Injection Stigma: Difference between revisions

From Elwiki
No edit summary
Line 5: Line 5:
|-
|-
| [[File:CAIcon14.png]]
| [[File:CAIcon14.png]]
| '''[Active - [[Chivalry_System#Knight_of_Annihilation|<font color=red>Annihilation</font>]]] ''' Elesis surrounds her body with evil energy which stuns and damages enemies.  
| '''[Active]''' Summon mini blades around you.
|-
|
| '''[[Chivalry_System#Knight_of_Annihilation|<font color="FF4444">Annihilation Skill</font>]]'''<br>
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font>
*100% probability of a critical hit and ignores defense statuses (shields/knockdown)
|-
|
| '''<font color="FF0000">Blood Hit</font>'''<br>
*HP will be reduced by 20% of the skill damage and skill damage will be increased by 40% (30% in PvP).
*No HP is consumed when you have less than 20% remaining and skills will not bring you to lower than 10% HP.
|}
|}
<br>
<br>
Line 62: Line 72:


== Tips and Details ==
== Tips and Details ==
*This skill is affected by [[Dark Knight#Blood Hit|Blood Hit]].
*Although damage is continuous, there is a hitstun only on the initial hit.
*Although damage is continuous, there is a hitstun only on the initial hit.
*The initial hit is considered a magic projectile and can be reflected (not fully reflected, like [[Yama Raja]]'s orbs) or absorbed.
*The initial hit is considered a magic projectile and can be reflected (not fully reflected, like [[Yama Raja]]'s orbs) or absorbed.
*It is mainly used to fill up the Awakening/Gale Gauge quickly.
*It is mainly used to fill up the Awakening/Gale Gauge quickly.
<br>


== Alternative Names ==
== Alternative Names ==
Line 74: Line 84:
}}
}}
<br>
<br>
{{DKSkills}}
{{DKSkills}}
[[Category:First Job Active Skills]]
[[Category:First Job Active Skills]]

Revision as of 10:52, 20 February 2015

[Active] Summon mini blades around you.
Annihilation Skill
  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% probability of a critical hit and ignores defense statuses (shields/knockdown)
Blood Hit
  • HP will be reduced by 20% of the skill damage and skill damage will be increased by 40% (30% in PvP).
  • No HP is consumed when you have less than 20% remaining and skills will not bring you to lower than 10% HP.


Requirements

Class Master Level Required SP Cost per Level Alternative
Dark Knight Lv. 20 30 3 Dark Wave


Skill Information

Skill Level Level Required Evil Energy Influx Activation Evil Energy Invasion MP Usage Cooldown
Damage(Physical) Max Hits Damage(Physical) Hit Frequency Duration
1 30 134% 4 43% 1 Hit per second 11 Seconds 25 MP 6 Seconds
2 138% 44% 11.2 Seconds
3 31 143% 46% 11.4 Seconds
4 34 147% 47% 11.6 Seconds
5 37 151% 49% 11.8 Seconds
6 40 156% 50% 12 Seconds
7 43 160% 51% 12.2 Seconds
8 46 164% 53% 12.4 Seconds
9 49 169% 54% 12.6 Seconds
10 52 173% 56% 12.8 Seconds
11 55 178% 57% 13 Seconds
12 58 182% 58% 13.2 Seconds
13 61 186% 60% 13.4 Seconds
14 64 191% 61% 13.6 Seconds
15 67 195% 63% 13.8 Seconds
16 70 199% 64% 14 Seconds
17 73 204% 65% 14.2 Seconds


Tips and Details

  • Although damage is continuous, there is a hitstun only on the initial hit.
  • The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
  • It is mainly used to fill up the Awakening/Gale Gauge quickly.


Alternative Names

Server Name Translation
South Korea 인젝션 스티그마 Injection Stigma
France Aura sanguinaire Bloodthirsty aura


Template:DKSkills