Artillery Nova: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Although not stated in the game, the cannon blow will deal around 41% of physical damage to the enemy and knock them back pretty much like Scare Chase. | |||
*Will be in '''Super Armor''' while charging. | *Will be in '''Super Armor''' while charging. | ||
*If charged full, the missile will home in to the nearest enemy. | *If charged full, the missile will home in to the nearest enemy. |
Revision as of 14:41, 6 April 2015
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[Active] Hold down the skill key to charge a cannonball with magic and then fire it. | |
Cannonball Consumption
|
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative |
---|---|---|---|---|
Iron Paladin | Lv. 20 | 45 | 4 | Burst Wolf |
Skill Information
Skill Level | Level Required | Destroyer (Physical) | Explosion (Magical) | Range | Ammo Usage | MP Usage | Cooldown |
---|---|---|---|---|---|---|---|
1 | 45 | 49.91% | 1162% ~ 1626% | 0 ~ 600 | 1 | 50 MP | 10 seconds |
2 | 52.23% | 1214% ~ 1700% | |||||
3 | 48 | 54.46% | 1266% ~ 1773% | ||||
4 | 52 | 56.69% | 1318% ~ 1846% | ||||
5 | 56 | 58.92% | 1371%~ 1919% | ||||
6 | 60 | 61.15% | 1423% ~ 1992% | ||||
7 | 64 | 63.48% | 1475% ~ 2066% | ||||
8 | 68 | 65.71% | 1528% ~ 2139% | ||||
9 | 72 | 67.94% | 1580% ~ 2212% | ||||
10 | 76 | 70.17% | 1632% ~ 2285% | ||||
11 | 80 | ??% | 1684% ~ 2358% |
Tips and Details
- Although not stated in the game, the cannon blow will deal around 41% of physical damage to the enemy and knock them back pretty much like Scare Chase.
- Will be in Super Armor while charging.
- If charged full, the missile will home in to the nearest enemy.
- The longer you charge, the higher the range and damage of the missile will be.
- Targets will not be knocked down.
Alternative Names
Server | Name | Translation |
---|---|---|
France | Artillerie-Nova | Artillery Nova |
Updates
- 07/04/2013 KR
- Changed so it charges up while holding the key.
- Fires when key is let go and attack power and range increased depending on amount of time charged.
- Base damage decreased. (Max Charge is same as current damage)
- 07/10/2014 KR
- MP cost decreased.
- Damage increased.
- 07/17/2014 KR
- Fully charged projectile homes in on targets.