Pulse Cannon: Difference between revisions
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*Nasod Armor combos can only be activated if a target was hit within your screen. | *Nasod Armor combos can only be activated if a target was hit within your screen. | ||
*After the shots hit the target, they will just fly forward in the direction it hit the target. | *After the shots hit the target, they will just fly forward in the direction it hit the target. | ||
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor | **In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy. | ||
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you. | *This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you. | ||
*[[Amplify Energy]] decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80. | *[[Amplify Energy]] decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80. |
Revision as of 15:25, 17 February 2023
File:AddSkill10.png | [Special Active: Tenacity] Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot. |
DP Skill Use/Recovery
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Psychic Tracer | 25 |
Skill Information
Mode | Particle Shot Explosion (Magical) |
Max Hits | MP/DP Usage | DP Recovery | Cooldown | ||||
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Normal | Extra Shots | Normal | Awakening Configuration | ||||||
Normal | Additional | Normal | Additional | ||||||
Normal | |||||||||
PvE | 131% | 4 | 0 ~ 4 | 120 MP | 25 ~ 100 MP | 120 DP | 25 ~ 100 DP | 20 DP | 9 Seconds |
PvP | 110% | ||||||||
[Enhanced] | |||||||||
PvE | 157% | 4 | 0 ~ 4 | 120 MP | 25 ~ 100 MP | 120 DP | 25 ~ 100 DP | 20 DP | 9 Seconds |
PvP | 132% |
Skill Traits
Empowered Pulse Cannon | Light Pulse Cannon | |
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Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 80% | 96 MP |
Total Damage
Mode | Base | |
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Normal | Empowered | |
PvE | 628% ~ 1,256% | 753.6% ~ 1,507.2% |
PvP | 528% ~ 1,056% | 633.6% ~ 1,267.2% |
- Damage ranges from no Extra Shots to 4.
Related Skills
Tips and Details
- Nasod Armor combos can only be activated if a target was hit within your screen.
- After the shots hit the target, they will just fly forward in the direction it hit the target.
- In some cases, if the target is invulnerable but returns to being vulnerable shortly after Pulse Cannon was used, it is possible for the shots to fly all the way back to the target. However, the player will not be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
- This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
- Amplify Energy decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80.
Updates
Date | Changes | ||
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KR | NA | PvE | PvP |
12/19/2013 | 07/02/2014 |
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12/26/2013 | - |
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03/13/2014 | - |
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02/04/2016 | 03/16/2016 |
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04/21/2016 | 05/18/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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04/05/2018 | 04/18/2018 |
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06/14/2018 | 06/27/2018 |
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07/18/2019 | 08/14/2019 |
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Alternative Names