Dread Chase: Difference between revisions

From Elwiki
No edit summary
(NA Evolution 2, 7 Nov KR table ready for input, various detail fixes)
Line 5: Line 5:
|-
|-
| [[Image:DreadChase.png]]<br>  
| [[Image:DreadChase.png]]<br>  
| '''[Special Active]''' Chung fires a set of continuous homing missiles at his targets.
| '''[Special Active]''' Chung fires a set of guided missiles at his foes.
|}
|}
<br>
<br>


== Requirements  ==
== Requirements  ==
<tabber>
NA=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
|-
| [[Shelling Guardian]]
| <center>Lv5</center>
| <center>50 SP</center>
|}
|-|
KR=
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Class                !! Master !! Level Required !! SP Used Per Level !! Alternative
! Class                !! Master !! Level Required !! SP Cost per Level !! Alternative
|-  
|-  
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                || [[Artillery Strike - Missile Shower]]
| [[Tactical Trooper]] || Lv. 20 || 55            || 5                || [[Artillery Strike - Missile Shower]]
|}
|}
</tabber>
<br>
<br>


Line 36: Line 21:
<tabber>
<tabber>
NA=
NA=
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="6" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
|- style="background:#99CCFF"
! Skill Level !! Shell Damage <br>(Physical) !! Explosion Damage <br>(Magical) !! MP Usage !! Cooldown
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Shell Damage<br>(Physical) !! colspan="2" | Normal !! colspan="2" | Noted !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:#99CCFF"
! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits
|-  
|-  
| align="left" | 1 || 43% || 401% || rowspan="7" | 200 MP || rowspan="7" | 10 seconds
| align="left" | 1 || rowspan="2" | 55 || 49% || 512% || rowspan="7" | 3 ~ 5 || 204.8% || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-  
|-  
| align="left" | 2 || 51% || 481%
| align="left" | 2 || 53% || 550% || 220%
|-  
|-  
| align="left" | 3 || 60% || 562%
| align="left" | 3 || 58 || 56% || 589% || 235.6%
|-  
|-  
| align="left" | 4 || 68% || 642%
| align="left" | 4 || 62 || 60% || 627% || 250.8%
|-  
|-  
| align="left" | 5(M) || 81% || 762%
| align="left" | 5 || 66 || 64% || 666% || 266.4%
|-  
|-  
| align="left" | 6 || 94% || 882%
| align="left" | 6 || 70 || 67% || 704% || 281.6%
|-  
|-  
| align="left" | 7 || 74 || 71% || 742% || 296.8%
|}
|}
|-|
|-|
Line 61: Line 49:
! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits
! Explosion Damage <br>(Magical) !! Max Hits !! Explosion Damage <br>(Magical) !! Max Hits
|-  
|-  
| align="left" | 1 || rowspan="2" | 55 || 49% || 512% || rowspan="7" | 3 ~ 5 || 204.8% || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
| align="left" | 1 || rowspan="2" | 55 || - || - || rowspan="7" | 3 ~ 5 || - || rowspan="7" | 9 ~ 15 || rowspan="7" | 200 MP || rowspan="7" | 13 seconds
|-  
|-  
| align="left" | 2 || 53% || 550% || 220%
| align="left" | 2 || - || - || -
|-  
|-  
| align="left" | 3 || 58 || 56% || 589% || 235.6%
| align="left" | 3 || 58 || - || - || -
|-  
|-  
| align="left" | 4 || 62 || 60% || 627% || 250.8%
| align="left" | 4 || 62 || - || - || -
|-  
|-  
| align="left" | 5 || 66 || 64% || 666% || 266.4%
| align="left" | 5 || 66 || - || - || -
|-  
|-  
| align="left" | 6 || 70 || 67% || 704% || 281.6%
| align="left" | 6 || 70 || - || - || -
|-  
|-  
| align="left" | 7 || 74 || 71% || 742% || 296.8%
| align="left" | 7 || 74 || - || - || -
|}
|}
</tabber>
</tabber>
Line 82: Line 70:
'''Name:''' Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")
'''Name:''' Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")


'''Description:''' After shooting, each missile will split into 3 mini versions of the shot, each shot containing 40% of a regular missile.
'''Description:''' After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*If the target tries to MP break from this skill, they would get knockdown however the missile will continue to hover over them. When targets stands up again, they will still be blown up by the reminding missile, making '''Dread Chase''' unable to be MP broken.
*Requires at least 3 cannonballs to be activated.
*Requires at least 3 ammunition to be activated.
**Fires a minimum of 3 missiles and a maximum of 5.
**It can only fire a minimum of 3 shots and a maximum of 5 shots.
*This skill is heavily affected by action speed.
*When noted it may sometimes be better to fire it in the opposite than intended direction to give time for the missiles to split.
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones.
*('''Needs further testing''') A missile may not have a homing effect if its initial target is killed shortly after being fired and there are no other enemies near the original target. This can be avoided by using Dread Chase from a distance so that by the time the first missile hits, the last missile is already homing in on a target.
*If a foe tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on '''Dread Chase.'''
**This also applies to the noted version. If its intended target dies before a missile separates into 3 smaller missiles and there are no other targets nearby, those smaller missiles will shoot off in random directions.
*When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
**The missiles have their normal power before splitting.
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using '''Dread Chase''' further away; by the time the first missile hits, the last missile is already seeking a target.
**This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.
<br>
<br>


== Trivia ==
== Trivia ==
*Basically a fusion between [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
*Basically a fusion of [[Chung]]'s [[Scare Chase]] and [[Sniping Ranger]]'s [[Guide Arrow]] that surpasses both.
**Will target the nearest enemy including obstacles and boxes like Scare Chase.
**Will target the nearest foe including obstacles and boxes like Scare Chase. This is dangerous in the lobby of [[Henir's Time and Space]] because the exit door is considered an obstacle.
*Cumulative 4,215% damage at level 5 (un-noted).
**Damage is further increased by [[Converted Warhead]] passive to 4,847%.
**Cumulative 5,816% (6,980% with Awakening bonus) damage at level 5 with both skill note and [[Converted Warhead]] passive.
*When noted, it's similar to [[Shooting Guardian]]'s [[Shooting Star]] but with only 200 mp and less damage.  
<br>
<br>


<tabber>
{{TTSkills}}
|-|
NA=
{{ShgSkills}}
|-|
KR=
{{TTSkillsKR}}
</tabber>

Revision as of 00:01, 28 November 2013


[Special Active] Chung fires a set of guided missiles at his foes.


Requirements

Class Master Level Required SP Cost per Level Alternative
Tactical Trooper Lv. 20 55 5 Artillery Strike - Missile Shower


Skill Information

  • NA
Skill Level Level Required Shell Damage
(Physical)
Normal Noted MP Usage Cooldown
Explosion Damage
(Magical)
Max Hits Explosion Damage
(Magical)
Max Hits
1 55 49% 512% 3 ~ 5 204.8% 9 ~ 15 200 MP 13 seconds
2 53% 550% 220%
3 58 56% 589% 235.6%
4 62 60% 627% 250.8%
5 66 64% 666% 266.4%
6 70 67% 704% 281.6%
7 74 71% 742% 296.8%

|-| KR=

Skill Level Level Required Shell Damage
(Physical)
Normal Noted MP Usage Cooldown
Explosion Damage
(Magical)
Max Hits Explosion Damage
(Magical)
Max Hits
1 55 - - 3 ~ 5 - 9 ~ 15 200 MP 13 seconds
2 - - -
3 58 - - -
4 62 - - -
5 66 - - -
6 70 - - -
7 74 - - -


Skill Note

Name: Tri-Guided Missiles (3단 분열 유도탄 - "3 divided guided missiles")

Description: After shooting, each missile will split into 3 mini missiles with 40% the power of a normal missile. Effectively makes the skill 20% stronger.

Tips and Details

  • Requires at least 3 cannonballs to be activated.
    • Fires a minimum of 3 missiles and a maximum of 5.
  • This skill is heavily affected by action speed.
  • Unlike Shooting Guardian's Shooting Star, each missile seeks the nearest target instead of random ones.
  • If a foe tries to mana break this skill, it will succeed; however, the remaining missiles will orbit and hit them when they recover. This makes mana breaking ineffective on Dread Chase.
  • When noted, it may sometimes be better to fire opposite to intended direction to so the missiles have time to split.
    • The missiles have their normal power before splitting.
  • A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using Dread Chase further away; by the time the first missile hits, the last missile is already seeking a target.
    • This also applies to the noted version. If its intended target dies before a missile splits and there are no other targets nearby, the smaller missiles will fly away in random directions.


Trivia


Template:TTSkills