Low Kick: Difference between revisions
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*The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required. | *The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required. | ||
*Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations. | *Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations. | ||
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== Old Version == | |||
{{#ev:youtube|CYY1UquOZEo|300|right}} | |||
*In the past, '''Low Kick''' was an active that had Rena kick, creating a gust of wind, targets hit by it would be inflicted with Broken Leg and be unable to run. | |||
<br> | <br> | ||
Revision as of 02:28, 18 July 2019
File:Low Kick.PNG | [Special Active: Strength] With the power of wind, deliver a powerful low kick. Upon successful hit, a great explosion will occur. The more targets are hit, the bigger the explosion. |
NF Consumption Skill
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Final Enhanced Skill
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Requirements
Class | Level Required |
---|---|
Combat Ranger | 30 |
Skill Information
PvE
Level Required | Damage (Physical) | MP Usage | Cooldown | |
---|---|---|---|---|
Kick | Shockwave | |||
30 | 2067% | 2072% | 200 MP | 14 Seconds |
[Enhanced] | 2480% | 2487% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Kick | Shockwave | |
30 | 668% | 671% |
[Enhanced] | 801% | 805% |
Skill Traits
Heavy Low Kick | Critical Low Kick | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
16.8 Seconds | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
240 MP |
Tips and Details
- [Enhanced] Low Kick will deal 4,967% (1,606% in PvP) Physical Damage on a single target.
- With Heavy it will deal 7,152.48% (2,312.64% in PvP) Physical Damage on a single target.
- Even though the skill takes about 3 seconds to execute, the skill's freeze frames last through the entire casting time, preventing enemies from escaping.
- The kick itself causes a powerful suction effect right before it hits, capable of pulling in enemies through platforms as well as enemies in Super Armor.
- The shockwave will hit all enemies in the cross-shaped area and will be caused for every enemy hit, allowing the skill to deal high damage on grouped enemies. Thanks to its initial suction, grouping enemies for this is not necessarily required.
- Even if an enemy was not pulled in by the skill and hit by the kick, the shockwaves caused from hitting other enemies can still do vast amounts of damage to it, allowing the skill to clear much of the screen in the right situations.
Old Version
- In the past, Low Kick was an active that had Rena kick, creating a gust of wind, targets hit by it would be inflicted with Broken Leg and be unable to run.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
06/27/2013 | - |
▲ Debuff changed. Broken Leg -> Wound | |
07/04/2013 | - |
▲ Range increased.
| |
11/07/2013 | - |
▲ Damage increased. ▲ Debuff Duration increased. ▲ MP usage decreased by 5.
| |
|
▼ Damage decreased. | ||
04/20/2015 | - |
▲ Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger. ▲ Wind blast changes to travel curved paths. ▼ Pushing distance increased. | |
07/30/2015 | - |
▲ Damage largely increased. ▲ Range increased. | |
01/21/2016 | - |
| |
02/04/2016 | 03/16/2016 |
▼ Debuff duration decreased. | |
03/10/2016 | - |
| |
03/24/2016 | - |
| |
05/19/2016 | - |
| |
09/29/2016 | - |
| |
10/20/2016 | - |
| |
01/12/2017 | - |
▼ Damage decreased. | |
04/27/2017 | - |
▲ Damage increased. |
|
07/20/2017 | - |
| |
07/27/2017 | - |
▲ Damage increased. | |
04/05/2018 | 04/18/2018 |
▼ Damage decreased. |
▲ Damage increased. |
06/20/2019 | 07/17/2019 |
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Alternative Names