ECP System: Difference between revisions

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== ECP System==
== ECP System==
[[File:ECP1.png|500px]]
[[File:ECP1.png|500px]]<br>'''ECP (Energy of Colorless Point)''' is a system exclusive to '''[[Rose]]'''. The system interface is displayed below the MP bar.<br>
 
'''ECP (Energy of Colorless Point)''' is a system exclusive to '''[[Rose]]'''. The system interface is displayed below the MP bar.<br>


=== ECP Gauge ===
=== ECP Gauge ===
The yellow bar below you MP bar contains 2 gauge of 35 ECP each. ECP points will also be consumed when switching weapons during combos, performing the last {{CX}} of ground combos as well as some combos from [[Tempest Burster]]'s path and some additional skills. If any '''ECP''' is missing, it will slowly start recovering at 5 points per second.
The yellow bar below your MP bar contains 2 gauge of 35 ECP each. ECP points will also be consumed when switching weapons during combos, performing the last {{CX}} of ground combos as well as some combos from [[Tempest Burster]]'s path and some additional skills. If any '''ECP''' is missing, it will slowly start recovering at 5 points per second.


[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
[[File:Overstrike1.png|thumb|200px|Indication of activating Over Strike/Over Strike being active.]]
All '''Active''' and '''Buff''' skills only consume ECP without consuming MP.<br>When '''1 gauge''' (35 ECP) is consumed, '''Over Strike Mode''' is automatically activated.<br>While {{se|267|Over Strike Mode}} is active, the ECP gauge will change to a fiery red appearance.<br>[[File:ECP3.png|500px]]
All '''Active''' and '''Buff''' skills only consume ECP without consuming MP.<br>When '''1 gauge''' (35 ECP) is consumed, '''Over Strike Mode''' is automatically activated.<br>{{se|267|Over Strike Mode}} will be refreshed if the gauge go below 50% (35 ECP).<br>
While {{se|267|Over Strike Mode}} is active, the ECP gauge will change to a fiery red appearance.<br>[[File:ECP3.png|500px]]
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=== Over Strike ===
=== Over Strike ===
While '''Over Strike''' is active, you will gain certain effects for a duration. You can not use most '''ECP Using Skills''' while '''Over Strike''' is active unless through specific passive effects, but Weapon Switching is still allowed. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
While '''Over Strike''' is active, you will gain certain effects for a duration. The ECP gauge will recover faster during '''Over Strike''', at 10 points per second.
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose"
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*{{CL}} '''<font color=#1492D9>Revolvers</font>''': Basic weapons of Rose. They fire quick singular shots at set intervals. The critical activation chance is high and the critical damage is increased by 25%. The weapon is mid-range.  
*{{CL}} {{Color|#1492D9|Revolvers|b=1}}: Basic weapons of Rose. They fire quick singular shots at set intervals. The critical activation chance is high and the critical damage is increased by 25%. The weapon is mid-range.  
*{{CU}} '''<font color=#d11b16>Muskets</font>''': Similar to Revolvers, although they deal more damage, fire slower, have the longest range of all of the guns, and will penetrate through all enemies within range.
*{{CU}} {{Color|#D11B16|Muskets|b=1}}: Similar to Revolvers, although they deal more damage, fire slower, have the longest range of all of the guns, and will penetrate through all enemies within range.
*{{CR}} '''<font color=#f89b01>Automatic Pistols</font>''': Firearms which fire quick multiple shots, burning 2 MP at set intervals. Their damage is the lowest of all of Rose's guns and their range is about the same as Hand Cannons.
*{{CR}} {{Color|#F89B01|Automatic Pistols|b=1}}: Firearms which fire quick multiple shots, burning 2 MP at set intervals. Their damage is the lowest of all of Rose's guns and their range is about the same as Hand Cannons.
*{{CD}} '''<font color=#81bb0a>Hand Cannons</font>''': Firearms which deal the highest damage of all of Rose's guns, but they're also the slowest. The range of the blast is a bit lower than that of Revolvers.
*{{CD}} {{Color|#81BB0A|Hand Cannons|b=1}}: Firearms which deal the highest damage of all of Rose's guns, but they're also the slowest. The range of the blast is a bit lower than that of Revolvers.
During the [[File:RoX.png|26px]] combo, you are able to switch weapons by holding the special action key ([V] by default) and tapping the respective arrow key.
During the [[File:RoX.png|26px]] combo, you are able to switch weapons by holding the special action key ([V] by default) and tapping the respective arrow key.
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== Tips and Details ==
== Tips and Details ==
*While not in Over Strike, ECP gets recovered at 5 per second.
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation.
*While having insufficient ECP may prevent you from using '''ECP Using Skills''', performing a finisher or switching weapons does not share the same limitation and allows you to burn off extra ECP in order to attain '''Over Strike''' when necessary.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
*The effect values of '''Over Strike Mode''' are never shown in-game anywhere; the current values are based on [https://elsword.nexon.com/News/Notice/View?n4ArticleSN=132863 a patch note] that changed some of these values, and thus listed the old/new values for players to see.
*The Critical Damage Increase is multiplicative.
*The Critical Damage Increase is multiplicative.
*Almost every '''ECP Using Skill''' costs 35 ECP (with [[Optimus]]'s G Transform Mode Standby being an exception), allowing you to cast any 2 of them and enter '''Over Strike''' instantly, assuming no consumption traits were applied.
*Upon consuming ECP in any way, there is a slight delay until the gauge begins to recover.
*Upon consuming ECP in any way, there is a slight delay until the gauge begins to recover, to allow you to use 2 skills that consume 35 ECP to trigger '''Over Strike''' with a bit of leniency. The maximum possible delay seems to be set individually for each action that can consume ECP, since skills like [[Booster Cannon]] give you more time to land and use another skill in order to activate '''Over Strike'''.
*While the general rule is that you cannot use '''ECP Using Skills''' while in '''Over Strike Mode''' anymore, almost every path gets a passive that allows you to do so under certain conditions or drawbacks, if at all. Only [[Tempest Burster]] still gets locked out of all her '''ECP Using Skills''' upon entering '''Over Strike'''.
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