Nasod Armor Mode - Battle Gear: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
*To activate [[Psychics Tracer]]'s DP Combos, the following will trigger the option for DP Combos:
**Skill affected are: [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]] and [[Conqueror]].
**Combos: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X]
**Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
**Skills: [[Void Breaker]], [[Energy Boom]], [[Mind Break]], [[Neutron Bomb]], [[Pulse Cannon]], [[EMP Shock]], [[Stasis Field]] and [[Conqueror]].
***Note that the [ ] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.
*'''Psychics Tracer''''s DP combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burst 20 DP to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
*'''Psychics Tracer''''s DP combos give him a variant of [[Chung]]'s Heavy Stance. When hit during the combos's animations, Add will immediately burst 20 DP to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.
**This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.

Revision as of 09:52, 21 December 2013

  • English
File:AddPassive4.png [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos.


Requirements

Class Master Level Required SP Cost Per Level
Psychics Tracer Lv. 20 15 3


Skill Infomation

Skill Level Level Required Reduction of DP Usage Extended Combos
Damage Increase
1 15 - -
2 - -
3 16 - -
4 19 7.3% +19%
5 22 8% +22%
6 25 8.8% +25%
7 28 9.5% +28%
8 31 10.3% +31%
9 34 11% +34%
10 37 11.8% +37%
11 40 12.5% +40%
12 43 13.3% +43
13 46 14% +46
14 49 - -
15 52 - -
16 55 - -
17 58 - -
18 61 - -
19 64 - -
20 (M) 67 - -


Tips and Details

  • To activate Psychics Tracer's DP Combos, the following will trigger the option for DP Combos:
  • Psychics Tracer's DP combos give him a variant of Chung's Heavy Stance. When hit during the combos's animations, Add will immediately burst 20 DP to completely negate the damage and make a short animation, during that animation, you can press either Z or X to teleport behind the attacker and restart the combo extensions from there.
    • This can be looped indefinitely so long as you have the DP gauge for it, note, however, that Add will only negate ONE hit per combo, so you'll have to pretty much mash Z or X to nullify multi-hitting abilities, which will quickly burn through your DP gauge.


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