Wolf Stance 2: Wind Wedge: Difference between revisions
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*Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed). | *Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed). | ||
*This skill is part of Little Mo/Ming Wang's Fox Fang technique. | |||
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{{AraSkills}} | {{AraSkills}} | ||
[[Category:Ara_Skills]] | [[Category:Ara_Skills]] |
Revision as of 18:19, 27 July 2013
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Requirements
Class | Master | SP Requirement | Skill Requirement For |
Skill Information
Skill Level | Initial Strikes (Physical) | Final Strike (Physical) | Mp Usage | Spirit Orbs Cost | Cooldown |
1 | 185% (x3) | 139% | 60 MP | 2 | 5 Seconds |
2 | 222% (x3) | 166% | |||
3 | 259% (x3) | 194% | |||
4 | 296% (x3) | 222% | |||
5(M) | 351% (x3) | 263% |
Skill Note
Name: Flowing spearmanship (영혼 꿰기)
Description: Wind Wedge's spirt orb consumption decreased by 1. Both normal and spirit-conversion(cancel).
Tips and Details
- Gives great damage regardless of skipping the last hit, however this skill does not have good vertical range, so it can be jumped out of or simply dodged by jumping before the skill hits (although the first escape needs higher attack speed than you, and high movement speed).
- This skill is part of Little Mo/Ming Wang's Fox Fang technique.