Crazy Shot: Difference between revisions
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m (Minor (Changing this back to 14 hits, since this is its practical limit after researching)) |
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<br> | |||
== Requirements == | == Requirements == | ||
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<br> | |||
== Skill Information == | == Skill Information == | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#90EE90" | ||
{{!}} '''Skill Level''' | |||
{{!}} '''Damage <br>(Magical)''' | |||
{{!}} '''Max Hits''' | |||
{{!}} '''MP Usage''' | |||
{{!}} '''Cooldown''' | |||
{{!}}- | {{!}}- align=center | ||
{{!}} | {{!}} align="left" {{!}} 1 | ||
{{!}} | {{!}} 178% | ||
{{!}} | {{!}} rowspan=6 {{!}} 14 | ||
{{!}} | {{!}} rowspan=6 {{!}} 250 MP | ||
{{!}} | {{!}} rowspan=6 {{!}} 30 seconds | ||
{{!}}- | {{!}}- align=center | ||
{{!}} | {{!}} align="left" {{!}} 2 | ||
{{!}} | {{!}} 213% | ||
{{!}}- | {{!}}- align=center | ||
{{!}} | {{!}} align="left" {{!}} 3 | ||
{{!}} | {{!}} 249% | ||
{{!}}- | {{!}}- align=center | ||
{{!}} | {{!}} align="left" {{!}} 4 | ||
{{!}} | {{!}} 284% | ||
{{!}}- | {{!}}- align=center | ||
{{!}} 5 (M) | {{!}} align="left" {{!}} 5 (M) | ||
{{!}} 338% | |||
{{!}}- | {{!}}- align=center | ||
{{!}} | {{!}} align="left" {{!}} 6 | ||
{{!}} | {{!}} 391% | ||
{{!}}} | {{!}}} | ||
<br> | |||
== Tips and Details == | == Tips and Details == | ||
*Crazy Shot has an AOE of 400 range. | *'''Crazy Shot''' has an AOE of 400 range. | ||
* | *Targets will be knocked down at the end of the skill. | ||
*In order to maximize the number of hits on the majority of enemies it must 'drag' its target along with itself and so must be fired at point-blank. | *In order to maximize the number of hits on the majority of enemies it must 'drag' its target along with itself and so must be fired at point-blank. | ||
**Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | **Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues. | ||
**Getting 15 hits is possible on a limited number of large stoic enemies however. (e.g. [[Training Room|Giant Training Monkey]]) | **Getting 15 hits is possible on a limited number of large stoic enemies however. (e.g. [[Training Room|Giant Training Monkey]]) | ||
<br> | |||
== Trivia == | |||
*[[Gungnir]] can easily overpower it, however this skill is less conditional. Therefore it is a decent skill for clearing mobs or to be used on small size bosses. | |||
<br> | |||
{{SRSkills}} | {{SRSkills}} |
Revision as of 07:41, 27 April 2013
File:Crazy Shot.png |
[Special Active] Rena charges and shoots a concentrated magic spark that will detonate itself, dealing magic damage continuously within a large radius. |
Requirements
Sniping Ranger |
Skill Information
Skill Level | Damage (Magical) |
Max Hits | MP Usage | Cooldown |
1 | 178% | 14 | 250 MP | 30 seconds |
2 | 213% | |||
3 | 249% | |||
4 | 284% | |||
5 (M) | 338% | |||
6 | 391% |
Tips and Details
- Crazy Shot has an AOE of 400 range.
- Targets will be knocked down at the end of the skill.
- In order to maximize the number of hits on the majority of enemies it must 'drag' its target along with itself and so must be fired at point-blank.
- Also full hits may not be possible on targets that cannot be perfectly dragged along with the attack due to size or weight issues.
- Getting 15 hits is possible on a limited number of large stoic enemies however. (e.g. Giant Training Monkey)
Trivia
- Gungnir can easily overpower it, however this skill is less conditional. Therefore it is a decent skill for clearing mobs or to be used on small size bosses.