Sharp Fall: Difference between revisions
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! MP Usage | ! MP Usage | ||
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| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} | | | {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP | ||
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== Tips and Details == | == Tips and Details == | ||
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends. | *The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends. | ||
** | **A Giant Training Monkey will receive 5 hits. | ||
** | **This is useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | ||
* | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
* | *The height required to do maximum damage is equal to twice the height of a Giant Training Monkey. | ||
**The height required does not change between normal and awakened. | **The height required does not change between normal and awakened. | ||
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