Particle Prism: Difference between revisions
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[[File:ParticlePrismOld.png|thumb|Old Icon]] | [[File:ParticlePrismOld.png|thumb|Old Icon]] | ||
*The prism will have their own HP. It will break if its HP or its duration is depleted. | *The prism will have their own HP. It will break if its HP or its duration is depleted. | ||
*When noted, if the opponent is | *When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use [[Teleport]], use a 'pass' type combo, or destroy the prism. | ||
*The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | *The hit from '''Particle Prism''' does not provide a hitstun, but it has a very long skill delay to compensate. | ||
*'''Particle Prism''' can destroy non-piercing projectiles. | *'''Particle Prism''' can destroy non-piercing projectiles. |
Revision as of 23:44, 14 May 2015
Requirements
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Class | Master | Level Required | SP Cost Per Level | Alternative |
---|---|---|---|---|
Tracer | Lv. 20 | 5 | 2 | Energy Boom |
Skill Information
Skill Level | Level Required | Damage (Magical) | Movement Speed Debuff | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Duration | Reduction (With 1 DMP) | |||||
1 | 5 | 640% | 5 Seconds | 40% (52%) | 120 MP | 12 Seconds |
2 | 654% | 5.1 Seconds | 42% (54%) | |||
3 | 669% | 5.2 Seconds | 43% (55%) | |||
4 | 6 | 683% | 5.3 Seconds | 45% (57%) | ||
5 | 8 | 698% | 5.4 Seconds | 46% (58%) | ||
6 | 10 | 712% | 5.5 Seconds | 48% (60%) | ||
7 | 12 | 726% | 5.6 Seconds | 49% (61%) | ||
8 | 14 | 741% | 5.7 Seconds | 51% (63%) | ||
9 | 16 | 755% | 5.8 Seconds | 52% (64%) | ||
10 | 18 | 770% | 5.9 Seconds | 54% (66%) | ||
11 | 20 | 784% | 6 seconds | 55% (67%) | ||
12 | 22 | 798% | 6.1 Seconds | 56% (68%) | ||
13 | 24 | 813% | 6.2 Seconds | 58% (70%) | ||
14 | 26 | 827% | 6.3 Seconds | 60% (72%) | ||
15 | 28 | 842% | 6.4 Seconds | 61% (73%) | ||
16 | 30 | 856% | 6.5 Seconds | 63% (75%) | ||
17 | 32 | 870% | 6.6 Seconds | 64% (76%) | ||
18 | 34 | 885% | 6.7 Seconds | 66% (78%) | ||
19 | 36 | 899% | 6.8 Seconds | 67% (79%) | ||
20 (M) | 38 | 914% | 6.9 Seconds | 69% (81%) | ||
21 | -* | 928% | 7 Seconds | 70% (82%) |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Skill Note
“ | Managing time is not that easy if you know the basic principles. Normally, it takes 1000 years for an average person. But you may be able to understand it effortlessly? Keke. - Glave
~ quotation |
” |
Name: Space Reverse (공간 역전)
Description: Does not break from hits.
Tips and Details
- The prism will have their own HP. It will break if its HP or its duration is depleted.
- When noted, if the opponent is trapped inside the prism, the target is unable to escape unless they use Teleport, use a 'pass' type combo, or destroy the prism.
- The hit from Particle Prism does not provide a hitstun, but it has a very long skill delay to compensate.
- Particle Prism can destroy non-piercing projectiles.
Updates
- 12/18/2014 KR
- Cooldown and MP Cost increased.
Alternative Names
Server | Name | Translation |
---|---|---|
Germany | Partikel-Prisma | Particle - prism |
France | Prisme particulaire | Particulate prism |