Sharpshooter Syndrome/ModA: Difference between revisions

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== Total Damage ==
== Extra Information ==
=== Total Damage ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
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|}
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{{ForceDifference
|<!--Character-->Chung
|<!--Original Features-->
*Hit surrounding enemies and buff yourself.
*{{se|030|Sharpshooter Syndrome}}
**Magical Attack Increased.
**'''Action Speed''' Increased.
**Headshot Chance Increased.
|<!--Changed Features-->
*Hit surrounding enemies and buff yourself.
*{{se|030|Sharpshooter Syndrome}}
**Magical Attack Increased.
**'''Critical Stat''' Increased.
**Headshot Chance Increased.
}}


== Related Skills ==
== Related Skills ==
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== Tips and Details ==
== Tips and Details ==
*Unlike its regular variant, '''[Mod] Sharpshooter Syndrome''' provides its buff instantly.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
*If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time '''Chung''' uses a Special Active, dealing damage and pulling enemies as normal.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.
**While the buff is applied to the caster instantaneously in this version, the delayed aura will still refresh the buff's duration for yourself as well when cancelled this way.