Double Gunhawk: Difference between revisions
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Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
(Clean up! Started Damage template but I'm unsure of how to incorporate the Minimum damage column. _(:3/) |
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|Character=Rose | |Character=Rose | ||
}} | }} | ||
{{#ev:youtube|Ixb_Xp5B6Qg|400|right}} | |||
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*When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | *When revolvers return, range and projection speed is increased by 50% while damage is increased by 7.5%. | ||
*Does not return if you are too far from the skill. | *Does not return if you are too far from the skill. | ||
*Additional throws | *Additional throws grant {{se||Super Armor}} effect and immunity against disable type status effects. | ||
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== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Rose|Double Gunhawk|Light, Heavy|mp=200|cd=14|cd_enhanced=12}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
<!--{{Damage|true|Rose | |||
|dmg=520, 558, 598 | |||
|pvp_dmg=155, 167, 179 | |||
|avg_hits=12, 14, 16 | |||
|no_max=true | |||
|heavy=true | |||
|passive1=ECP System | |||
|append=1, Over Strike | |||
}}--> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rose" | ||
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*Minimum assumes 2 hits per stage. | *Minimum assumes 2 hits per stage. | ||
*Average assumes 12 hits for Stage 1, 14 for | *Average assumes 12 hits for '''Stage 1''', 14 for '''Stage 2''', and 16 for '''Stage 3'''. | ||
<br> | <br> | ||
== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
|Bloodia9.png; Chain Powder; | |||
| | CRPassive2.png; Saw Blade | ||
}}<br> | |||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
**The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | **The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk. | ||
**More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | **More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count. | ||
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== Trivia == | == Trivia == | ||
*The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk | *The skill is based on DFO's Female Ranger skill [https://wiki.dfo-world.com/view/Death_Hawk Death Hawk]. | ||
<br> | <br> | ||
Revision as of 00:24, 4 July 2023
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[Special Active: Strength] Throw revolvers set to automatic fire mode up to 3 times. | ||
Tracking Hawk
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Over Strike
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Bloodia | 15 |
Skill Information
Mode | Revolving Throw (Physical) | Max Hits per throw | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Stage 1 | Stage 2 | Stage 3 | Stage 1 | Stage 2 | Stage 3 | |||
Normal | ||||||||
PvE | 473% | 508% | 544% | 2~Indefinite | 200 MP | 14 Seconds | ||
PvP | 141% | 152% | 163% | |||||
[Enhanced] | ||||||||
PvE | 520% | 558% | 598% | 2~Indefinite | 200 MP | 12 Seconds | ||
PvP | 155% | 167% | 179% |
Skill Traits
Light Double Gunhawk | Heavy Double Gunhawk | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 160 MP | Damage increased to 144% Cooldown increased to 120% | 16.8 Seconds Final Enhanced Skill 14.4 Seconds |
Total Damage
Mode | Base | Over Strike | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Minimum | Average | Minimum | Average | Minimum | Average | Minimum | Average | |
PvE | 3,352% | 23,620% | 4,826.88% | 34,012.8% | 4,022.4% | 28,344% | 5,792.26% | 40,815.36% |
PvP | 1,002% | 7,062% | 1,442.88% | 10,169.28% | 1,202.4% | 8,474.4% | 1,731.46% | 12,203.14% |
- Minimum assumes 2 hits per stage.
- Average assumes 12 hits for Stage 1, 14 for Stage 2, and 16 for Stage 3.
Related Skills
Tips and Details
- The absolute minimum amount of hits for each cast is 2 hits when fired at point-blank at a small Super Armored enemy that jumps out of the way of the returning Hawk.
- More hits are possible on wider targets, and the Hawk will keep traveling if jumped over, resulting in no set maximum hit count.
- The cooldown will not start until the third cast is released.
Trivia
- The skill is based on DFO's Female Ranger skill Death Hawk.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
01/28/2016 | 06/29/2016 |
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01/12/2017 | 01/24/2017 |
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04/27/2017 | 05/10/2017 |
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04/05/2018 | 04/18/2018 |
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08/19/2021 | 09/15/2021 |
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12/23/2021 | 01/12/2022 |
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Alternative Names
Bloodia - Skills
Special Active
Active
Buff
Passive