Bullet Blitz: Difference between revisions

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__NOTOC__
__NOTOC__
{{Languages|Bullet Blitz}}
<div style="float: right;">{{#ev:youtube|TJB8kQBvSGQ|300}}</div>
<div style="float: right;">{{#ev:youtube|TJB8kQBvSGQ|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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== Requirements  ==
== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:#99CCFF"
! Class              !! Master !! Level Required !! SP Cost per Level !! Alternative
|-
|-
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| [[Deadly Chaser]]   || Lv.20  || 55            || 5                || [[Rapid Cannon]]  
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Skill Requirement'''</center>
|-
| [[Deadly Chaser]]
| <center>Lv5</center>
| <center>70SP</center>
| <center>[[Shooting Star]]</center>
|}
|}
 
<br>


== Skill Information  ==
== Skill Information  ==
<tabber>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NA=
|- style="background:#99CCFF"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"
|- style="background:#99CCFF"
| '''Skill Level'''
! Normal !! Awakening  
| '''Magical Damage'''
| '''Max Hits'''
| '''Duration'''
| '''MP Usage'''
| '''Cooldown'''
|- align="center"
| align="left" | 1
| 200%
| 6
| rowspan="6" | 1.75 Seconds
| rowspan="6" | 120 MP
| rowspan="6" | 8 Seconds
|- align="center"
| align="left" | 2
| 240%
| 7
|- align="center"
| align="left" | 3
| 280%
| 8
|- align="center"
| align="left" | 4
| 320%
| 9
|- align="center"  
| align="left" | 5 (M)
| 380%
| 10
|- align="center"
| align="left" | 6
| 440%
| 11
|}
|-|
KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Level<br>Required'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Damage<br>(Magical)'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Duration'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
{{!}}-
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Normal'''
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Awakening'''
|-
|-
| align="center" | 1 ||  rowspan="2" | 55 || 283% ||  rowspan="2" | 9 || rowspan="2" | 14 || rowspan="20" | 1.75 seconds || rowspan="20" | 100 || rowspan="20" | 10 Seconds
| align="center" | 1 ||  rowspan="2" | 55 || 283% ||  rowspan="2" | 9 || rowspan="2" | 14 || rowspan="20" | 1.75 seconds || rowspan="20" | 100 || rowspan="20" | 10 Seconds
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|-
|-
| align="center" | 7 ||  74 || 410% ||  rowspan="2" | 12 || rowspan="2" | 17
| align="center" | 7 ||  74 || 410% ||  rowspan="2" | 12 || rowspan="2" | 17
</tabber>
|}
<br>


== Tips and Details ==
== Tips and Details ==

Revision as of 03:44, 21 December 2013


[Special Active] Chung fires a bullet from one of his Silver Shooters that homes in on any nearby enemies.


Requirements

Class Master Level Required SP Cost per Level Alternative
Deadly Chaser Lv.20 55 5 Rapid Cannon


Skill Information

Skill Level Level Required Damage (Magical) Max Hits Duration MP Usage Cooldown
Normal Awakening
1 55 283% 9 14 1.75 seconds 100 10 Seconds
2 304%
3 58 325% 10 15
4 62 347%
5 66 368% 11 16
6 70 389%
7 74 410% 12 17


Tips and Details

  • The homing aspect of this skill is similar to that of Magic Missile.
  • The bullet will always try to ricochet whenever possible, if not, it will continue to hit it's current target.
  • Very useful for combos in PvP, as the homing insures that it will hit at close range and it does not knockdown, allowing you to combo afterward - note that Bullet Blitz's PvE range is drastically larger compared to PvP.


Updates

  • 3/29/2012 KR
    • Damage increased
    • MP recovery decreased.
  • 2/14/2013 KR
    • Targeting system improved.
    • Fixed a glitch where skill would hit less than it was supposed to during Awaken.