Crazy Shot: Difference between revisions
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[[Category: | [[Category: Bravery Skills]][[Category: Special Active Skills]] |
Revision as of 07:06, 6 January 2016
File:Crazy Shot.png | [Special Active] Fire a sphere that fires magical arrows. Its hits and size is increased by 30% if used in an awakened state. |
NF Consumption Skill
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Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Sniping Ranger | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Awakening | Normal | Awakening | |||
35 | 366% | 333% | 16 | 21 | 300 MP | 21 Seconds |
Skill Traits
Crazy Shot - Useful | Crazy Shot - Gigantic | ||||||
---|---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | |||
Damage | Max Hit | ||||||
Normal | Awakening | Normal | Awakening | ||||
36 | Max Hits increased Damage decreased to 70% |
256.2% | 233.1% | 25 | 41 | 44 | Skill size increased to 130% |
Tips and Details
- Targets will be knocked up at the end of the skill.
- In order to maximize the number of hits on the majority of enemies, it must 'drag' its target along with itself and so must be fired at point-blank.
- Full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
Updates
- 11/07/2013 KR
- Damage increased.
- MP cost increased to 300.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 07/23/2015 KR
- Range increased when awaken.
- Max Hits increased when awaken.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 미친 샷 | Crazy Shot |
France | Tir démentiel | Insane Shot |