Injection Stigma: Difference between revisions
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| '''[Active - [[Chivalry_System#Knight_of_Annihilation|<font color= | | '''[Active]''' Summon mini blades around you. | ||
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| '''[[Chivalry_System#Knight_of_Annihilation|<font color="FF4444">Annihilation Skill</font>]]'''<br> | |||
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font> | |||
*100% probability of a critical hit and ignores defense statuses (shields/knockdown) | |||
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| '''<font color="FF0000">Blood Hit</font>'''<br> | |||
*HP will be reduced by 20% of the skill damage and skill damage will be increased by 40% (30% in PvP). | |||
*No HP is consumed when you have less than 20% remaining and skills will not bring you to lower than 10% HP. | |||
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== Tips and Details == | == Tips and Details == | ||
*Although damage is continuous, there is a hitstun only on the initial hit. | *Although damage is continuous, there is a hitstun only on the initial hit. | ||
*The initial hit is considered a magic projectile and can be reflected (not fully reflected, like [[Yama Raja]]'s orbs) or absorbed. | *The initial hit is considered a magic projectile and can be reflected (not fully reflected, like [[Yama Raja]]'s orbs) or absorbed. | ||
*It is mainly used to fill up the Awakening/Gale Gauge quickly. | *It is mainly used to fill up the Awakening/Gale Gauge quickly. | ||
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== Alternative Names == | == Alternative Names == | ||
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}} | }} | ||
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{{DKSkills}} | {{DKSkills}} | ||
[[Category:First Job Active Skills]] | [[Category:First Job Active Skills]] |
Revision as of 10:52, 20 February 2015
[Active] Summon mini blades around you. | |
Annihilation Skill
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Blood Hit
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Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Dark Knight | Lv. 20 | 30 | 3 | Dark Wave |
Skill Information
Skill Level | Level Required | Evil Energy Influx Activation | Evil Energy Invasion | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Damage(Physical) | Max Hits | Damage(Physical) | Hit Frequency | Duration | ||||
1 | 30 | 134% | 4 | 43% | 1 Hit per second | 11 Seconds | 25 MP | 6 Seconds |
2 | 138% | 44% | 11.2 Seconds | |||||
3 | 31 | 143% | 46% | 11.4 Seconds | ||||
4 | 34 | 147% | 47% | 11.6 Seconds | ||||
5 | 37 | 151% | 49% | 11.8 Seconds | ||||
6 | 40 | 156% | 50% | 12 Seconds | ||||
7 | 43 | 160% | 51% | 12.2 Seconds | ||||
8 | 46 | 164% | 53% | 12.4 Seconds | ||||
9 | 49 | 169% | 54% | 12.6 Seconds | ||||
10 | 52 | 173% | 56% | 12.8 Seconds | ||||
11 | 55 | 178% | 57% | 13 Seconds | ||||
12 | 58 | 182% | 58% | 13.2 Seconds | ||||
13 | 61 | 186% | 60% | 13.4 Seconds | ||||
14 | 64 | 191% | 61% | 13.6 Seconds | ||||
15 | 67 | 195% | 63% | 13.8 Seconds | ||||
16 | 70 | 199% | 64% | 14 Seconds | ||||
17 | 73 | 204% | 65% | 14.2 Seconds |
Tips and Details
- Although damage is continuous, there is a hitstun only on the initial hit.
- The initial hit is considered a magic projectile and can be reflected (not fully reflected, like Yama Raja's orbs) or absorbed.
- It is mainly used to fill up the Awakening/Gale Gauge quickly.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 인젝션 스티그마 | Injection Stigma |
France | Aura sanguinaire | Bloodthirsty aura |