Crazy Shot: Difference between revisions
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! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
|- | |- | ||
| [[Sniping Ranger]] || 35 || | | [[Sniping Ranger]] || 35 || 36 || 44 | ||
|} | |} | ||
<br> | <br> | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! | ! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! Normal !! Awakening | ! Normal !! Awakening !! Normal !! Awakening | ||
|- | |- | ||
| align="left" | 35 || 366% || 333% || || 300 MP || 21 | | align="left" | 35 || 366% || 333% || 16 || 21 || 300 MP || 21 Seconds | ||
|} | |} | ||
<br> | <br> | ||
== | == [[Skill Traits]] == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! colspan=6 | Crazy Shot - Useful !! colspan=2 | Arc Shot - Gigantic | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan=2 | Damage !! colspan=2 | Max Hit | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Normal !! Awakening !! Normal !! Awakening | |||
|- | |- | ||
| | | 36 || {{SkillText|Useful|70}} || 256.2% || 233.1% || 25 || 41 || 44 || {{SkillText|Gigantic|130}} | ||
|} | |} | ||
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== Tips and Details == | == Tips and Details == | ||
[[Image:CrazyShotOld.png|thumb|right|Old Icon of '''Crazy Shot'''.]] | [[Image:CrazyShotOld.png|thumb|right|Old Icon of '''Crazy Shot'''.]] | ||
*Targets will be knocked up at the end of the skill. | |||
*Targets will be knocked | |||
*In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | *In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank. | ||
**Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | **Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | ||
<br> | <br> | ||
Revision as of 08:11, 24 December 2015
File:Crazy Shot.png | [Special Active] Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state. |
NF Consumption Skill
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Sniping Ranger | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Awakening | Normal | Awakening | |||
35 | 366% | 333% | 16 | 21 | 300 MP | 21 Seconds |
Skill Traits
Crazy Shot - Useful | Arc Shot - Gigantic | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | |||
Damage | Max Hit | ||||||
Normal | Awakening | Normal | Awakening | ||||
36 | Max Hits increased Damage decreased to 70% |
256.2% | 233.1% | 25 | 41 | 44 | Skill size increased to 130% |
Tips and Details
- Targets will be knocked up at the end of the skill.
- In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.
- Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
Updates
- 11/07/2013 KR
- Damage increased.
- MP cost increased to 300.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 07/23/2015 KR
- Range increased when awaken.
- Max Hits increased when awaken.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 미친 샷 | Crazy Shot |
France | Tir démentiel | Insane Shot |