Death Field: Difference between revisions

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m (It's already been mentioned that Death Field stops everything but moving. Unless you have some Nasod Goggles to confirm this?)
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<br>
== Requirements  ==
== Requirements  ==
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<br>
== Skill Information ==
== Skill Information ==
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE"  
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level'''
{{!}} rowspan="2" {{!}} '''Skill Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)'''
{{!}} colspan="2" {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Max Hits'''
{{!}} rowspan="2" {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage'''
{{!}} rowspan="2" {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown'''
{{!}} rowspan="2" {{!}} '''Cooldown'''
{{!}}-
{{!}}- align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE"  
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hit'''
{{!}} '''Initial Hit'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Explosion'''
{{!}} '''Explosion'''
{{!}}-
{{!}}- align="center"
{{!}} 1
{{!}} align="left" {{!}} 1
{{!}} align="center" {{!}} 227%
{{!}} 227%
{{!}} align="center" {{!}} 823%
{{!}} 823%
{{!}} align="center" rowspan="6" {{!}} 2
{{!}} rowspan="6" {{!}} 2
{{!}} align="center" rowspan="6" {{!}} 200MP
{{!}} rowspan="6" {{!}} 200MP
{{!}} rowspan="6" {{!}} 10 Seconds
{{!}} rowspan="6" {{!}} 10 Seconds
{{!}}-
{{!}}- align="center"  
{{!}} 2
{{!}} align="left" {{!}} 2
{{!}} align="center" {{!}} 272%
{{!}} 272%
{{!}} align="center" {{!}} 987%
{{!}} 987%
{{!}}-
{{!}}- align="center"  
{{!}} 3
{{!}} align="left" {{!}} 3
{{!}} align="center" {{!}} 318%
{{!}} 318%
{{!}} align="center" {{!}} 1152%
{{!}} 1152%
{{!}}-
{{!}}- align="center"  
{{!}} 4
{{!}} align="left" {{!}} 4
{{!}} align="center" {{!}} 363%
{{!}} 363%
{{!}} align="center" {{!}} 1316%
{{!}} 1316%
{{!}}-
{{!}}- align="center"  
{{!}} 5 (M)
{{!}} align="left" {{!}} 5 (M)
{{!}} align="center" {{!}} 431%
{{!}} 431%
{{!}} align="center" {{!}} 1563%
{{!}} 1563%
{{!}}-
{{!}}- align="center"
{{!}} 6
{{!}} align="left" {{!}} 6
{{!}} align="center" {{!}} 499%
{{!}} 499%
{{!}} align="center" {{!}} 1810%
{{!}} 1810%
{{!}}}
{{!}}}


<br>
== Tips and Details  ==
== Tips and Details  ==
*[[Death Field]] is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].  
*'''Death Field''' is unlocked through the [[SQ_guide|Intermediate Branch Skill Quest]].  
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
**The quest can be obtained at Lv30 from Camilla, the PvP NPC.
*'''Death Field''' can also be activated in mid-air.
*This skill's range is 400 (4M). This is a slightly larger distance that [[Ground Impact]](lv5) covers.  
*This skill's range is 400 (4M). This is a slightly larger distance that [[Ground Impact]](lv5) covers.  
*This skill can also be used while in the air.
*In PvP, it is best not to combo afterwards because the opponent can be knocked down, causing the second hit to miss.
*This skill's explosions are treated as static AoE damage if used in a group of enemies (the more clustered enemies there are, the more damage this skill will inflict).
 
**If used in PVP the explosion can be rendered useless if it happens in the middle of the opponent(s) moving off of a platform or teleporting (Tyrant's Arena only).
<br>
*** Best not to combo afterwards because the opponent can be knocked down, causing the second hit to miss.
== Trivia ==
*This skill's explosions are treated as splash AoE damage,
**If used in a group of enemies (the more clustered enemies there are), the more damage this skill will inflict.
*Despite the skill in-game description stating "Maximum Explosions: 2", there is no limit to how many targets can be simultaneously hit or the number of secondary explosions, and the skill will also never explode twice on a single enemy.
*Despite the skill in-game description stating "Maximum Explosions: 2", there is no limit to how many targets can be simultaneously hit or the number of secondary explosions, and the skill will also never explode twice on a single enemy.


<br>
{{DMSkills}}
{{DMSkills}}

Revision as of 07:00, 1 May 2013

File:AishaS2.png
[Special Active] Aisha uses Death's dark power to deal heavy magic damage within a wide radius and curse affected enemies by reducing their movement speed and disabling their skills. After a period of time, an explosion will set off onto any victim hit.


Requirements

Class
Master
SP Requirement
Skill Requirement
Dark Mage
Lv5
60 SP
Skill Quest


Skill Information

Skill Level Damage(Magical) Max Hits MP Usage Cooldown
Initial Hit Explosion
1 227% 823% 2 200MP 10 Seconds
2 272% 987%
3 318% 1152%
4 363% 1316%
5 (M) 431% 1563%
6 499% 1810%


Tips and Details

  • Death Field is unlocked through the Intermediate Branch Skill Quest.
    • The quest can be obtained at Lv30 from Camilla, the PvP NPC.
  • Death Field can also be activated in mid-air.
  • This skill's range is 400 (4M). This is a slightly larger distance that Ground Impact(lv5) covers.
  • In PvP, it is best not to combo afterwards because the opponent can be knocked down, causing the second hit to miss.


Trivia

  • This skill's explosions are treated as splash AoE damage,
    • If used in a group of enemies (the more clustered enemies there are), the more damage this skill will inflict.
  • Despite the skill in-game description stating "Maximum Explosions: 2", there is no limit to how many targets can be simultaneously hit or the number of secondary explosions, and the skill will also never explode twice on a single enemy.


Template:DMSkills