Continuous Projection: Difference between revisions
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__NOTOC__{{Languages| | __NOTOC__{{Languages|Continuous Projection}} | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:LEP1.png]] | | [[File:LEP1.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized | ||
|- | |||
| | |||
|{{SkillText|Continuous Projection}} | |||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! colspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Max MP Increase !! rowspan=2 | Projection Skill MP Cost Reduction !! colspan=2 | Continuous Projection | ||
|- style="background:{{ColorSel|CharLight|Ain}}" | |- style="background:{{ColorSel|CharLight|Ain}}" | ||
! | ! Cooldown Reduction !! Chance | ||
|- | |- | ||
| align="left" | 1 || 15 || | | align="left" | 1 || 15 || 25 MP || 6% || 20% || 5% | ||
|- | |- | ||
| align="left" | 2 || ?? || | | align="left" | 2 || ?? || 52 MP || 9% || 30% || 10% | ||
|- | |- | ||
| align="left" | 3 || ?? || | | align="left" | 3 || ?? || 75 MP || 12% || 40% || 15% | ||
|- | |- | ||
| align="left" | 4 || | | align="left" | 4 || 83 || 100 MP || 15% || 50% || 20% | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | |||
*Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill. | |||
*The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown. | |||
{{LESkills}} | {{LESkills}} |
Revision as of 04:49, 17 December 2016
[Passive] Maximum MP is permanently increased and the consumption for continuous pojection skills is optimized | |
Requirements
Class | Level Required |
---|---|
Lofty: Executor | 15 |
Skill Information
Skill Level | Character Level | Max MP Increase | Projection Skill MP Cost Reduction | Continuous Projection | |
---|---|---|---|---|---|
Cooldown Reduction | Chance | ||||
1 | 15 | 25 MP | 6% | 20% | 5% |
2 | ?? | 52 MP | 9% | 30% | 10% |
3 | ?? | 75 MP | 12% | 40% | 15% |
4 | 83 | 100 MP | 15% | 50% | 20% |
Tips and Details
- Currently, the cooldown reduction effect can trigger at any time, not just within 5 seconds of the previous Projection Skill.
- The cooldown reduction only applies to the skill that triggered it, not all projection skills that are on cooldown.