Crazy Shot: Difference between revisions

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! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
! Class            !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
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| [[Sniping Ranger]]  || 35 || ?? || ??
| [[Sniping Ranger]]  || 35 || 36 || 44
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Awakening  
! Normal !! Awakening !! Normal !! Awakening
|-
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| align="left" | 35 || 366% || 333% || || 300 MP || 21 seconds
| align="left" | 35 || 366% || 333% || 16 || 21 || 300 MP || 21 Seconds
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== Other Information ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! colspan=6 | Crazy Shot - Useful !! colspan=2 | Arc Shot - Gigantic
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage !! colspan=2 | Max Hit
|- style="background:{{ColorSel|CharLight|Rena}}"
! Normal !! Awakening !! Normal !! Awakening
|-
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| 0.75 || 2.08 MP || ?? || ?? Seconds
| 36 || {{SkillText|Useful|70}} || 256.2% || 233.1% || 25 || 41 || 44 || {{SkillText|Gigantic|130}}
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== Tips and Details ==
== Tips and Details ==
[[Image:CrazyShotOld.png|thumb|right|Old Icon of '''Crazy Shot'''.]]
[[Image:CrazyShotOld.png|thumb|right|Old Icon of '''Crazy Shot'''.]]
*'''Crazy Shot''' has an AoE of 400 range.
*Targets will be knocked up at the end of the skill.
*Targets will be knocked down at the end of the skill.
*In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.   
*In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.   
**Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
**Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
*[[Gungnir]] can overpower this skill on most non-human bosses, however this skill is much less conditional. Therefore, it is a decent skill for clearing mobs or to be used on smaller bosses, especially when using its Skill Note.
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Revision as of 08:11, 24 December 2015

File:Crazy Shot.png [Special Active] Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state.
NF Consumption Skill
  • Uses 3 NF on hit


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Sniping Ranger 35 36 44


Skill Information

Character Level Damage (Magical) Max Hits MP Usage Cooldown
Normal Awakening Normal Awakening
35 366% 333% 16 21 300 MP 21 Seconds


Skill Traits

Crazy Shot - Useful Arc Shot - Gigantic
Level Required Attribute Effect Details Level Required Attribute Effect
Damage Max Hit
Normal Awakening Normal Awakening
36 Max Hits increased
Damage decreased to 70%
256.2% 233.1% 25 41 44 Skill size increased to 130%


Tips and Details

Old Icon of Crazy Shot.
  • Targets will be knocked up at the end of the skill.
  • In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.
    • Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.


Updates

  • 11/07/2013 KR
    • Damage increased.
    • MP cost increased to 300.
  • 04/20/2015 KR
    • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • 07/23/2015 KR
    • Range increased when awaken.
    • Max Hits increased when awaken.


Alternative Names

Server Name Translation
South Korea 미친 샷 Crazy Shot
France Tir démentiel Insane Shot


Template:SRSkills