Shooting Star - Fury Mode: Difference between revisions

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| align="left" | [Enhanced] 88 || 7% || 176%
| align="left" | [Enhanced] 88 || 7% || 176%
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== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Mode !! colspan=4 | Regular !! colspan=4 | [[Endless Chase]]
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy
|-
! {{PvE}}
| {{formatnum:{{#expr: (19 + 635)*12}}}}% || {{formatnum:{{#expr: (19 + 635)*12*1.44}}}}% || {{formatnum:{{#expr: (19 + 635)*18}}}}% || {{formatnum:{{#expr: (19 + 635)*18*1.44}}}}%
| {{formatnum:{{#expr: (19 + 635)*15}}}}% || {{formatnum:{{#expr: (19 + 635)*15*1.44}}}}% || {{formatnum:{{#expr: (19 + 635)*21}}}}% || {{formatnum:{{#expr: (19 + 635)*21*1.44}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: (23 + 174)*12}}}}% || {{formatnum:{{#expr: (23 + 174)*12*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*18}}}}% || {{formatnum:{{#expr: (23 + 174)*18*1.44}}}}%
| {{formatnum:{{#expr: (23 + 174)*15}}}}% || {{formatnum:{{#expr: (23 + 174)*15*1.44}}}}% || {{formatnum:{{#expr: (23 + 174)*21}}}}% || {{formatnum:{{#expr: (23 + 174)*21*1.44}}}}%
|}
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== Tips and Details ==
== Tips and Details ==
*'''[Enhanced] Shooting Star - Fury Mode''' can deal up to 11,430% (3,168% in PvP) Magical Damage when used in Awakening.
**If the passive [[Endless Chase]] is learned, the skill does an additional 1,905% (528% in PvP) Magical Damage.
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead.
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead.
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening.  
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening.  

Revision as of 21:24, 16 December 2019


[Special Active: Bravery]
Shoot multiple missiles, which tracks down enemies.
Cannonball Consumption
  • Uses 3 cannonballs
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required [Enhanced] Level Skill Requirement
Deadly Chaser 62 89 Shooting Star


Skill Information

PvE

Level Required Damage Number of Missiles Max Hits Ammo Usage MP Usage Cooldown
Homing Bullet
Attack (Physical)
Homing Bullet
Explosion (Magical)
Normal Awakening Normal Awakening
Attack Explosion Attack Explosion
62 16% 529% 12 18 12 12 18 18 3 300 MP 22 Seconds
[Enhanced] 88 19% 635%

PvP

Level Required Damage
Homing Bullet
Attack (Physical)
Homing Bullet
Explosion (Magical)
62 6% 147%
[Enhanced] 88 7% 176%


Total Damage

Mode Regular Endless Chase
Normal Awakened Normal Awakened
Normal Heavy Normal Heavy Normal Heavy Normal Heavy
PvE 7,848% 11,301.12% 11,772% 16,951.68% 9,810% 14,126.4% 13,734% 19,776.96%
PvP 2,364% 3,404.16% 3,546% 5,106.24% 2,955% 4,255.2% 4,137% 5,957.28%


Tips and Details

  • Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
  • If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
  • It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
  • The shell's damage is separate from the user's combo/technique score.
  • In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
    • However, more missiles will usually be directed to closer targets.


Updates

Date Changes
KR NA PvE PvP
08/27/2015 -
  • Fixed Transcend attribute not being affected by Intense Showtime's cooldown reduction effect.
02/04/2016 03/16/2016
  • None

Doesn't lock on to targets that are certain distance away.

12/01/2016 -
  • Damage error fixed.
04/27/2017 -

Homing Bullet Attack damage decreased.

Explosion damage increased.

Explosion damage decreased.

07/13/2017 -
  • Shooting Star - Fury Mode deleted.


Alternative Names

Server Name Translation
South Korea ?? Shooting Star - Fury Mode
China (Simplified Chinese) 流星炮击 - 愤怒模式 Meteor Shelling - Fury Mode
France Étoile filante - Frénésie Shooting Star - Frenzy


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