Burst'''
| Active
| Active
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| align="left" | Has a significant duration; Q-PROTO_00 has super armor during the duration of this entire skill. Also has significant range, similar to that of Rising Slash. Each spear has a heavy hitstun, and will lock you within the field if you are hit.  
| align="left" | Has a significant duration; Q-PROTO_00 has super armor during the duration of this entire skill. Also has significant range, similar to that of Rising Slash. Each spear has a heavy hitstun, and will lock you within the field if you are hit.  
|-
|-
| [[File:Hornet_Sting.PNG]]
| [[File:Hornet_Sting.png]]
| '''Hornet Sting'''
| '''Hornet Sting'''
| Special Active
| Special Active
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| align="left" | Much stronger than Code Exotic's version of Hornet's Sting; however, this is rarely used compared to Atomic Blaster.
| align="left" | Much stronger than Code Exotic's version of Hornet's Sting; however, this is rarely used compared to Atomic Blaster.
|-
|-
| [[File:Atomic_Blaster.PNG]]
| [[File:Atomic_Blaster.png]]
| '''Atomic Blaster'''
| '''Atomic Blaster'''
| Special Active
| Special Active
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| align="left" | Frequently used as part of her combo, Q-PROTO_00 is capable of continuing to combo after Atomic Blaster.  
| align="left" | Frequently used as part of her combo, Q-PROTO_00 is capable of continuing to combo after Atomic Blaster.  
|-
|-
| [[File:Iron_Scraps.PNG]]
| [[File:Iron_Scraps.png]]
| '''Iron Scraps'''
| '''Iron Scraps'''
| Special Active
| Special Active