Rakshasa Stance 1: Soul Reaping: Difference between revisions
From Elwiki
mNo edit summary |
|||
Line 82: | Line 82: | ||
== Tips and Details == | == Tips and Details == | ||
* | *On a single enemy, you normally need a minimum of 4 energy to be able to continue into [[Rakshasa Stance 2 : Energy Burst]], as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, '''Energy Burst''' can not be used despite meeting the requirements. | ||
**Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 2 energy for Energy Conversion, which can then be consumed by Energy Burst. | **The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled. | ||
**Conversely, if you are close enough to an enemy, the skill will cancel itself before '''Energy Burst''' actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by '''Energy Burst'''. | |||
*If not cancelled, '''Rakshasa Stance 1 : Soul Reaping''' will deal {{formatnum:{{#expr: 1141 + 1068}}}}% ({{formatnum:{{#expr: 411 + 385}}}}% in PvP) Magical Damage. With '''Empowered''', it will deal {{formatnum:{{#expr: (1141 + 1068)*1.2}}}}% ({{formatnum:{{#expr: (411 + 385)*1.2}}}}% in PvP) Magical Damage. | |||
<br> | <br> | ||
Revision as of 17:55, 7 July 2019
[Active] Fire a spirit ball forward and then pull it back to deal damage to enemies. (Super Armor during throw) | |
Energy Consumption
Energy Conversion
Energy Drain
Rakshasa Arts
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Little Devil | 30 |
Skill Information
PvE
Level Required | Damage (Magical) | Spirit Energy | Max Drains | MP Usage | Cooldown | |||
---|---|---|---|---|---|---|---|---|
Throw | Catch | Use | Cancel | Drain | ||||
30 | 1141% | 1068% | -2 | +2 | +1 | 3 | 10 MP | 8 Seconds |
[Enhanced] | 7 Seconds |
PvP
Level Required | Damage (Magical) | |
---|---|---|
Throw | Catch | |
30 | 411% | 385% |
[Enhanced] |
Skill Traits
Empowered Rakshasa Stance 1 : Soul Reaping | Light Rakshasa Stance 1 : Soul Reaping | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Damage increased to 120% | MP Usage decreased to 50% | 5 MP |
Related Skills
Rakshasa Stance 2 : Energy Burst |
Rakshasa Stance 3 : Spear Prison |
Rakshasa Stance 4 : Soul Escape |
Hell Gate |
Tips and Details
- On a single enemy, you normally need a minimum of 4 energy to be able to continue into Rakshasa Stance 2 : Energy Burst, as the skill connecting will provide the 3rd energy required. However, if an enemy is far enough away the moment the skill connects, Energy Burst can not be used despite meeting the requirements.
- The skill will still try to cancel itself however and since it did successfully hit a target, grant you 2 energy for Energy Conversion, despite not actually being cancelled.
- Conversely, if you are close enough to an enemy, the skill will cancel itself before Energy Burst actually gets cast, giving you 1 energy for hitting a target and 2 energy for Energy Conversion, which can then be consumed by Energy Burst.
- If not cancelled, Rakshasa Stance 1 : Soul Reaping will deal 2,209% (796% in PvP) Magical Damage. With Empowered, it will deal 2,650.8% (955.2% in PvP) Magical Damage.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/22/2013 | - |
▲ Stun effect as been added to throwing of the orb. ▼ Spirit energy usage decreased.
| |
08/29/2013 | - |
▲ MP usage decreased from 60 MP to 20 MP. ▼ Spirit energy usage increased from 2 to 4. | |
07/10/2014 | - |
▲ Damage increased. | |
09/03/2015 | - |
▲ Spirit Energy Usage decreased from 4 to 2. ▼ Due to skill type changes, remove delay and invincibility effect.
| |
01/12/2017 | - |
▲ Catch damage increased. ▼ Throw damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
08/24/2017 | 09/13/2017 |
▲ Damage increased. |
▲ Crash damage increased. ▼ Throw damage decreased. |
01/11/2018 | - |
▼ No longer inflict Faint. | |
04/05/2018 | 04/18/2018 |
▲ Catch damage increased. ▼ Throw damage decreased. |
▲ Damage increased. |
06/28/2018 | 07/11/2018 |
▲ Super Armor during Throw added. ▼ Throw damage decreased. |
Alternative Names