Shooting Star: Difference between revisions

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! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Character Level !! rowspan=3 | Explosions (Magical) !! rowspan=2 colspan=2 | Number of<br>Missiles !! colspan=4 | Max Hits !! rowspan=3 | Ammo Usage !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Normal !! colspan=2 | Awaken
! colspan=2 | Normal !! colspan=2 | Awakening
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Awaken !! Shell !! Splash !! Shell !! Splash
! Normal !! Awakening !! Shell !! Splash !! Shell !! Splash
|-
|-
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| align="left" | 35 || 515% || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 15 || rowspan=2 | 15 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
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! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !!  Details
|- style="background:{{ColorSel|CharLight|Chung}}"
|- style="background:{{ColorSel|CharLight|Chung}}"
! MP Usage !! Awaken<br>Missile Count
! MP Usage !! Awakening<br>Missile Count
|-
|-
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18
| 53 || {{SkillText|Light|80}} || 240 MP || 62 || {{SkillText|Awakened|Shooting Star - Fury Mode}} || 18
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== Tips and Details ==
== Tips and Details ==
*Three extra missiles will be fired while in [[Awakening Mode]]. Six when using the Awakened trait and Nine if complimented with [[Endless Chase]] Passive, making for a total of 21 Missiles for 12978% Magical Damage ('''[Enhanced]''' considerated).
*Three extra missiles will be fired while in [[Awakening Mode]]. Three more missiles can be fired if the Awakened skill trait was selected or if the passive [[Endless Chase]] was learned.
*Almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,124% Magical Damage when used in Awakening. If the passive [[Endless Chase]] is learned, the skill can deal up to 12,978% Magical Damage.  
*This skill inflicts damage separate from the user's combo/technique score: Shells damage.
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
*In a situation where there are more than one target, the missiles do not attack the nearest foe, instead they home in on random targets.  
*The shell's damage is separate from the user's combo/technique score.
**However, more missiles will usually be directed on closer targets.
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.  
**However, more missiles will usually be directed to closer targets.
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Revision as of 03:16, 3 November 2016


[Special Active: Bravery]
Shoot multiple missiles, which tracks down enemies.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Left Skill Trait Level Right Skill Trait Level
Deadly Chaser 35 89 53 62


Skill Information

Character Level Explosions (Magical) Number of
Missiles
Max Hits Ammo Usage MP Usage Cooldown
Normal Awakening
Normal Awakening Shell Splash Shell Splash
35 515% 12 15 12 12 15 15 3 300 MP 22 Seconds
[Enhanced] 88 618%


Skill Traits

Light Shooting Star Awakened Shooting Star
Level Required Attribute Effect Details Level Required Attribute Effect Details
MP Usage Awakening
Missile Count
53 MP Usage decreased to 80% 240 MP 62 Skill changed to be Shooting Star - Fury Mode 18


Tips and Details

  • Three extra missiles will be fired while in Awakening Mode. Three more missiles can be fired if the Awakened skill trait was selected or if the passive Endless Chase was learned.
  • [Enhanced] Shooting Star - Fury Mode can deal up to 11,124% Magical Damage when used in Awakening. If the passive Endless Chase is learned, the skill can deal up to 12,978% Magical Damage.
  • It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, more missiles will usually be directed to closer targets.


Updates

  • 06/30/2011 KR
  • 07/28/2011 KR
    • Slightly increased MP regeneration rate.
  • 07/10/2014 KR
    • Damage increased
  • 08/20/2015 KR
  • 08/27/2015 KR
    • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
  • 02/04/2016 (KR) / 03/16/2016 (NA)
    • Doesn't lock on to targets that are certain distance away in PvP.


Alternative Names

Server Name Translation
South Korea 슈팅 스타 Shooting Star
Japan シューティングスター Shooting Star
China (Simplified Chinese) 繁星追击(流星炮击) Star Chase (Meteor Shelling)
France Étoile filante Shooting star


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