Sharp Fall/Mod: Difference between revisions
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== Skill Information == | == Skill Information == | ||
=== {{PvE}} === | === {{PvE}} === | ||
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*The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | *The shockwave of this version of Sharp Fall isn't actually much wider than that of regular [[Sharp Fall]], but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill. | ||
*While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | *While the damage is a lot more consistent, a regular double jump allows the normal '''[Enhanced] Sharp Fall''' to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks. | ||
*'''[Mod] Sharp Fall''' can deal up to {{formatnum:{{#expr: 309 + 1012 + 458*10}}}}% ({{formatnum:{{#expr: 118 + 385 + 174*10}}}}% in PvP) Physical Damage. With '''Empowered''' it can deal up to {{formatnum:{{#expr: (309 + 1012 + 458*10)*1.2}}}}% ({{formatnum:{{#expr: (118 + 385 + 174*1)*1.}}}}% in PvP) Physical Damage. | |||
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*12/14/2017 KR | *12/14/2017 KR | ||
**Fixed issue where the skill can be canceled when using in mid-air. | **Fixed issue where the skill can be canceled when using in mid-air. | ||
*04/05/2018 KR | *04/05/2018 (KR) / 04/18/2018 (NA) | ||
**Fall damage increased. | **Fall damage increased. | ||
**Impact damage decreased. | **Impact damage decreased. |
Revision as of 21:30, 21 April 2018
[Special Active: Strength] [Mod] Fall quickly and deliver damage to everyone around the landing zone. (Can only be activated in midair) | |
NF Consumption Skill
|
Requirements
Class | Level Required | Base Skill |
---|---|---|
Anemos | 99 | Sharp Fall |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Fall | Impact | Shock Wave | Fall | Impact | Shock Wave | |||
99 | 309% | 1012% | 458% | 1 | 1 | 10 | 200 MP | 13 Seconds |
PvP
Level Required | Damage (Physical) | ||
---|---|---|---|
Fall | Impact | Shock Wave | |
99 | 118% | 385% | 174% |
Skill Traits
Empowered Sharp Fall | Light Sharp Fall | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 120% | MP Usage decreased to 80% | 160 MP |
Tips and Details
- The shockwave of this version of Sharp Fall isn't actually much wider than that of regular Sharp Fall, but the visual effect makes it much clearer as to what you'll be hitting. It does have a much larger vertical range however, able to hit enemies a platform above even at the edge of the skill.
- While the damage is a lot more consistent, a regular double jump allows the normal [Enhanced] Sharp Fall to do quite a bit more damage. It also lacks any sort of Stun so it's unable to interrupt certain enemy attacks.
- [Mod] Sharp Fall can deal up to 5,901% (2,243% in PvP) Physical Damage. With Empowered it can deal up to 7,081.2% (677% in PvP) Physical Damage.
Updates
- 12/14/2017 KR
- Fixed issue where the skill can be canceled when using in mid-air.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Fall damage increased.
- Impact damage decreased.
- Shock Wave damage increased.
Alternative Names
Server | Name | Translation |
---|---|---|
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샤프 폴 | Sharp Fall |
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シャープフォール | Sharp Fall |
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强力践踏 | Strong Stomp |
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Harter Fall | Sharp Fall |
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Caída brutal | Brutal Fall |
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Saut brutal | Brutal Leap |
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Colpo dell'Onda Esplosiva | Explosive Wave Strike |
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Mocny Upadek | Strong Fall |
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Queda Brutal | Brutal Fall |