Shooting Star: Difference between revisions
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| align="left" | [Enhanced] || 19% || 133% | | align="left" | [Enhanced] || 19% || 133% | ||
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<br> | |||
== Skill Information (KR) == | |||
=== {{PvE}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! rowspan=2 | Ammo Usage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) !! Normal !! Awakening | |||
|- | |||
| align="left" | 35 || 70% || 502% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| align="left" | [Enhanced] || 84% || 602% | |||
|} | |||
=== {{PvP}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan=2 | Level Required !! colspan=2 | Damage | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Homing Bullet<br>Attack (Physical) !! Homing Bullet<br>Explosion (Magical) | |||
|- | |||
| align="left" | 35 || 20% || 145% | |||
|- | |||
| align="left" | [Enhanced] || 24% || 174% | |||
|} | |} | ||
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**PvE damage increased. | **PvE damage increased. | ||
**PvP damage decreased. | **PvP damage decreased. | ||
*06/14/2018 KR | |||
**Damage increased. | |||
<br> | <br> | ||
Revision as of 18:21, 7 June 2018
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Deadly Chaser | 35 |
Skill Information
PvE
Level Required | Damage | Number of Missiles | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | ||||
35 | 65% | 463% | 12 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 78% | 556% |
PvP
Level Required | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 15% | 112% |
[Enhanced] | 19% | 133% |
Skill Information (KR)
PvE
Level Required | Damage | Number of Missiles | Ammo Usage | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | ||||
35 | 70% | 502% | 12 | 15 | 3 | 300 MP | 22 Seconds |
[Enhanced] | 84% | 602% |
PvP
Level Required | Damage | |
---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) | |
35 | 20% | 145% |
[Enhanced] | 24% | 174% |
Skill Traits
Evil Shooting Star | Heavy Shooting Star | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
Cooldown | ||
Skill will burn 2 MP per hit | Damage increased to 144% Cooldown increased to 120% |
33 Seconds |
Tips and Details
- [Enhanced] Shooting Star can deal up to 6,672% (1,596% in PvP) Magical Damage. When awakened, it can deal up to 8,340% (1,995% in PvP) Magical Damage.
- If the passive Endless Chase is learned, three additional missiles will be fired, regardless of Awakening. The skill does an additional 1,668% (399% in PvP) Magical Damage.
- With Heavy, it can deal up to 9,340.8% (2,234.4% in PvP) Magical Damage. When awakened, it can deal up to 11,676% (2,394% in PvP) Magical Damage. Endless Chase will add an additional 2,335.2% (558.6% in PvP) Magical Damage.
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
- 06/30/2011 (KR)
- Removed skill requirement Heavy Railgun
- 07/28/2011 (KR)
- Slightly increased MP regeneration rate.
- 07/10/2014 (KR)
- Damage increased
- 08/20/2015 (KR)
- Moved from Shooting Guardian to Deadly Chaser.
- 08/27/2015 (KR)
- Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Doesn't lock on to targets that are certain distance away in PvP.
- 12/01/2016 (KR)
- Damage error fixed.
- 04/27/2017 (KR)
- Homing Bullet Attack damage decreased.
- PvE Explosion damage increased.
- PvP Explosion damage decreased.
- 07/13/2017 (KR) / 07/26/2017 (NA)
- Awakened trait changed to Heavy.
- 07/27/2017 KR
- PvE damage decreased.
- Explosion radius increased.
- Mana Break cancel added.
- Light trait changed to Evil.
- 02/22/2018 KR
- Mana Break cancel removed.
- Attack damage increased.
- Explosion damage decreased.
- Tracking radius decreased.
- 04/05/2018 KR / 04/18/2018 (NA)
- PvE damage increased.
- PvP damage decreased.
- 06/14/2018 KR
- Damage increased.
Alternative Names