Rough Child: Difference between revisions
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→Additional Combos
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| [[File:Combo - Rough Child 1.png|520px]] | | [[File:Combo - Rough Child 1.png|520px]] | ||
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After doing the | After doing the standard {{CDR}}{{CX}}, throw out Pipi and Popo toys while in Super Armor that rush at enemies ahead, dealing continuous damage until they explode. The toys will bounce off of walls and continue traveling the other way. | ||
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{{CDR}}<br> | {{CDR}}<br> | ||
{{CX}} 100% Phy. Damage + 329% Mag. Damage<br> | {{CX}} 100% Phy. Damage + 329% Mag. Damage<br> | ||
{{CZ}} 54% Mag. Damage | {{CZ}} 54% Mag. Damage x30 + 54% Mag. Damage x3 (3 MP)<br> | ||
{{CZ}} 63% Mag. Damage | {{CZ}} 63% Mag. Damage x30 + 63% Mag. Damage x3 (3 MP) | ||
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| [[File:Combo - Rough Child 2.png|520px]] | | [[File:Combo - Rough Child 2.png|520px]] | ||
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After doing the standard {{CDRU}}{{CX}} combo, drop two | After doing the standard {{CDRU}}{{CX}} combo, drop two bouncing Popo toys toward the ground which explode on contact with an enemy, before dropping straight down while in Super Armor. You can remain in the air by repeating the first two inputs. | ||
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{{CDRU}}<br> | {{CDRU}}<br> | ||
{{CX}} 265% Phy. Damage<br> | {{CX}} 265% Phy. Damage<br> | ||
{{CZ}} 39% Mag. Damage | {{CZ}} 39% Mag. Damage x7 + 39% Mag. Damage x7 (4 MP)<br> | ||
{{CX}} 397% Mag. Damage | {{CX}} 397% Mag. Damage | ||
|} | |} |