Sharp Fall: Difference between revisions

38 bytes removed ,  11 December 2018
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! MP Usage
! MP Usage
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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || rowspan=2 | 160 MP
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
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== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
**Hits a Giant Training Monkey 5 times.
**A Giant Training Monkey will receive 5 hits.
**Useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
**This is useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*0.5 multiplier in PvP
*The height required to do maximum damage is equal to twice the height of a Giant Training Monkey.
*Height required to do maximum damage is about 2 jumps without any sockets, or likely 2 times the height of Giant Training Monkey.
**The height required does not change between normal and awakened.
**The height required does not change between normal and awakened.
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