Dread Chase: Difference between revisions
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! Shell Damage <br>(Physical) | ! Shell Damage <br>(Physical) | ||
! Explosion Damage <br>(Magical) | ! Explosion Damage <br>(Magical) | ||
! MP Usage | |||
! Cooldown | ! Cooldown | ||
|- align="center" | |- align="center" | ||
| align="left" | 1 | | align="left" | 1 | ||
| 43% | | 43% | ||
| 401% | | 401% | ||
| rowspan="9" | 200 MP | |||
| rowspan="9" | 10 seconds | | rowspan="9" | 10 seconds | ||
|- align="center" | |- align="center" | ||
| align="left" | 2 | | align="left" | 2 | ||
Line 48: | Line 48: | ||
| 642% | | 642% | ||
|- align="center" | |- align="center" | ||
| align="left" | 5(M) | | align="left" | 5 (M) | ||
| 81% | | 81% | ||
| 762% | | 762% | ||
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<br> | <br> | ||
== [[Skill Note]] == | == [[Skill Note]] == | ||
<div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> | <div style="float: right;">{{#ev:youtube|hI7qedfuVMc|300}}</div> |
Revision as of 09:42, 6 April 2013
[Special Active] Chung fires a set of continuous homing missiles at his targets. |
Requirements
Class | Master | SP Requirement |
Shelling Guardian |
Skill Information
Skill Level | Shell Damage (Physical) |
Explosion Damage (Magical) |
MP Usage | Cooldown |
---|---|---|---|---|
1 | 43% | 401% | 200 MP | 10 seconds |
2 | 51% | 481% | ||
3 | 60% | 562% | ||
4 | 68% | 642% | ||
5 (M) | 81% | 762% | ||
6 | 94% | 882% | ||
7 | 107% | 1003% | ||
8 | 120% | 1123% | ||
9 | 137% | 1284% |
Skill Note
Name: 3단 분열 유도탄 - "3 divided guided missiles"(KR)
Description: After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile
Tips and Details
- Cannot be mana broken.
- Requires at least 3 ammunition to be activated.
- It can only fire a minimum of 3 shots and a maximum of 5 shots.
- Basically a fusion between Scare Chase and Sniping Ranger's Guide Arrow that surpasses both.
- Will target the nearest enemy including obstacles and boxes like Scare Chase.
- When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
- Cumulative 4,215% damage at level 5 (un-noted).
- Damage is further increased by Converted Warhead passive to 4,847%.
- Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and Converted Warhead passive.